I hope with Overwatch 2, the missions actually have meaning to them. Something always bothered me about control points where they're fighting to the death over just some random location without anything noteworthy about it. And they even use voicelines like "I'm taking the objective" and "everyone get on the point!" What objective, there's like nothing there! Why does it matter so much?

Give the missions a backstory, actually have the control points resemble something mission-critical that the characters would fight to the death for (would be even better if they have to destroy something, hack a computer, or something like that), and things of that nature. I remember how Unreal Tournament 2004 did it where the characters were trying to steal missiles (or prevent them from getting stolen), destroy an AI generator (or protect it), and things like that. Not "hey, we managed to stand in place at this certain spot in the middle of nowhere for 10 seconds without interruption, WE WIN!" That always bothered me and kept reminding me that it was just a game and rarely felt immersive. Meh. Payload missions made a little more sense, but half of the maps didn't really have explanation to them either. Like what exactly is this thing we're trying to move to the other side of the map?

I feel like they did such great work at designing the characters, their backstories, and all their unique traits, but then when it came to the actual gameplay itself, it was so shallow and basic like these were really just training simulations and not real missions.