Quote Originally Posted by The Nonexistent Tazz View Post
I'm gonna poke around #24 the Tolbin House.
You decide to head over to the derelict area of Southwarren and check out the Tolbin House. The story behind this house seems tragic, and as you approach the property, you see the exact site where Melly the Furfrou was buried. Tolbin had no choice but to bury her here and make sure the same didn't happen to the rest of his family. They simply grabbed whatever they could and fled town before any other members of the family were killed by the Stalkers.

At night, the house is haunting. As you check around the exterior and search for whatever you can find in the dark, you have the feeling as though this used to be such a nice and heartwarming home, but now it almost seems corrupted. It makes you wonder if the Stalkers seem to favor locations that have been subjected to sadness and horror.

You don't find anything around the yard or around the perimeter, but something still seems wrong in that the amount of decay around this house is unnatural. Tolbin and his family were still here only weeks ago but right now, it looks like this place has been abandoned for decades. Damage on the house and the paint chipping, the wood splintering, and the metal warping and rusting seems to have accelerated beyond all logical means.

You go inside the house itself and the story is the same. With the way the walls look, the furniture looks, and the splintering floor looks, nothing makes sense. The house almost seems like it's been uninhabited for decades. The way the family photographs on the wall have aged and crumbled almost make it seem like this is a family that lived seventy years ago.

The kitchen seems to be the same way. Tiles have been dropping off the walls and in a very unnatural way, modern appliances have been caked over with dirt, dust, and age that they seem far more older than they actually are. You almost decide to check to see how things are going in the refrigerator, but you stop yourself after you put your paw on the handle. You have a pretty sure idea of what's going on inside and you figure it's not something you really want to see...

The dining room seems to be the same way. The once-exquisite table, chairs, and chandelier look like the progression of time has marched decades ahead and one chair has even fallen apart entirely. Glass pieces of the chandelier have also fallen and cracked upon the table, though you're sure this shouldn't be possible.

Upstairs, the story remains the same. Each bedroom looks like it hasn't been used in decades and the supernatural aging of the house has caused them to crumble apart. Melly's room, for some reason, looks especially corrupted. Her toys, bed, furniture, and other belongings haven't just aged, but they've crumbled to dust in most cases, and it seems like this "aging disease" has spread to other areas of the house.

You head downstairs, beginning to wonder if this is having an effect on you now. You wonder if there really is anything to find here or if everything has fallen apart far too beyond reclamation, but when you get to the metal cellar door, you find it's been slathered with rust and scratches. You try to open it, but there's no budging. It seems it's been locked.

Locked door {Rusty Cellar Door: Rusty Keyhole} has been noted in the Team Records.

Unfortunately, it doesn't seem like there's anything else to find here for now. You decide to head out, as you wonder if this aging disease effects biological lifeforms and you haven't aged a year or two simply being here for a few hours. It doesn't seem like it, but you can't help think about it...

Quincy the Victini (S: Psychic/Fire)
Health: 4/4
Sanity: 3/4
Perk: Lockpick | Learned Abilities: Exorcism
Failed Assassinations: 0/2