Quote Originally Posted by Homura View Post
It's a general problem of Sandbox games that's prevalent in basically all games in that genre. NMS isn't the first in the line of sandbox games w/survival elements. It's like playing GTA or Skyrim with just the sandbox and without a storyline to follow. It gets boring pretty quick.
I didn't think about it so much before, but you bring up a really good point.

Procedural generation is fine to some degree. Heck, it could help enhance a game by randomizing some stuff so the experience feels a little different each time and keeps the player on their toes instead of "oh, I know X item is here or whatever so I can rely on it being there if I replay it again." I think No Man's Sky relied way too much on it to the point where they thought it would carry the entire game. Also, I kind of see this whole thing not so much of a failure as a learning experience and example for other companies to keep in mind when designing a game.