The magics are WIP
Current year: Y150
Saladin born: Y111
Saladin's Current age: 39
Saladin forms Demon Dogs: Y140
Saladin's age when Demon Dogs is formed: 29
Tony joins Demon Dogs: Y147
Name: Demon Dogs
Date Founded: Y140, recognized as a mage guild in Y147
Icon: A growling dog head with horns, and a tail that comes out of the neck and encircles the head. The horns and tail are black, while the central head is yellow.
Master: John Saladin
S-Class Mage(s): Red Devilfish (Tony Redgrave)
Status: Legal, under heavy suspicion
Beliefs: We will forsake our cities, we will leave our homes behind us and become one with this world. We have no nation, no philosophy, no ideology, we go where we're needed, fighting not for country, not for Council, but for ourselves. We need no reason to fight, we fight because we are needed. We are soldiers without borders, our purpose defined by the age we live in; we will sometimes have to sell ourselves and services. If the time demand it, we'll be revolutionaries, criminals, terrorists. And yes, we may all be headed straight to Hell, but what better place for us than this?
Brief History: The Demon Dogs were created by John Saladin after he left the Southern Wolves with a group of disillusioned warriors. During it's first seven years it was considered a legal mercenary guild as the only magic members of the guild used were magic items, as it's only caster was the Guild Master himself. This changed in Y147 when Tony Redgrave joined and shook things up with his skill in caster magic. Since then Tony's been titled the Demon Dog's first S-Class mage, and brought the Demon Dogs to be classified as a mage guild. Now drawing in true mages into their fold, higher scrutiny has been placed upon the guild by the Magic Council due to mage guilds being more strictly monitored and the continuing guild culture of free warriors.
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Name: Gears
Type: Holder
Users: John Saladin, authorized members of Demon Dogs
Status: Available (to members of Demon Dogs during drastic situations)
Explanation: The Gears are large magic constructs meant to perform several offensive magic functions. Not all Gears hold all the gear spells, but none have only one. Created by John to allow his old guard to have a fair chance against mages, the gears are war machines of magical nature. As powerful as they are, the gears are few in number and difficult to make and repair. For that reason they are tightly controlled by John who would only break out more than one for the most desperate of situations. All gears are styled as large siege weapons, with their appearance differing depending on their usage. While only a single person can operate a gear, it takes a small crew to move it.
Spells: These are only potential spells a gear might hold. No gear holds all, but none have only one.
1 Gear Arsenal- The gear holds a stash of magic weapons that can be called by all those the wielder approves of in a four meter radius. The stash, while sizable, is still limited.
2 Gear Medical- Those approved by the wielder in a two meter radius heal at an increased rate. The gear in question can only boost the healing rate of five people at a time, with the user of the Gear choosing who gets healed in a case of overflow.
3 Gear Rail- Powerful piercing magic, but slow to shoot and each shot puts heavy wear and tear on the hard to repair gear.
4 Gear machine- Magic gun that fires rapidly, but each individual shot is very weak, If fired for too long it'll overheat.
5 Gear Blast- A magic bomb is launched from the gear
Strengths/Weaknesses: While devastatingly in open war, they aren't very effective in the rebirthed age of mage guilds. The are large and often cumbersome, and tightly controlled by John who only authorizes their use in dire situations. That said, there is nothing more devastating than a gear used properly for the situation is was made for.
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Name: Iron Demon Slayer
Type: Caster
Users: John Saladin
Status: Taken by John Saladin
Explanation: Demon slayer magic of the Iron aspect. Like all Demon Slayer magic it comes from the purified methods of demons' magic, but also like all slayer magic it makes the user more like the thing they can slay in appearances.
Spells:
1 Iron Demon's Patchwork- Healing spell, the target of the spell's wounds get patched by a metal gauze patches.
2 Iron Demon's Battle Dress- Metal sheets layer over the user like combat armor
3 Iron Demon's Bender- The user can bend, twist, and mold mundane metals like firm clay.
4 Iron Demon's Howl- In a cone in front of the screaming Iron Demon Slayer magic items and spells in action begin to go haywire and occasionally stop all together.
Strengths/Weaknesses: Very few of the spells are offensive with the magic being heavily focused on defense.
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Name: John Saladin (Codenamed Snakehound)
Gender: Male
Age: 39
Guild/Associations: Demon Dogs
Magic Type(s): Iron Demon Slayer, Requip, Dispel, Gears
Spell List: The Gunner, All (currently written) Iron Demon Slayer spells.
Rank: Guild Master
Appearance: At six foot three and built from practical muscle John is an opposing figure. He's grown a short beard which he neglects combing so now it's a matted mess, but it's no where as bad as his brown mullet. He wears an eyepatch over his right eye, which was damaged during a mission long ago. Right above that on his forehead the shard of a Lacrima sticks out, giving him a slightly demonic apperence.
