Quote Originally Posted by Scytherwolf View Post
I'll help, Laura! Search (30b) Silvercoal City Library Floors 4-6
You get to the central floors of the Silvercoal City Library, picking up from where Laura left off. As with the lower floors, most of the books here are for reference and seem to be mainly old news and media archives from reports throughout Valdyne's history. As you go up and down the aisles, you feel like you could spend a lifetime here learning everything about Valdyne's past and still not get through everything. But nonetheless, you are impressed with how much potential knowledge there is to gain here.

When you get to the fifth floor, it seems many of the records, older films, and documentaries here are much older and seem to be on machines that have been obsolete for quite some time. You get into an area that seems to have been neglected until recently. Something unnerving seems to be here, but as you follow the pattern, you can tell someone or something was here recently in a corner of the fifth floor archives that seems to get neglected most of the time.

When you track down the site of the recent disturbances, you find an usual stone engraving, but when you place your hand on it, you feel completed to turn it over, and suddenly the disturbing AIL insignia on the stone p̦̟̘͎̜͉̞̦͡͠i͙̣̳̺͕̻e̶͙͔̮͘̕r̫̼͕̠̼c̷̜̜e̜͉̗̝̠̲̙̘͠ͅs̡̩̘ ̲̺̲ your mind and you feel a harshly unsettling and unnerving feeling from looking at it...

Carly has suffered 1 point of damage to Sanity.

You break away from the temporary, unnerving paralysis and take the [AIL Sigil] stone with you. You have a feeling it was never supposed to be here, nor does it belong here either...

Item [AIL Sigil] #Mesmerizing Presence# (Deals 1 point of damage to Sanity) has been added to the Team Inventory.

After seemingly reluctantly going through the rest of these floors, you decide you're done and there can't be anything left to find here...

Carly the Heracross (M: Bug/Fighting)
Health: 5/5
Sanity: 3/4
Perk: Science | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2