
Originally Posted by
Chakramaster
They always say search a place from top to bottom. So...
Search: Sunspot Apartment Tower. (1d) Floors 31-40
The Sunspot Apartment Tower building looks rather pretty in the dwindling sunlight, for creeping shadows are beginning to hide the wear and tear marks that came with natural use over time. You immediately head to the top floor, glancing about as you walk through the hallway and glance at every apartment door. You know that after one floor takes you fifteen minutes...you're going to be here for a while.
No nook or cranny is left alone as you make your way through the building, checking each door and quietly entering those apartments that aren't locked. While you find many things of interest, none stand out to you. Some of these residents seem well off and are probably living here for the standard conditions and average rent, while others seem to barely get by and are probably grateful that the rates aren't higher. The rooms and hallways look like they were painted within the last five to ten years, and there are no traces of violence or foul play as far as you can tell.
On Floor 33 you notice that lockers are becoming more commonplace. You search the open ones and use your extraordinary Emissary abilities to try to sense if the locked ones are filled with anything, but according to you, there's nothing to be found. Just as you emerge onto the 31st floor, you instantly feel a tingle in your lightning bolt-shaped tail. You are drawn to one particular locker which a yellow feather on the floor must have fallen out of. You can sense a life form inside, but after you try to get the Pokémon's attention, you suspect that whoever is inside is unconscious. You try to use your security skills to get into the locker, but it's no use--the lock needs to be picked. It also looks like it could be smashed in by a Fighting type, but whoever does it will have to be careful.
{Tightly-Sealed Locker: <Lockpick> / +Fighting Type+} has been noted in the Team Records.
After realising that there's nothing you can do to help the Pokémon inside, you quickly scour the rest of the floor and find nothing else. Perhaps one of your teammates can break in and revive whoever is inside the locker.
Zeal the Pikachu (S: Electric)
Health: 4/4
Sanity: 4/4
Perk: Security | Learned Abilities: Investigate
Failed Assassinations: 0/2
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