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The Known Stranger
I'd like to note that I didn't like that we had exorcism right away. It completely removes any impact our ability to assassinate people. I mean, if we can exorcise people right off the bat, why bother have assassinate as an option? It felt better when we had to find an exorcism teacher and learn it, so that saving the souls of those possessed by the enthrallers wasn't just a problem of identification but also of our own level of knowledge and skill.
I have to disagree with shruikan about Tashy though. There were a huge number of samples to go through, plus we still had to actually search down all the various items needed for the ritual, as well as dedicate someone to protect tashy every single night. Honestly the only reason it really seemed to feel like a sure-win situation is because of how thorough we were in searching for the stalkers. If we had taken it slow and wait for tashy's ritual, it would have taken way longer and resulted in a lot more casualties.
Also, I really liked the sanity boosts from the side quests, even if their context didn't always make sense. I mean, telling someone their lover died isn't really my idea of a mentally stabilizing activity.
I think I enjoyed the challenge of season 2 more, honestly it was how Imagined the stalkers RP should be. It felt much more like we were in actual living city and community doing detective work than a treasure-hunt feel I got from 1 and somewhat from 3. But I've been around the RP community here long enough to know long term RPs aren't the forte here, so... *shrug*
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