Okay then!
Upon the world of Ariel, there is a conflict brewing:
Who has the right to use magic?
In ages past, it was used by those willing to put the time into its careful study. Many of the creatures in nature also learned how to use many types of magic out of instinct or passed down through ancestry. As magic circulated, the races and creatures learned and readapted magic for many new purposes.
And then came the reign of King Vrell and his Platinum Crusade.
Throughout the continent of Dyrin, the Platinum Crusade, under the command of King Vrell, had spread and the mad king's mighty armies had conquered much of the resisting rebel and barbarian groups. Ultimately, the lands were united under his flag, and initially, most thought it would finally be an age of prosperity.
Far from it.
King Vrell understood that knowledge is power. Intent on keeping his dominion thriving with no resistance, he decreed that only certain privileged groups and individuals that were fiercely loyal to him should posses the skills and resources to use magic. He sent his forces across the land to rip it out of the hands of everyone, even creatures and clans that had been using magic since ancient times. Many considered the forces of magic to be similar to the air they breathed and the water they drank in that it should be accessible to everyone that wanted to experience it. Magic, in the forms of scrolls, books, artifacts, and the like, had to be hidden, but those caught were quickly executed in humiliating fashions.
The genocide of the elementals, golems, and arcanes, all creatures born entirely out of magic, was the final straw. In the underground networks, the Circle of Guilds was formed, based on the elemental type of magic they used. Wind, Fire, Water, Light, and Shadow made up the network, along with many creatures and races, many of which were greatly threatened if their magic-based livelihood was threatened. While before the individual Guilds had their differences, they knew in order to survive, the Guilds had to unite as one and stop the Platinum Crusade. Gathering the remnants of magic and rekindling the ancient ways passed down through the generations, the Circle stands against the Crusade and the atrocity it has become.
In the meantime, there is an unsettling shadow creeping over the lands. Hills and valleys are becoming mysteriously blighted, crops are withering, the trees and grasslands are now corrupted, and the wild creatures of the world have been driven completely mad and deranged, attacking and killing on sight. There are rumors in the wind, hinting at things like "the Shadow Plague" and "the Lifestealers," but the ancient tomes that once spoke of them were long-seized and destroyed by King Vrell, who denies the existence of these shadow threats.
-------------------------
Basically, this RP would have these:
- Play as any fantasy race or creature. They all exist in this world of Ariel and I'm being extremely liberal with this one. You're even free to make up your own, just as long as it's not godlike. Oh sure, playing as a dragon is fine, but just bear in mind, you're a big target too.
- Your character belongs to one of the five guilds and that's the kind of magic they use (it's not all just elemental stuff. Wind magic can have some healing stuff to it and Water magic covers illusions and mind-manipulation). Yes, the characters in this are pretty much all mages/wizards in this one, since the force of magic is what they're trying to protect, foster, and circulate again. That doesn't mean you can't do some sword-swinging and such.
- There are some surprises in store with the Platinum Crusade. It starts off as a noble-looking cause, mostly consists of humans, but expect some changes as the storyline goes on.
And that's pretty much what I have so far. Yep, there will definitely be a map, no worries about that, but the RP only takes place on the continent of Dyrin. I don't really see the need to use a whole world for this one.
So, yes or no on this one?
Bookmarks