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  1. #51
    Certified Eeveelution Enthusiast Dragon Master Mike's Avatar
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    i take back what i said about thinking there should be only one dragonborn, I don't really mind either way. Also is it possible for me to make a minor last minute change to my character katherine? assuming you would aprove this and its not to late, i wanted to make her leather boots enchanted so that she makes less noise when she sneaks (I forget what that enchantment is called)

  2. #52
    Anomalous Eldritch Cryptid Saraibre Ryu's Avatar
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    Quote Originally Posted by dragonmaster715 View Post
    i take back what i said about thinking there should be only one dragonborn, I don't really mind either way. Also is it possible for me to make a minor last minute change to my character katherine? assuming you would aprove this and its not to late, i wanted to make her leather boots enchanted so that she makes less noise when she sneaks (I forget what that enchantment is called)
    Fortify Sneak is the enchantment you're thinking of.

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  3. #53
    I came in like a wrecking ball... [Desolate Divine]'s Avatar
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    Go ahead. Roll again.

  4. #54
    Quote Originally Posted by dragonmaster715 View Post
    i take back what i said about thinking there should be only one dragonborn, I don't really mind either way. Also is it possible for me to make a minor last minute change to my character katherine? assuming you would aprove this and its not to late, i wanted to make her leather boots enchanted so that she makes less noise when she sneaks (I forget what that enchantment is called)
    Quote Originally Posted by Saraibre Ryu View Post
    Fortify Sneak is the enchantment you're thinking of.
    Exactly, it's fortify sneak. And yes you can do that. It is minor so it won't affect anything major.

    I rather like the idea of there being at least two Dovahkiin. As I said before the last time I had this RP up I ran it with three, and we easily split the shouts. This time however I'll run it with two, and if I feel as if a third will enhance the experience then I'll promote a character to Dovahkiin. So then, our second Dragonborn shall be ... *rolls* ... Eclipse! Sorry Dragotech, but for now Blackthorne will not be Dovahkiin.

    The Operator and dragonmaster715, you both can have any common Shouts your characters learn at the same time, there needs to be variation between the uncommon ones you get, and you both cannot have the same rare Shouts except for Dragonrend and possibly Bend Will. You guys may want to start discussing who gets what.

    Now that that's all settled and I finally have some spare time I'll get to starting the RP. First one to find out they're Dragonborn will be Kathrine since if memory serves, and I'll double check this after I post this, is that she'll be at Helgen looking through the ruins. That's a good place for a random dragon encounter. However, dragonmaster, you cannot say the dragon attacks until I give you permission. When I find out where Eclipse is and feel it's the right time a dragon will attack him as well.

    Hopefully it'll be up soon. I greatly apologize for the delay.

    ~Spin


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  5. #55
    Just Another Man Trying to Get By Grsspkmnmaster's Avatar
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    So, looking through the signups, we have 2-Handed Tanks, a few mages, and lots of sneaky rogues ... bringing in a paladin-ish character!

