I just want to preface this by saying that I actually appreciate the coherent argument that you've been laying out, as opposed to the "fanboy" perspective that a lot of people tend to give, from both camps. The thing I hate most about people that "talk down" about COD is the lack of realism. Those people are the same people who "talk down" about the serendipitous nature of movies and mean it. I have the same argument with COD "fanboys" who say BF is boring, and takes too long, it's not boring per se, just slower than I'm used to and most of those fanboys are just expressing the short attention span of our current generation.
As for the graphics engines, I'm not totally disagreeing with you here, an up to date and, at least modernized engine would be much appreciated, but for me it's not the end all be all of an FPS especially one where online interaction is the main attraction. In fact some of the fun for me is the overall cheesiness of the game physics. I have no problem with the Unreal Engine, as opposed to the Frostbite3 engine, because in essence the mechanics are the same, point shoot and try to win a gun battle.
It's possible that our expectations are different. All that visual and aural advancement is extremely cool, and like you said it will give as close to an immersive and realistic feeling, as is possible with the tech today. But to me, it isn't strictly necessary, not for an online environment where encounters narrow your field of focus. Immersion is important when it comes to a game that focuses on the story, but I'm immersing myself in the writing not the graphics.
Until A.R. technology comes around how realistic someone runs, walks, or eats a hotdog is just eye candy to me. Granted it wouldn't be too difficult for Activision to "steal" some of EA/Dice's graphics to make an engine at or near the quality of the Frostbite 3 engine, but why would they? Not only is COD not broken, it's still one of the best selling game franchises of all time, not just FPSs but of all genres. For me it's a matter of Fun factor being more important than the immersive experience. So all those technological leaps don't mean much to my definition of enjoyable gameplay. To me the fun is playing the game, not the fact that they can make 2d as close to 3d as is possible.
Dedicated and cloud servers are going to be used by XB and PS, not the individual creators, at least as far as I'm aware. How XB and PS uses them though, I'm not sure, but they've been saying that it's going to help at least mitigate some of the lag for both games and other online games.
Innovation is a relative term to me, I don't feel like I'm actually in either game's environment, If i want to immerse myself in that kind of environment without actually killing people, I'll just play some paintball. So none of it is truly "innovative" but the major advancements you're talking about are peripheral to me, the main questions I ask myself when I buy a game is, "Is it fun?" and "Would I want to play it over and over again" I always make fun of my friend, because he complains about how the guns' recoil, muzzle flash, et al. aren't realistic. To me it's just whatever, I enjoy both games, but I play COD more because more of my friends on XB play COD
True the relative function is the same, but it also has a more offensive function, at least I hope LOL. Hopefully it'll reduce the amount of jump shots, the knee slide can become a very effective offensive strategy for corner popping. But I agree it is more of a tweak, but I was never a big fan of dolphin diving anyways except when I'm kill camming. As for the lean, it may be something that MOH had but it hasn't been used since, though interestingly both BF4 and COD Ghosts are going to implement leaning again.
They've only talked about a couple, new game modes, blitz and cranked, though the infected game mode is supposed to be a part of the main playlist also.
Blitz is like CTF except instead of running a flag back, you hit the cap and teleport back to your team's spawn scoring a point. They showed some gameplay of it during GamesCom today. It looks interesting.
Cranked is basically TDM on crack. Which is unnecessary IMO, COD is already fast paced, but Cranked makes it ridiculous. Basically if you get a kill, you get perks that boost your speed, and reaction time, but a 30 second clock starts running down, and if you don't get another kill within that timeframe you die. The name i'm pretty sure is based off of the Jason Statham movies, where he needed to keep his heart rate up or die.
But the Gamemode or series of Game modes I'm really looking forward to are the Search & Rescue set. Where If you die, you leave a tag, and if your teammate recovers the tag you'll respawn, but if an enemy grabs the tag, you're out for the round. It looks like you can play S&R type game modes for most if not all of the Objective game modes.
Squads will be a seperate gameplay list, where you can play anyone online in certain game modes, but instead of playing with randoms you can play with the soldiers you created. Very cool in theory, but it depends on how well it actually works. It's not just for Training matches, they actually earn XP towards unlocks and leveling.
I may have misspoken (lol my fingers automatically typed pokemon instead of spoken) about it being a sim, but it just seems like everyone's argument about why BF is better than COD is the realism. They never outright say it's more fun, they just imply that the realism makes the game more fun. True BF does put a big emphasis on teamwork and tactics, but to me it's almost to a fault. I can't OMA in most games because it's too difficult, in fact if I OMA i usually get a lot of anger. Call of Duty is on the other end of the spectrum. Everyone OMA's way too much, but if you run team tactics you have a higher chance of success, it's just everyone want's to seem like a boss and OMA.
Again, I hope I'm not offending you in anyway, since that isn't my intent, I prefer COD over BF, but not to the exclusivity of one over the other.






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