I TOLD YOU THERE'D BE A CHARACTER SHEET!!!

BEHOLD!! ALL THE OC CHARACTERS!!

Tazz
User: The Nonexistant Tazz
Species: Pikachu
Age: 18
Ability: Lightningrod
Personality: Tazz is a violent Pokemon with no sense of patience nor planning: he charges in and tries to kick everyone's a**es. He delights in bloodshed almost too much, and is disappointed by the Pokemon standard of fainting. Formerly human, he’s fascinated by his ability to electrocute everything, and he definitely doesn't hesitate to show it off. He’s loud and annoying no matter what, which is typically to his detriment.
Special Move: Chain of Light
1st: Tazz can create a chain made of a yellow energy. Length is as desired (theoretically infinite). Tip is sharp, good for stabbing. Chain is conductive, can allow Tazz’s electricity through. Chain can break with relatively low stress involved. Length determines energy consumption, energy consumption will keep on as long as the chain is maintained. Energy consumption is fairly fast in this stage, even for a short chain.
2nd: Chain can now override neurological signals in any living target, allowing Tazz full bodily control. Souls are also affected. While controlling an individual, the chain cannot be retracted or extended, though can be dissipated on Tazz’s will as normal, freeing the target. Chain can still be broken with little effort. Energy consumption is still great, but has been toned down somewhat.
3rd: Chain can now assimilate any controlled individual with a month’s time. When the month has been reached, the body of the individual (if existent) and the soul of the individual become controlled by Tazz without the chains, as well as their memories and powers being added to his own. The Chain now amplifies any current that comes through it tenfold, as well as being thrice as durable (though a decently powerful attack can still break it). Energy consumption is reduced further from the second stage.
Known History: Tazz was originally human, until sometime after his eighteenth birthday. He, in his human form, left a note detailing his past life in case some amnesia-inducing transformation happened, but Tazz discarded it after reading he lead a boring life as a carriage driver, not bothering to read the rest.

Spook
User: Death’s Spook
Species: Staryu
Age: 17
Ability: Natural Cure
Personality: A natural schemer, Spook is intelligent, a heavy reader, and cunning, but hides it under a mask of cheery behavior and Contractual Genre Blindness. He’s brutally loyal to the very few Pokemon he does care about, and brutally sarcastic to everyone.
Special Move: Illusions
1st: Small Lights, mobile. Best for reading purposes.
2nd: Minor Glamours. Some small illusions, like hiding small things or appearing to make them from thin air. Requires a prohibitive amount of concentration: The images must be held in Spook’s mind, and prominently at that, in order to work.
3rd: Total light manipulation. Spook can manipulate all light in the room. Lances of focused light, wide area effect illusions with only some concentration, veils, all of it's possible.
Known History: Spook and Velo have known each other for a few years now. Mischievous, they’re the town’s local troublemakers, pranking everyone in town and their mothers.

Velo
User: Velocity
Species: Bagon
Age: 16
Ability: Rock Head
Personality: Velo is a bit flighty. She tends to space out and forget things at inopportune times, giving her a rather ditzy demeanor. She is very emotional, usually at one extreme or another in terms of happiness and sadness, and is extremely enthusiastic with a tendency to rush into situations without planning. Despite appearances, however, she's no idiot. While she tends not to see flaws in her friends due to her hardheaded loyalty, she is very Genre Savvy thanks to having put a lot of time into reading. When she isn't running around or coming up with mad schemes to launch herself skyward, she enjoys curling up with a book or art/writing materials. She has a weakness for sweet foods.
Special Move: Burning Tempest.
1st: Velo goes into a heavy trance and is able to manipulate winds, creating strong currents and miniature whirlwinds. She can also add small sparks of flame to the wind, which can sting, burn eyes, or set dry/flammable objects ablaze. Waking her up can be difficult.
2nd: Trance is now much lighter; she can be woken with ease. Winds are much stronger, interspersed with bright-burning embers. Gusts now contain small, razor-sharp energy blasts similar to Razor Wind.
3rd: Move only requires basic concentration. Multiple swirling windstorms can be summoned, which are incredibly hot. Fireballs and large curls of cutting wind are carried on the gusts. Can also be used to manipulate far-away currents, but the other effects don't carry over.
Known History: Spook and Velo have known each other for a few years now. Mischievous, they’re the town’s local troublemakers, pranking everyone in town and their mothers.

THAT IS ALL TO BEHOLD. MORE SHALL COME, SO YOU CAN BEHOLD MORE WHEN IT DOES!!