John wears olive drab combat fatigues, along with a dark gray bandana that belonged to his mentor. On his feet he wears black boots.
Personality: Warrior blood flows through John, it's what consumes his life. Long as he given up the idea that soldiers should serve masters, his position as Guild Master is only to assure that an environment where the soldier is his own decision maker thrives. True to his beliefs to a fault, he will not fight for any cause or job that leaves a bad taste in his mouth, and never forces any of his soldiers to go on missions. It's up to the teams to decide if they want to accept a mission, and if no team wants to then he denies the job. Having led a hard life, John has little humor in his heart. That all died when he killed Joy.
History: Even when he was young, battle burned in John's heart. It was only fate that he joined the mercenary guild Southern Wolves. Unlike the mage guilds Southern Wolves still found work for its mercenaries following the upheaval the Demon-kami war cause, in fact, during the war and for a long time after business was booming in the chaotic political scene. It was here that John entered, a world where the mercenary had no problem finding work.
While working for the Southern Wolves he found a mentor in a woman named Joy Voyevoda. Joy trained John in both the art of hand to hand combat, and taught him the requip called The Gunner. With her John completed many a mission. They were the two greatest warriors in the Southern Wolves guild.
But things change. The Mage Council came back into power, and with it the political scene began the straighten out. With a stable rule coming back the overt methods of a mercenary guild became to die out. They began to be regulated to the thug work they were known for before the war. As the guild began to fall into it's old job as thug work many of the members coming from the war and soldier days began to fall out from the Southern Wolves. Some formed a Dark Guild dedicated to causing trouble, which John was charged with destroying.
When he arrived on their grounds he discovered that Joy was working with them. While he struggled with the idea of putting down his former mentor, in the end it had to be done. Just like all the other leaders of the Dark Guild he fought Joy, who stressed than only one be allowed to leave alive. With the heavy task complete, John returned to the Southern Wolves.
And found out that Joy was an undercover agent Southern Wolves had installed. They couldn't wait for Joy to destroy them from within, so they sent John to break it up. They couldn't pull Joy out without raising suspicion, so she was put in the line of fire. John knew he couldn't work with a guild that treated his members like throwaway pawns, so he left, taking a group of other disgruntled guild members with him.
This guild became the Demon Dogs, official but small for the longest time. It remained a small merc guild, not as tightly regulated as the mage guilds. That is, until Tony Redgrave joined and flipped things around. Now a true mage guild John has to deal with tightening suspicion on his home for wayward mercenaries. His choices might lead him to hell, but with the Iron Demon Slayer Lacrima implanted in him, he's already a demon.
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Name: Tony Redgrave (Codename: Red Devilfish)
Gender: Male
Age: 24
Guild/Associations: Demon Dog
Magic Type(s): Athletics, Bullet Magic, Sword Magic
Spell List: Dual Shot (Bullet Magic, two hands both acting like pistols), Shotgun blast, (Bullet Magic, slow shots with high spread)
Rank: S-Rank Mage
Appearance: Tony is tall with an athletic build. His white hair goes just past his ears, and while he does regularly shave a very faint beard grows on his face. He's rarely found without a cocky smile and knowing stare.
Tony wears a red duster with a black buttoned shirt underneath. Like a true cowboy he wears leather caps, underneath that a pair of red jeans. To match the chaps he wears cowboy boots and a belt with a large silver buckle
Personality: Tony's personality is a complete opposite of what to expect from a Demon Dog. He's cocky and fun loving. Very few things phase him, as he takes a game like approach to every challenge that happens his way. Despite his cocky and fun loving attitude he still considers himself a true Demon Dog; while he isn't as world wary as most of Demon Dog's soldiers he still subscribes to the aspect of fighting not for the sack of organizations, but for his own desires to fight.
History: Tony keeps his history prior to joining Demon Dogs a tightly held secret. When asked about it he throws out hints that are blatant lies just to toy with the asker even more. What is known is that he was the first fresh blood to join Demon Dogs, which prior to that was made up solely the mercenaries John brought with him when he left the dying Southern Wolves mercenary guild. While the mercs were hardened fighters, none of them but John has any sort of magic talent. Then Tony showed up, with a talent with blade magic most of the nonmage mercs were comfortable with, along with a talent for bullet caster magic. Not only that, but his talent for battle proved to match up with Demon Dogs standards. For being so surprisingly deadly, he was given the codename Red Devilfish.
As the first true caster of Demon Dog and a good fighter at that, Tony became Demon Dog's first S-Class Mage and the one to open the doors toward Demon Dog being seen as a true mages' guild that it's seen as today.



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