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Gym Leader
@Lunar Latias
(Will respond to other people later/eventually)
Yeah, the main point of the comic is to create a story without plotting ahead. It'd force the writers/artists to take cues from another and think of creative ways to continue from where the previous left off. Right now, this thread is to set some ground rules- but once the comic starts, we'll be recording any world-building done on-page and keep a log of the story to make it easier for the different writers/artists to keep track of. This should help everyone keep track of things since with so many different ideas/people working on the story, it'll get difficult to do so. Heck, I sometimes lose track of things I've done for PRS.
Sorry if there was/is any confusion on this. I do want to leave as much of the official story stuff to when the artists get started. Creating things like what the enemy Pokemon are in dungeons would limit the artists/writers when it came to their story ideas. If/when an artist determines the nature of enemy Pokemon in dungeons (or the lack of), then it gets added to official worldbuilding. Then the world-builders can analyze what the newest revelation means and set any rules if needed- or add in ideas to further build on what was on page. Just know that nothing of this nature can be finalized unless shown on page.
Right now, we're just trying to set some ground rules that may pose a problem in the narrative later on- like using reviver seeds to revive the dead- or overplaying the fire/water weakness. These elements aren't necessarily adding to any of the story. Just prevent reviver seeds from being a get-out-of-death free card. Saying what causes dungeon pokemon to be hostile WOULD be adding to the story and would push writers/artists to use it as part of the plot- we don't want any of the things we set now to direct the story in a major way. Yes, you can argue that reviver seeds being unable to bring back the death will impact the story, but not in the same was as saying dungeon enemies are rabid or possessed.
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