* reworking
Applications (4) for 'Team Double-Take!*':
CONFIDENTIAL INFORMATION. ACCESS ONLY WITH ALPHA/BETA PERMISSION.
* Exclamation mark insisted.
Safehaven: Fractured Heavens
Designated Leader: Jyde & Heckle
Registered Members: 4 / Pet(s): 1
One of the more highly-regarded research teams of their Safehaven based on their proficiency and flattering track record. They see to their jobs promptly but have recently been veering dangerously off-task to perform freelance mystery dungeon rescues.
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Name: Noon
Age: Approx. 3 years; adolescent
Gender: Female
Species/Classification: Early Bird Girafarig, Long Neck. Girafarig classified as "Early Birds" are distinctive by an increased reaction time and awareness in-exchange for elegance and a powerful psychic connection.
Appearance: A very haggard and emaciated-seeming creature whose unflattering look is only exacerbated by her extraordinary height of 5' 11". Sports a dark red bow tie at the base of her elongated neck for identification purposes. Cold weather prompts a shawl of complementing color to be drawn over her horns and shoulders. She unwisely weighs down her gaunt figure with the superfluous supplies of her teammates. She cooperates well with her tail—an unnerving organism in itself that takes on the appearance of a hind-dwelling parasite—and has even given it a little moniker of its own: Annie. Noon and Annie have been observed sharing conversations and even bickering with one another not unlike close siblings. Cloudhaven therapy has been offered to the Girafarig but bluntly refused.
Personality: Predictably, concerning secondary typing, a sharp and shrewd analytic, though she does not present any of the type's associated sagacity. Of course, she has convinced her impressionable team members, likely through large words with many syllables, that she does consistently know what she is doing. Noon is both meticulous and impatient, always expecting immediate results and unreasonable expectations from others and herself, presumably. On occasion, she has exemplified a sardonic sense of humor and brusque, "tell-as-is" behavior, but due to an unfortunate lack of assertiveness, she rarely voices harsh thoughts or perspectives, likely out of fear for causing contention within her already continuously-tiffing group. Noon's insistence to be the tranquil "voice of reason", though unrealistic, is admittedly respectable considering who she is partnered with on a regular basis, and her respect for authority is also a positive side of her.
Backstory: Born and raised by a nomadic herd of her kind, though she grew increasingly detached from its members, either, theoretically, due to her abnormal and intimidating stance or because she exhibited signs of obsessiveness and self-loathing long before joining a team. The alphas of Noon's herd discovered the sporadic appearance of a mystery dungeon on their territory, thus forcing the herd into migration. Constant travel saw many members growing estranged from one another, including Noon who came across civilization alone. Eventually, she forced the Double-Take! alliance alongside the individualist Silvia and the obdurate outcast, Jyde & Heckle.
Moveset: Thunder Wave — Agility — Power Swap — Guard Swap — Calm Mind — Baton Pass — Stomp — Crunch
Role: Essentially a secretary, the team's quintessential organizer and overseer. In combat situations, majorly plays a supporting role, bolstering teammates' offensive and defensive capabilities while also possessing some practical, up-close techniques in case she is confronted (which she blatantly will be if enemies catch onto her frailty).
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Name(s): Jyde & Heckle
Age: Approx. 229 years; elderly
Gender: Another subject of disputation.
Species/Classification: Zweilous, Hostile.
Appearance: Chipped claws and teeth, manifold scars and an overall withered look are highly evident of antiquity. They dispense a sour smell. Faded, painted patterns of the past stain their scales. On all four limbs they don a dark red ringlet. Their bedraggled, jet-black mane grows in heavily, likely as an environmental adjustment.
Personality: Both are equally cantankerous with acerbic tongues. Presumably sagacious, otherwise their position as leaders are unwarranted. Hypocritically, they refuse to entertain puerile arguments but spend most of their time bickering incessantly with one another. If not ruthlessly insulting each other back and forth, they are grumbling on about a lack of "real food". Likely senile, only their teammates can afford to be anywhere near them. Both Jyde and Heckle posses subtle differences in personality, with Heckle being the more fickle of the two and Jyde being the more belligerent. Noon has been quoted defending them as possessing a great deal of shared wisdom, worldliness, eloquence and, combined, the presence of an intimidating leader. This claim has yet to be backed with strong, supporting evidence.
