
Originally Posted by
Pokemon Trainer Sarah
Not quite finished yet. Still wanna do some dithery shading and fix the lineart colours in some places, but if you're critting... :D
I guess I'm mostly wondering if you think the colours work how I've used them and if there are any particular spots that need work. I decided to look up hue shifting and give it a shot but it's kinda hard. :O Doesn't help I picked a super complicated Pokemon with so many colours! o_o I tried to use as few colours as possible, but I'm not sure if I can get away with the yellow tinged lab coat or if I should just make it white (and therefore add more colours...) If you don't have time to crit, that's cool. I will edit this with my final entry when I'm done :D
WAR Team: Team Trainer
Entry:
Edit: Updated shading!
I told myself I wasn't going to do 100% in-depth crits but I might just have to break my own rule today.
Tried hue-shifting? Great. You also did a really good job at making your color palette universal! The colors on the pants are used for the black on Pikachu's ears and tail; the yellow color ramp also encompasses the hair; etc.
The yellow tint may not have been the best choice for the shading on the jacket, though. The thing is that the yellow is just so light that when used for something that's white, the contrast just doesn't work out. You'd be better off with trying to make a new color ramp for the jacket and make it a really, really desaturated yellow.
Well, at least the first two shades of the jacket, anyway.
I like your use of anti-aliasing between the black tips of Pikachu's tail and ears. It's a small touch, but it definitely shows that you tried to apply a more advanced technique. The only thing about the black-anti-aliasing I'm not a big fan of is the anti-aliasing at the top of the hat. Typically with pixel art like this, it's meant to be just a solo piece by itself, not part of a bigger picture or meant to go with any particular background; you'll likely use a transparent background, instead. This being said, look what happens when it goes against a dark background:

The anti-aliasing defeats its purpose there. But this is more of a nitpick and something to consider in the future than anything else.
Another big problem that I'd like to go over, here: the shading. The shading itself is fine, don't get me wrong, but there's just...
so much dithering. Dithering's alright in moderation but if you use it too much then the piece appears to have this rough, grainy texture. You don't have to anti-alias all the shading, either; it's not always a bad thing to have some contrast going on (Trust me, I used to have this problem all the time, except with adding transition colors to keep anti-aliasing the shading until it looked like a gradient).
I hope you don't mind if I edited your piece a little bit to show you what I'm talking about. Like I said, having some dithering isn't necessarily a bad thing, but after correcting this excessive dithering I actually see no particular areas that really stand out to me that need to be dithered to begin with.
You also have a lot of jagged lines in your line art. I'd say to go back and take a little time to fix it up, because I have a feeling that maybe this mistake was just made out of carelessness? Well, not saying that you don't care or aren't paying attention, but...hopefully you get what I mean. xD Not trying to make any accusations.
Here's a post that kinda goes over jagged lines, but doesn't really go into much detail. But since I am horrible at explaining things and much better at showing things (especially today; seriously sorry for my lack of eloquency and consistency), I'm going to show you how jagged the lines are by going ahead and stripping this thing down to just lines:

Cleverly enough, your shading hides a lot of that from plain view! But the structure is still a really important part of art; more specifically, the lines, since the line art is a big part of this kind of pixel art.
Okay! We know what we gotta work with; let's see what we gotta do! I'm going to correct the line art in a few areas to hopefully give you a good idea of where I'm going, and I'm going to let you maybe give it a shot with the rest! :o

Let's work on the head, because it's one of the biggest offenders.

You've gotta make sure that your lines stay clean and consistent. The lines were kinda going all over the place on the sides of the head! Also, a lot of these touch-ups are small, but when you add it all together...it makes a big difference! Don't forget that with pixels, every little bit counts. Because it really does! :o
The swirls in the glasses are still a bit jagged, but you can fix that with some well-placed anti-aliasing. No problem!
Oh, and the "1, 2, 3, 4" are just there to denote the steps. I just figured it would help the GIF be a little more clear since when I first viewed it it was a little bit...confusing.
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