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  1. #1
    The Queen of Shaymin
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    Quote Originally Posted by Morzone View Post
    We have a pecha berry in our inventory if you wanna lose that poison :)

    Woo we have the 2nd philter entry now! I was kind of surprised, since I thought the torn half was the philter entry and we needed to find the 2nd part. This is much easier though. Our raid on those apartments definitely paid off. (even if sanity has taken some hits, whoever brings the entries to that penthouse should make sure they have good sanity.

    Another question though, which I just thought of: is exorcising a stalker going to tip the other stalkers off to what we're doing? I mean, you'd think they'd notice if on of their own was defeated using a special method other than straight killing the host.
    I would except I think resting will take care of the poison, my sanity, and my health.

    Quote Originally Posted by Velocity View Post

    Can we please get killing off the table, except as an emergency last resort for if all three of our exorcists are unable to see to a Stalker? There's not really an excuse for killing, anymore, unless exorcisms somehow manage to advance the doom counter by a ridiculous amount, which I doubt, and which we can't know until we've succeeded in at least one exorcism.
    Velo, I think he was joking because he made a death note reference.
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  2. #2
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    Quote Originally Posted by Noblejanobii View Post
    I would except I think resting will take care of the poison, my sanity, and my health.



    Velo, I think he was joking because he made a death note reference.
    I'll restore your HP in the morning so you can do interview-ish stuff that day-the First Aid ought to cure the poison as well. Someone (with security) ought to go check out the Philter hideout in Starwatcher Tower's top floor come morning. Then, well, Velocity or LKWayvern can do the honors of Exorcism. If we don't have evidence at that point I'm going to lose my mind.

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  3. #3
    The Queen of Shaymin
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    Quote Originally Posted by The Nonexistent Tazz View Post
    I'll restore your HP in the morning so you can do interview-ish stuff that day-the First Aid ought to cure the poison as well. Someone (with security) ought to go check out the Philter hideout in Starwatcher Tower's top floor come morning. Then, well, Velocity or LKWayvern can do the honors of Exorcism. If we don't have evidence at that point I'm going to lose my mind.
    Much appreciated friend. Any recommendations as to who I should interview?
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    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    Quote Originally Posted by Noblejanobii View Post
    Much appreciated friend. Any recommendations as to who I should interview?
    No real recommendations. We're still kind of blind-firing, I'm afraid, though we know quite a few leads. Just go with your gut.

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  5. #5
    taking flight! VeloJello's Avatar
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    Quote Originally Posted by Noblejanobii View Post
    Velo, I think he was joking because he made a death note reference.

    Oh! Sorry, Guzma. A Death Note reference is always going to fly over my head, I'm afraid.


    Incidentally, I'd rather not be First Aid'ed unless we absolutely need my Science perk, specifically, for whatever reason. As things stand, it's a waste of a turn, and I think that after last night's rest it might be clearing up. I'm still consulting with the Emolga about that.


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  6. #6
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    Quote Originally Posted by Velocity View Post

    Oh! Sorry, Guzma. A Death Note reference is always going to fly over my head, I'm afraid.


    Incidentally, I'd rather not be First Aid'ed unless we absolutely need my Science perk, specifically, for whatever reason. As things stand, it's a waste of a turn, and I think that after last night's rest it might be clearing up. I'm still consulting with the Emolga about that.
    Feh. It makes no sense why we have a perk dedicated to restoring HP when it only restores 2 HP, while a Rest can restore an HP and a SAN (the latter being infinitely more valuable and unrecoverable in any other way) and both heal statuses. That annoys me. Like I picked the big loser perk, as we haven't found many other really viable uses for it yet (there was one, mind) and there's way too many sanity-shredding traps-re, the traps I can't heal from. Feh.

    Avatar by the incredibly awesome Neo Emolga.

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  7. #7
    Quote Originally Posted by The Nonexistent Tazz View Post
    Feh. It makes no sense why we have a perk dedicated to restoring HP when it only restores 2 HP, while a Rest can restore an HP and a SAN (the latter being infinitely more valuable and unrecoverable in any other way) and both heal statuses. That annoys me. Like I picked the big loser perk, as we haven't found many other really viable uses for it yet (there was one, mind) and there's way too many sanity-shredding traps-re, the traps I can't heal from. Feh.
    Resting does not heal status conditions. First aid is also useful for helping out teammates who can't afford to rest, need multiple health points restored in one turn, or if you have no healing berries. Resting is more for sanity. Having a perk that restores sanity would defeat the purpose of having sanity. Resting is also the only usable option when your health or sanity hits 0.

    Like I get that you're frustrated, but don't forget Neo and I put months of work into it and we're dedicating our free time to this so people can have fun. Having a jab at it is a bit of a blow to us both. That being said, it's good to have feedback so things can be improved for round 3, but please try to be constructive about it. Trust me, you will flat-out NEED first aid to actually complete the game.

  8. #8
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by The Nonexistent Tazz View Post
    Feh. It makes no sense why we have a perk dedicated to restoring HP when it only restores 2 HP, while a Rest can restore an HP and a SAN (the latter being infinitely more valuable and unrecoverable in any other way) and both heal statuses. That annoys me. Like I picked the big loser perk, as we haven't found many other really viable uses for it yet (there was one, mind) and there's way too many sanity-shredding traps-re, the traps I can't heal from. Feh.
    No comment. Wait until the end of the game before making judgment calls. *Hint hint*

    Anyway, from here on in, Rest helps regain 1 Health and 1 Sanity, but it won't remove the status abnormalities. Otherwise, yeah, First Aid and Berries lose a lot of their value.

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