    Name: Azahb El-Amin
    Race: Redguard
    Sub-Race: none
    Gender: Male
    Appearance: Standing at 5'11 but with an athletic build, Azahb doesn't particularly stand out in a crowd, though in Skyrim his darker skin tends to stick out. Having acclimatized throughout his travels, he can comfortably pass through Skyrim without having to wrap up for too much extra heat. A yellow tatoo sits on the bridge of his nose and extends under his eyes, a reminder of one particular adventure to find a spiritual Guru in The Reach, be sure to ask him about the story some time. Generally when traveling he wears his armor at all times, though outisde of combat he wears the clichéd red turban associated with his homeland. He keeps his few possesions in a simple external-frame pack, allowing him to keep mobile. His dark black hair is kept relatively short, though two braids hang down, one from each side, another tradition from his hometown. From the Character Customization Menu
    Skills: Light Armor, Block, Restoration, One-Handed, Enchanting, Speech, Smithing, Alchemy
    Main Inventory:
    Armor: Scaled Armor (Set), Banded Iron Shield
    Weapons: Steel Mace, Steel Sword
    Various: Various Potions, Lute, Songbook
    Eligible Dragonborn: No
    Hometown: A small township on the other side of the pass from Elinhir, in the Province of Hammerfell
    Factions: Bard's College
    Personality: Initially friendly to strangers, he prefers to let a fight be settled before it even begins. He feels much more comfortable around "ordinary folk", preferring to stay in common company rather than the aristocratic nobility. He travels alone between cities looking for work, and tends to throw a cautious ear through the local taverns, willing to play a pretty tune for his pay or offer his services to those who can make use of his talents. Though people have asked if he's the monk or paladin of any particular order, he thinks of himself as a simple wanderer. Though the Companions' honor-bound morals pleases him, he's wary of the rumors of lycanthropy that he's heard, and though the merciful Stendarr also seems to be a worthy cause, the eradicative dogma of the Vigilants seemed too warlike for a merciful being. He's quick to speak out against injustice assuming doing so won't bring him direct harm, despite the relatively few jail sentences it's earned him. He doesn't keep too much of an eye on local politics, preferring to keep out of situations which support purely political or personal motivations. He prefers the company of others, though he's liable to drink too much if the evening goes on for too long. Despite this, it's not uncommon for him to take to the road alone to find his next destination.
    History: Born and raised in a settlement just on the edge of the great Alik'r Desert in Hammerfell, Azahb's father was the first in a long line of nomads to finally settle down and embrace a different life from the monk's tradition which had claimed the family line for many years, after marrying the local priestess and healer, Azahb's mother. However, the wanderlust of his family was clear in Azahb's life, as he frequently spoke with whichever traders came through the settlement, whether they be Redguardian nomads having braved the journey through the Great Desert, or curious outsiders, usually having come through the mountain pass from Skyrim, and continuing inward from Elinhir to travel along the mountain ridge towards Dragonstar before trekking towards High Rock. However, his father was determined not to allow his son to uproot himself from a life of security, insisting that he stay. Azahb continued to train, learning the multitude of talents needed in the life of the frontiersman. Basic swordsmanship, the ability to use the shield, basic healing for common injuries, smithing for weapons repair, and the nuances of trading. He grew to be a promising young man, though his gaze always drifted to the horizon. With his father's hesitant blessing, he signed up to travel with a group of monks who passed through, only wanting to take one tour around the desert. However, when he returned, he was determined to wander further, this time through the mountain pass to see the great city of Elinhir, maybe to glance across the borders into the savage land of Skyrim. As the years passed, his travels went furhter and further, always accompanying some journeying group of pilgrims, some merchants seeking protection, some higher class aristocrat looking for entertainment. As he traveled, he learned to pay for his travels by picking up the bard's trade, staying in inn's on promise of music or stories. Having now roamed the length of the Alik'r Desert once more, he has just entered Skyrim again, preparing to enter Falkreath Hold and see what new events could capture his attention.
    Title Application: None
    Other/My Two Cents:
    Spoiler:
    Things I'm looking for through the story? Preferably something relatively freeform, at best with as little to do with the vanilla storyline as possible (though this isn't inherently bad), and hopefully not too many dungeon-crawl related plotlines. Small groups starting in similar locations would work best with the large number of characters that seem to be running around.

    Depending on how the "Multiple Thanes per Hold" situation goes, each group could belong to a different Hold, and at least start out competing for some common goal. Maybe a Lord of the Rings-style gathering of heroes for some quest? Marauding Orcs harnessing some (forgotten Dwemer?) power and spilling over the mountains into Markarth or into the plains of Whiterun would start enormous conflicts through Skyrim. Just throwing stuff against the wall.
    Last edited by Grsspkmnmaster; 11-02-2013 at 11:56 AM.

  6. #56
    Quote Originally Posted by Grsspkmnmaster View Post
    So, looking through the signups, we have 2-Handed Tanks, a few mages, and lots of sneaky rogues ... bringing in a paladin-ish character!

    Reserving for now, it's almost 2 AM and I haven't even started the description, I'll have it done later.

