Having only played 1 and 2 and not being able to afford Infinite (still), I'd still have a very hard time picking between those two. The gameplay and the experience is so vastly different that it's hard to say which one I like more.
Original Bioshock plays to much more of a stealth feel, while Bioshock 2 let's you tank a lot more damage and encourages melee based gameplay a lot because of your weapon mechanics as well as the fact that you'll be fighting more enemies in more open spaces compared to the original game.
The storylines are, in my opinion, among the best in the entire video game industry, if not already the best by themselves. 2 felt like a more engaging storyline because there were a lot more chances to enact your own sense of agency, whereas the plot of Bioshock 1 was pretty linear. Combined with the fact that you aren't punished as much in 2 for taking damage, you also feel like you aren't taking as many risks as you are in 1 by deciding to go exploring.
On a not-totally-unrelated note, GARRY SCHYMAN IS AMAZING! The soundtracks to the Bioshock games are probably some of the best original scores I've heard for video games. The themes are beautifully haunting, and will genuinely scare you the first few times you play (even more so if you play in the dark, headphones on, etc).
I guess I'd say I liked 2 better as a game, because I keep coming back to play it a lot more than I do for 1 (mainly due to the longer replay value at having twice as many possible endings) but it's hard to have the full experience without having played 1 first, which is an amazing game in it's own right.
The Sonic fandom is weird, I'm just going to say that right now. No matter what games get put out, Sega always gets a bad rap from most of their fans because of some little quirk which can make for a game which sells pretty well, but isn't the sidescrolling platformer/run-and-jump which some of the fanbase grew up on. That reasoning pretty much explains the backlash to any of the Sonic games that dared to be different.
Introduce an Action-Adventure Third Person shooter component? People hate Shadow the Hedgehog.
Introduce a brawler/hack-and-slash component? People hate Sonic Unleashed.
Introduce intense 3-D world with a lot more camera angles than before but still use core gameplay principles? People are already whining about Sonic Lost Worlds.
The Sonic fanbase is probably the hardest to serve; you're trying to sell a product that catches the 8-12 year olds who are probably buying one of their first games ever as the core demographic, which is where most of the sales come from, but you still have a large peripheral demographic of people who are diehard Sonic fans who are easily in their mid-20's to 30's by now who don't like change.





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