No. It is not okay. Please get out.
Spoiler:
They're both really good. :D I think the light lineart on the arm-leaves and back legs of Aldereign needs to be darker, as it's in shaded parts. Also down the front; wherever you see it clashing because the colours are too light and can't contrast well, darken the lineart. :] I think the leaves could do with some darker lineart inside, along the veins, too. Not as a replacement of the lineart already, but just to give it dimension, and to make it more visible. The back legs are also shaped without consistency and would benefit from better shaping. I can't quite grasp its shape altogether. You have similar problems with Dotri, especially the too-bright lineart part. x) But fixing those will make a big difference!
That braviary/hydriegon fusion is really impressive for your first fusion! O: The four wings concept is clever, but the way they're positioned makes it obvious that they're just two positions of the same wings put there, and it sort of makes it too crowded. I love the other two heads, but there's not much definition in the eyes. They don't stand out as much as they should. :]
The next sprites all have the same too-light outlines issue that the first two had. As well as that, in several places of the sprite, the lineart is straight when it should be more shapely. One example of this is the middle toe on the foot closest to us. Now, the shiny version has a different palette and the darker colours seem to balance out the too-light outlines issue that the brown version has. In the regular one it's much more obvious. There needs to be more shading to get more of an idea for shape, such as the claws. As well as that, the dark blue parts on the shiny version where the orange parts are on the regular coloured one are too dark and they don't pop out like the orange does. Choose another shade that stands out so it's more glowy, if that's what you're going for. :]
The last one is a little confusing. You have a repeated foot, which you should never do in spriting, and as well as that, the light source is confused. There are parts of the lineart along the wing that make the outlines look fragmented in an unnatural way, which can be fixed up with darker outlines. The face is a confused blob with odd shading, and you can't really see any detail at all. Overall it's a bit of a muddled sprite, as I'm not sure what the mane is doing wither, of what is happening with that wing tucked behind the head.
Overall, it seems most of those can be fixed with a bit more shading, and with darker outlines in the appropriate places. Remember your light source and always use that as a reference points for shading. :] Thanks for sharing and I look forward to updates. :D
~SF.










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