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Cheers and good times!
Guess I'll drop my thoughts here.
Fire Pokémon and Water
I'm okay with fire Pokémon swimming in water, but they really don't like it. Kind of like how people would feel if they had to swim while fully clothed. It shouldn't be painful, but it shouldn't be pleasant to them either and perhaps make them feel very light-headed instead. Otherwise, attacks like Water Gun and other early water type attacks wouldn't do anything.
Excessive exposure to water should make them too light-headed and that's what causes them to faint. But if they only swim for a few seconds and quickly dry themselves off with their own fire attacks once they're out of the water, they should be okay. But yeah, it would make sense for a fire Pokémon to be hesitant about going into water and look for alternatives, only jumping into the drink if there's absolutely no other way around or if there's just no time to look for other options.
Reviver Seeds
I see Reviver Seeds kind of working the same way Phoenix Down works in Final Fantasy games. It may revive, but when it does, your character has next to nothing for health and is in critical condition. If you dare try using it in the middle of a battle, chances are very good they're just going to get knocked out again.
This is how I think things should work out with Reviver Seeds:
- They sometimes work, and only if the Pokémon's body is in relatively intact condition (such as if they were suffocated, drowned, severely beaten, fell from a great height, etc). If the Pokémon got completely incinerated, decapitated, crushed, or died some other kind of grizzly death, it's all over. The more bodily harm that's been done, the less of a chance it has of working.
- They aren't instant (I feel like all berries and healing items should take a bit of time to work also). They're kind of like a defibrillator and sometimes it may take a while for the Pokémon to revive.
- They should be rare and expensive (much more than the games).
- If they revive, the Pokémon is still in bad shape and needs additional healing and recovery.
How many moves?
As many as they want, BUT I would like to see it where a Pokémon may learn a move, but sometimes they still need to learn how to use it well. Maybe they have trouble aiming it, maybe it starts off weak and they need someone to help train them to make it more powerful and unlock its fullest potential, or maybe they can't use it quickly enough just from lack of experience. But otherwise, I'm not against them learning whatever they can, but perhaps a move a Pokémon hasn't used in a long time might be something they've forgotten how to use well.
Carnivores?
Yes. I'm okay with them still eating berries for healing, but let's face it, some Pokémon weren't given all kinds of sharp incisors just so they could eat apples. :P
About humans?
I like the idea that humans are kind of like myths and folklore and would cause the same kind of reaction to Pokémon of this world as if you said to people mermaids or centaurs exist in our world. The Pokémon may know what they are from the myths the same way we know what mermaids and centaurs are like, but they don't consider them to be real.
Explorer Badges
I'm okay with the teleportation features, BUT... give it a recharge time, make it have to use some kind of fuel or energy source, and make it have a charge-up delay from activation to actually working. That way, it can't be used as an instant escape and it can only be used once the coast is clear.
Last edited by Neo Emolga; 01-14-2017 at 10:31 PM.
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