
Originally Posted by
Spiderc

Oh wow that flute thing really did a number on me... I still have a headache.

I should probably go somewhere else that's a little safer until I recover, but now I
need to know what else is in this building!
{Search: (48b) Balek Manufacturing Plant Floors 11-20}
You return to Balek Manufacturing long after the sun has set. Your inner flame lights your path as you float through, and subtly you're glad for Mew's gift of what is essentially invisibility, for giving off such a strong light may alert people to your presence in the darkness otherwise.
You phase through the floors until you reach floor 11, where you begin your search for the night. You are silent as you float through the air, trying to use your ghostly senses to detect life or anomalies. The powers given to you by Mew also give you a sixth sense, which enables you to effectively do the same thing. It's how you found your previous discoveries, and as you begin to feel something again, you know it'll be how you find this one, too.
You follow your metaphorical nose to the floor above, then the floor above that until you feel the sensation's strength reach its peak. Rather than the scary, blood-curdling and foreboding feeling that twisted your insides and nearly turned your flame green when you unearthed the Foolish Flute, this feeling is lighter, more innocent, and you get the feeling that although it has an extremely powerful pull, it is not of Stalker origin. Following this hunch, you begin to search every room on the floor, being drawn toward a room down a short hall which looks like it serves as an office. You can see that the furniture inside is sparse and modest, although from lack of funds or personal preference you are unable to determine.
After scanning the room, you draw nearer to the rug under the desk and lift it up with your ghostly telepathy, and you spot a hole in the floor guarded by a padlock. You scoff at the padlock and phase through the flooring, finding yourself in a tiny room which is obviously not meant to fit anyone inside. Using your flame, you light your surroundings and can almost see the glowing piece of paper inside a folder amongst some important documents. Curiously you pick it up, phasing out of the floor so you can read it in a larger space.

You narrow your eyes, knowing that you'll be able to crack this code just as you cracked the last one. Shrig already had a go at the key and confirmed four letters, so all you have to do is fill in the rest back at the clubhouse. Whatever it is, it appears to be some kind of incantation to activate something. You imagine that when you find out what, you'll need to apply it to whatever is inactive in order to trigger its awakening.
Object =Ancient Language Incantation= was added to the Team Records.
You sense nothing else within the floors you had planned to search, so you fly out of the building and head back to your base.
Kames the Lampent (S: Ghost/Fire)
Health: 4/4
Sanity: 2/4
Perk: Repair | Learned Abilities: Investigate
Failed Assassinations: 0/2
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