Quote Originally Posted by Arrow-Jolteon View Post
I will sort through the traps on the items. That mirror with the note on it is the one I go for first.
You decide to take care of the rather nasty effects of the [Suicide Mirror], which seems innocent from a distance, but you know better. You find it laying face down and with a warning note for good reason.

As you can tell, the mirror, which feels slathered with Stalker essence, is capable of unleashing a very nasty, psychic-based mind-ravaging effect that drives those that look into it into suicidal tendencies. Not only does it drive them insane by making these viewers behold their own deaths, but the effect gets even worse when it actually makes the whole prospect of suicide seem inviting. As a result, anyone falling under the effect would end up mutilating themselves pretty badly, unless they were a dark type.

You handle the mirror very carefully, making sure not to look at the reflective side for good reasons. You find that trying to disable this effect without compromising the mirror's ability to perform its function is tricky. Simply duct-taping the reflective surface isn't enough due to the psychic effect. You find black, electric tape is really the only thing that can maximize a simulated darkness and still block out the affliction caused by the mirror's reflection. Of course, very few Pokémon would be aware of this.

You tape up the surface of the mirror with your paws, making sure to only cover the reflective area. Then, as the final step, it has to be coated with a black sealant to block out and lock-in the psychic effect but still keep the integrity of the mirror so it could be used for whatever locking mechanism it's intended for. You manage to do this with a spare sealant jug from the supply cabinet and a paintbrush. Once you're done and the sealant dries, it's now safe to look at from any angle.

The #Mind Ravage: Psychic# (2 Sanity Damage, 2 Health Damage) trap on the [Suicide Mirror] has been removed.

You shudder a bit to think about what you might have seen if you looked into it, but thankfully that's something no one needs to worry about anymore.

Arrow the Jolteon (M: Electric)
Health: 5/5
Sanity: 4/4
Perk: Security | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2