
Originally Posted by
Arrow-Jolteon
Now to disarm [Lamentation Nail] #Woeful Presence# (1 Sanity Damage)
As you reach the last of the cursed items in the pile, you remember the process that was used for the [Damnation Nail] and decide to follow suit with the [Lamentation Nail]. As before, you handle the nail very carefully, making sure to only use tongs and graspers to pick it up and lock it in the workbench vice.
The woeful presences coming from this nail behave in a similar way that the hellish presences in the [Damnation Nail] did. You decide to coat it with rubber again to put a protective guard between the cursed metal of the nail and the holder. This way, whoever handles it won't have to deal with this while the nail remains intact and still retains it functionality.
As before, you apply the double coat just to be sure. Once it dries and takes hold, you hold it in your yellow paws and confirm it's now safe for anyone to handle. As with the other nail, you're not quite sure how this is supposed to be used, but at least it's now safe.
The #Woeful Presence# (1 Sanity Damage) trap on the [Lamentation Nail] has been removed.
With the pile of cursed items now fully cleansed and addressed, you do wonder about what you'd like to do next.
Arrow the Jolteon (M: Electric)
Health: 5/5
Sanity: 4/4
Perk: Security | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
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