So I have been reminded that bellossom if very hard to fuse via computer, so I'm probably just going to draw all my fusions this go round when I have time.
Fusing Bellossom with Emolga was a little tricky. I wasn't sure how to go about addressing the difference between Bellossom's flowers and Emolga's ears, so I just decided to go with yellow, rounded flowers. Then there was the whole issue of Emolga's arm flaps on Bellossom's leaf skirt, and that was probably the most difficult thing to figure out. In the end, I just said screw it and just have them get connected to one of the leaves on each side. After that, it was just a matter of combining colors, half of them Bellossom's while the other half were Emolga's. And yes, I have no clue how Bellmolga would glide. XD
The other two Bellossom fusions were easier, although the one with Banette had me thinking "wow, this looks hideous" the entire time. XD
Yeah the problem with bellossom fusions for me Sprite wise is the flowers. They're specifically shaped to fit Bellossom's face so many of the other flowers on Pokemon like Shaymin or Roselia don't fit, which makes it a bit harder to do some of the fusions I want. I just edited in my bellossom Mismagius fusion and I think it looks quite nice because I was able to blend in the flowers and the hat. I felt like there wasn't enough Mismagius though so I added in the ribbons but I'm not sure how well those worked.
Sprite fusions do look very hard, and heck, I'm definitely not a star at spriting. Drawn art, I can do. Graphic art, I can do. Spriting... nope. For me, I think it's because sprites are so small and every individual pixel counts. Goof up just a couple of pixels and the whole thing can get messy. You also can't really sketch a sprite out before you do the pixel work. I usually do two sketches, one very rough basic sketch and one refined "make sure this is what you want to go with" sketch before doing the final line work.
The other thing with sprites that throws me off is what looks zoomed in may look like it's okay, but then when I zoom out to normal size, it looks terribly screwy, and vice versa.
But in the end, I just prefer the drawn art and graphic art side of things.
Sprites can be difficult to work with and I've gotten better in the recent years but overall it's just one of those things that isn't all that difficult once you learn what you should and shouldn't do. Heck, I'm still learning. My best advice is overall when doing stuff, always zoom out from time to time to make sure it still looks okay and use lots and lots of layers so you can manipulate everything you need to.
Oh yeah, I always end up needing a ton of layers when it comes to banners and all that jazz. Heck, this current banner of mine currently has 18 layers (counting all the layers of animation only as one).
But yeah, I think I would need to do all that if I were to get into spriting. Still, one thing at a time. There's still a lot with drawn art I need to learn.
Yeah I can teach you later on if you want. Just as a rule of thumb though, understand that some sprites are NOT meant to be fused or altered drastically. For example, I did an infernape kyorgre fusion a while back and even though I was not a skilled spriter back then, something tells me that it would not have turned out any better now than it did back then.
Infernape with Kyogre... yeah, you're definitely talking about two Pokemon with very different typings and body shapes. I could imagine how I would go about doing it with drawn art, but spriting I could imagine would be extremely difficult.
Indeed it was. I can kind of see how I could do it now but it'd take a lot of time and effort.
Also I posted the next update for my nuzlocke! WOOT! Now time to work on some homework and then finish my GCEA story.
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