Quote Originally Posted by Shruikan View Post
Uhh, I'm not really sure what's going on. I need to compare notes, but everyone's out searching... I guess I'll look somewhere and check in on what the others find in the morning.

(AKA: I'm not caught up yet, and I don't have time to read through before the night cycle ends)

Search: (57) Kingsmark Supermarket
You see the Kingsmark Supermarket has closed for the night, as you can tell vandalism and theft is one of the main issues here as the supermarket has had to put security grating all over the windows and the front door. Meanwhile, the gray brick building has signs of graffiti and scuffing, but overall, it still does well for itself considering what it has to deal with in the neighborhood.

You manage to find a way to sneak in through climbing on the dumpster in the back and slipping your way through an unlocked window. It's a little dark inside, but your headlamp helps in searching around the area.

There's quite a lot to buy here from produce, breads, meat, diary, frozen foods, and many other products. Despite the nature of the supermarket, it seems most of the goods for sale are in good condition. The linoleum-tiled floor is relatively clean and well-taken care of while the aisles are well-stocked for the most part. While the interior lighting is dim, a lot of the refrigeration, freezer, and cooling units are still running throughout the night.

While searching the checkout stands, you notice an unusual glowing pipe tucked under one of the checkout worker areas. It would be very easy to miss during the day when all the lights are on, but in the dim light, it has its own illumination and it quickly catches your interest. You take a closer look at it feels very reassuring to the touch. It looks like it was the shaft of some kind of staff or something like that, but it seems very out of this world and appears to be made out of some incredible, golden metal alloy. You decide to take it with you.

Item [Starcaller Shaft] has been added to the Team Inventory.

You make one last check around the building, but you don't find anything else that seems strange or unusual. You decide to head out the same way you came, and you make sure to close and lock the window behind you so no one else can try to rob and steal from the place.

Fir the Luxray (M: Electric)
Health: 5/5
Sanity: 4/4
Perk: First Aid | Learned Abilities: Escort/Protect
Failed Assassinations: 0/2