Backstory: The two irritants used to share a consciousness as a Deino shaman from the cavernous area of Kaelus who once preached devotion to the Legendaries decades in the past. Deep beneath the ground, they clung, naively loyal, to the idea of benevolent overlords even when their followers returned trembling to their adobe, shaken, bewildered, and betrayed. Eventually, the shaman sat abandoned in earthy darkness, as no one chose to suffer their empty wisdom, and they stumbled forth to greet the surface, only to see the sky smeared a bloody red, an epiphany for them. With an uncompromising, bitter detestation towards the bedeviling legends, they took to wandering the world as the two-headed excrescence they remain to this day, eventually hunkering down at a safehaven by the base of the Emerald Mountains and refusing to leave.
Moveset: Work Up — Double Team — Hyper Voice — Ice Fang — Incinerate — Dragon Pulse — Earth Power — Outrage
Role: Team leader(s), for whatever reason. Together, they create a formidable powerhouse as Heckle's head blasts foes to obliteration from afar. Unprepared opponents who manage to avoid the long-range onslaught are regularly torn apart by the bellicose Jyde. The two, at times, could vaguely be considered strategists, though their inability to compromise with another makes this title often incompatible.
Name: Silvia
Age: Approx. 8 months; adolescent
Gender: Female
Species/Classification: Pick Up Aipom, Long Tail. Pick Ups are often scrupulous concerning small details and more outgoing—less surreptitious—than Aipom with Run Away.
Appearance: Spiky fur grows in long all about her body, adding an unkempt and even disconcerting element to her appearance on top of her fleshy tail extension and which provides additional protection from wintry weather. Dons a neckerchief and showy dark red bow at the base of her prehensile tail.
Personality: Clearly an energetic youth, though more callous and loquacious than charismatic. She lacks tact and, occasionally, empathy, though is the most compassionate of her team. Her naivete is a potential... ((Alternatively, she possesses endless wit and enthusiasm. Her attitude can be tiresome or interpreted as overly cheeky and facetious at times. She is greatly intelligent in the typical sense as well as very inviting towards others. Acts uncomfortably friendly with acquaintances.))
Backstory: (( Lived in a sheltered community perched upon the Emerald Mountains. Her perceptions of safehaven life below did not disconcert her, unlike her peers who preferred an idyllic, isolated existence free from work. Latched onto Noon, another newcomer, as the two eventually formed an alliance with Jyde and Heckle. She is responsible for the team name. ))
Moveset: Fake Out — Tickle — Sand-Attack — Acrobatics — Fling — Brick Break — Foul Play — Last Resort
Role: (( ... ))
Weapon: A wand of some variant.
Name: Milos
Age: Approx. 5 years; adult
Gender: Male
Species/Classification: Floatzel, Sea Weasel.
Appearance: Wears a standard dark red bandanna round his neck. Has an extremely unflattering burn splayed across his stomach, repugnant in its poorly-bandaged and ever-inflamed state.
Personality: (( His unrestrained arrogance is nowadays greatly inhibited by his eternal injury. Melodramatically, he spends most days splayed out, moaning and crying out in agony. He is reduced to a state of inertia, driven by self-pity, that can only be reversed through direct, rigid orders. Though his past cocky, coquettish, ostentatious nature can be coaxed out occasionally. ))
Backstory: (( Once an extravagant underground battler who undertook relentless challenges all about Kaelus, he went past his limit when he took on a powerful Houndoom. He received a critical burn that forever incapacitated him from ever indulging in his reckless lifestyle again. Found sulking and safehaven-less, Silvia convinced her fellow teammates to register him, simultaneously preserving his life and hopefully giving him something productive to do. ))
Moveset: Aqua Jet — Razor Wind — Ice Beam — Whirlpool — Slash — Aqua Tail — Double Hit — Hydro Pump
Role: When really motivated, acts as a scout for the team ...
Weapon: Combat knife
Name: Kiki
Gender: Female
Species/Classification: Run Away Doduo, Twin Bird. As is near-identical with all "Run-Aways" from various species, they are very alert, very hesitant, and considerably cowardly.
Appearance & Physical Characteristics: 4' 07", Shiny; the condition gives it down-like feathers a phlegm-colored quality, likeness not helped by the additional sparkling sheen. Sickly-seeming in itself with ogling black eyes that make it appear as if both of its little heads are staring, endlessly, at nothing. A dark red bandanna, not unlike Milos', is knotted around her right ankle. Possesses no wings though can apparently "fly".
Moveset: Quick Attack — Pluck — Double Hit — Acupressure — Substitute — Agility — Thrash — Fly — Endeavor
Role: Incongruous access to flight, as well as incomparable running ability, make it the preferred "getaway" Pokemon. It does have limitations in how much weight it can support, however, which does impose restrictions.



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