Thanks for everyone's entries, and thanks for the critique on the theme--I'll keep it in mind for in the future! I know some of the issues might have been caused by my delay in response, but I've got this thread in my subscriptions now so it'll hopefully work out better in the future!


NobleJanobii, Avalon Apostles
Spoiler:

Creativity - 3/5
I love Floatzel, and I really love this design! You've applied the theme on a 'mon that could totally use a Mega. You've followed the Mega theme of "bigger, stronger, longer" that Pokemon tends to use with creating its Megas. The coloring was adventurous and looks great for greens, but thematically, I think it needs a tie-in--what makes Floatzel go from orange to green? A hint to this would really help tie it in as Floatzel's mega.
Color & Value - 3/5
I think that you've done the green successfully for what it is, and that's saying something. Pokemon tends to use some really gross greens for their shinies, but you've chosen a nice one, and managed to find a surprisingly nicely-complimenting beige to go with it. These two contrasts are nice!

The part where contrast becomes a little more murky are on the dark reds. You have dark outlines on the outward-facing edges of the floating device, but the parts that would have dark outlines caused by shadows would be the parts where the floats touch the skin. When first looking at the sprite, it also looked like the red chest marking was part of the device. Zooming in, I see you did a little bit of darkness to differentiating them, but this should be darkened up a little to let the viewer know! The same goes for other parts of the float. You can use a lighter outline where the float would be in the light on the other sides.

I might consider a lighter outline for parts of the fins. Typically, outlines will try to take into account the color of the object they're on and what light that object's in. Look at Floatzel's base sprite, where the left side of the belly above our left foot curls up into the line of its slimming stomach. It starts off dark where it would be in shadow, and as it goes up to where the belly color would be in the light, it gets a little lighter. I think you could use some of this on the fins! Define the spots of the outline that are light with a light grey, and make only the shadows darker.

I'd darken the shadows on the red of the float a little bit, too--the part in shadow is a little more gray, but not darker, so it's hard to tell that there are shadows there behind the head from a distance. Consider some highlights and shadows on the claws, too, to help shape them a little more. Nothing big--just a line of light or a line of dark or two would make them look wicked!
Form - 4/5
Your forms are nice here! You've extended Floatzel's little head fin down to its nose in a nice blaze. I also like how you've elongated the arm fins, and the shapes that you've chosen for them! I think I would have considered positioning them a little differently--where the one on our right overlaps with the beige sub-fins, the green body, and the red of the float makes for a bit of a confusing first impression. I had to stare at the other arm for a moment to realize what the shapes were. Arcing this blade a little more to our right would have helped show the edges of the float without the small fins interfering with it.

I love the little claws you've scratched in on the feet--they look very menacing, and have a great shape to show that they're rounded with the perspective of where they sit.
Technique - 2/5
You said that scratching isn't your best area, but that's okay! What really helps me when I'm adding onto a sprite is to stop and look at what the base sprite I'm working off of does. How does it outline the figure? How does it shape its curves? On this one, I'd look at our left side of its lower body, right above our left leg, and reference that when deciding how to outline what you scratch! The biggest area I saw on this one was the elongated fins that you created. On our right one, we see some dark dotting that seems a little scattered and uncertain. I'd definitely try to outline it like they did the belly. Notice how they step in each pixel and line of the outline to give the illusion of a curve. Once you commit to having an outline, I'd suggest sticking with it unless you have a reason not to (like a part blending into another, lighting, or the seams between two things becoming intentionally unclear), so I'd love to see that outline on the fin set a little more in stone, or at least the parts you have given a bit more order!

I see you've denoted a little line that divides the fin--this is a great, subtle detail that gives it some dimension and keeps it from being a flat shape. I also appreciate how you've created the white lines in the red. These really helped keep the float from being flat, and you also curved those lines great! They wrap nicely around the illusion of a curved 3D object.

Overall - 12/20
Overall, this was a really solid attempt, especially for someone who feels like they're not great at scratching! Making curves look nice in pixel form is a tough job, but you did great here. I think refining some of your outlining on what you scratch will help you a lot. You're on a great path, and I'd love to see more of your sprites!



Suicune's Fire, Agents of the Shadows
Spoiler:
Creativity - 5/5
You mentioned having trouble with time due to having to design the Mega yourself, but you rocked it. You've created a thematically-awesome Mega that makes sense for the type you've imagined it as, and I love the additional details you've added, like the little moon crest on its head and the exaggeration of its shoulder tufts. I also love how its rounded ring on its stomach has angled into a rhombus for maximum edge.
Color & Value - 5/5
You chose great colors that compliment one another well, and great colors for your shadows and highlights. The colors here have a great sense of unity and like they belong together. I think the only spot that was a little unclear with coloring was just inside of the crook of the crescent--there's a dark line surrounded by pure white. I can't tell with certainty what this is, but it looks like a tiny spot left uncolored?

Your shadows and highlights, as mentioned, work great. You've got them in all of the right places, and everything seems to contrast in a way that's lovely. Nothing is murky or unclear color-wise. You've also used dark and lighter outlines in the right places--we have a clear sense of where the light is coming from thanks to your lights and darks. You also caught great little details like the shadow cast by our left arm and tuft, and the way the forward and raised arm on our right captures the light.
Form - 5/5
This worked fantastically in your favor. You've got the Ursaring's base anatomy all correct--thick arms, long and slender claws, punchy bear face and low grumpy eyes. I only see two very minute things here. The first is the tuft on the chest. The straight-down triangle doesn't communicate very well as a laying piece of fur, especially when all of the other instances of fur are sweeping and fluffy. Giving it a little upward curl to help it stylistically match the other fur would help clarify that a lot! The second is just the placement of the far ear--continuing the diagonal lines that stop at its base a little more would help show that it's on the far side. Right now, it kind of looks like it's sitting a lot closer to the eye that our left one is. Even just a pixel more of the cheek line extending up into the ear would help set the line of the skull and help set it further back.
Technique - 5/5
Your technique is great. The curves, the outlines, the gradation in shading--you've obviously had a lot of practice, if not with spriting then at least with art, color, and shading in general. The way you shape the shadow on the left knee to go upward and insinuate the leg going into the body beneath the fur without actually using a solid line is one of my favorite smallest touches. You've communicated just enough without over-detailing or making it messy, which as you said, is really hard! Fur in general in spriting is hard, but you've done great.
Overall - 20/20
This is a fantastic sprite that I had to look long and hard to even find small things to suggest. The work you put into it is superb, and I really appreciate it, even if using some of the time to design the mega yourself was difficult.


Final Scores for the Week:
Took the total of all points awarded in scoring the works, then assigned points based on the % earned of total points awarded.

Noblejanobii 12/32 = 37.5, rounded to 37 points
Graceful Suicune 20/32 = 62.5, rounded up to 63 points

Thank you guys so much for participating! If anything in your critique was unclear, let me know and I can try to visually show you! (:



Next up!

The ultimate legendary fusion! Using fusion and only fusion, fuse together at least three (or more, if you so choose!) legendary (or mythical!) Pokemon together to create one ultimate being! You can use scratched portions for tiny accents, joining pieces, or fixing perspectives of parts, but not for any large portions of the sprite! Recolors are also A-OK.

The "form" criteria will be replaced by "unity"--how well do your sprites combine to create one being?

You have until the 29th at 4PM CST!