    Name: Azahb El-Amin
    Race: Redguard
    Sub-Race: none
    Gender: Male
    Appearance: (pictures are acceptable, otherwise a brief description is all that's needed)
    Skills: Light Armor, Block, Restoration, One-Handed, Enchanting, Speech, Smithing, Alchemy
    Main Inventory:
    Armor: Scaled Armor (Set), Banded Iron Shield
    Weapons: Steel Mace, Steel Sword
    Various: Various Potions, Lute, Songbook
    Eligible Dragonborn: No
    Hometown: A small township on the other side of the pass from Elinhir, in the Province of Hammerfell
    Factions: Bard's College
    Personality: Initially friendly to strangers, he prefers to let a fight be settled before it even begins. He feels much more comfortable around "ordinary folk", preferring to stay in common company rather than the aristocratic nobility. He travels alone between cities looking for work, and tends to throw a cautious ear through the local taverns, willing to play a pretty tune for his pay or offer his services to those who can make use of his talents. Though people have asked if he's the monk or paladin of any particular order, he thinks of himself as a simple wanderer. Though the Companions' honor-bound morals pleases him, he's wary of the rumors of lycanthropy that he's heard, and though the merciful Stendarr also seems to be a worthy cause, the eradicative dogma of the Vigilants seemed too warlike for a merciful being. He's quick to speak out against injustice assuming doing so won't bring him direct harm, despite the relatively few jail sentences it's earned him. He doesn't keep too much of an eye on local politics, preferring to keep out of situations which support purely political or personal motivations. He prefers the company of others, though he's liable to drink too much if the evening goes on for too long. Despite this, it's not uncommon for him to take to the road alone to find his next destination.
    History: Born and raised in a settlement just on the edge of the great Alik'r Desert in Hammerfell, Azahb's father was the first in a long line of nomads to finally settle down and embrace a different life from the monk's tradition which had claimed the family line for many years, after marrying the local priestess and healer, Azahb's mother. However, the wanderlust of his family was clear in Azahb's life, as he frequently spoke with whichever traders came through the settlement, whether they be Redguardian nomads having braved the journey through the Great Desert, or curious outsiders, usually having come through the mountain pass from Skyrim, and continuing inward from Elinhir to travel along the mountain ridge towards Dragonstar before trekking towards High Rock. However, his father was determined not to allow his son to uproot himself from a life of security, insisting that he stay. Azahb continued to train, learning the multitude of talents needed in the life of the frontiersman. Basic swordsmanship, the ability to use the shield, basic healing for common injuries, smithing for weapons repair, and the nuances of trading. He grew to be a promising young man, though his gaze always drifted to the horizon. With his father's hesitant blessing, he signed up to travel with a group of monks who passed through, only wanting to take one tour around the desert. However, when he returned, he was determined to wander further, this time through the mountain pass to see the great city of Elinhir, maybe to glance across the borders into the savage land of Skyrim. As the years passed, his travels went furhter and further, always accompanying some journeying group of pilgrims, some merchants seeking protection, some higher class aristocrat looking for entertainment. As he traveled, he learned to pay for his travels by picking up the bard's trade, staying in inn's on promise of music or stories. Having now roamed the length of the Alik'r Desert once more, he has just entered Skyrim again, preparing to enter Falkreath Hold and see what new events could capture his attention.
    Title Application: None
    Other/My Two Cents:
    Spoiler:
    Things I'm looking for through the story? Preferably something relatively freeform, at best with as little to do with the vanilla storyline as possible (though this isn't inherently bad), and hopefully not too many dungeon-crawl related plotlines. Small groups starting in similar locations would work best with the large number of characters that seem to be running around.

    Depending on how the "Multiple Thanes per Hold" situation goes, each group could belong to a different Hold, and at least start out competing for some common goal. Maybe a Lord of the Rings-style gathering of heroes for some quest? Marauding Orcs harnessing some (forgotten Dwemer?) power and spilling over the mountains into Markarth or into the plains of Whiterun would start enormous conflicts through Skyrim. Just throwing stuff against the wall.
    OMG Grsspkmnmaster! It's been so long since I've seen you! Of course you can have a reservation. I look forward to reading all of this when you're finished.

    ~Spin


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    Profile Picture/Avatar art drawn by Moro-Wolf on deviantart.com

  7. #57
    I came in like a wrecking ball... [Desolate Divine]'s Avatar
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    Let's start with uncommons.

    Is there dibs on shouts? Haha if so I would like to reserve whirlwind sprint and elemental fury for the time being. Haven't decided what else yet, I will let Dragonmaster choose some before I choose any others. Once we have decided how to split uncommons, we will move to rares. Sound fair?

  8. #58
    Quote Originally Posted by The Operator View Post
    Let's start with uncommons.

    Is there dibs on shouts? Haha if so I would like to reserve whirlwind sprint and elemental fury for the time being. Haven't decided what else yet, I will let Dragonmaster choose some before I choose any others. Once we have decided how to split uncommons, we will move to rares. Sound fair?
    I just want the two of you to have some differences in your Shouts so one isn't so overpowered and for some things you two might have to work together.

    ~Spin


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  9. #59
    I came in like a wrecking ball... [Desolate Divine]'s Avatar
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    Name: Silvanis

    Race: Altmer

    Sub-Race:

    Gender: Male

    Appearance: Very young looking with golden complexion that is common among Altmer. Light silver coloured hair. Tall for his age. Thin build. Wears dark blue tunic when not in his Master Robes.

    Skills: Illusion, Conjuration, Destruction, Restoration, Alteration, Enchanting, Light Armour, Speech

    Main Inventory: Master Robes (Gift for graduating from College of Winterhold), Elven Dagger with Health and Magicka Drain (hidden in sleeve), Amulet of Talos (Given by Greybeards), Various Potions

    Eligible Dragonborn: No

    Hometown: Born in Thalmor Embassy, lived in College of Winterhold until
    graduating, has lived with Greybeards on High Hrothgar for three years

    Factions: Thalmor, College of Winterhold (Graduated), Greybeards

    Personality: Being so young, Silavnis is somewhat naive. Not to the point of stupidity, but naive to some degree. He also has a slight touch of arrogance, due to him being the son of high rank Thalmor ambassadors and being a magical prodigy. However one thing that stands out about Silvanis is his determination. If he has a problem, he will not give up until he has solved it or tried every way he can possibly think of. He is quick witted, and usually comes up with a solution fast however, and is good at using his circumstances to his advantage. He is a very capable magician, a master for his young age, able to challenge those with many more years of experience, however his ability in the Thu'um isn't as complex. He is still learning, and only knows a few very basic shouts.

    History: Born in the Thalmor Embassy sixteen years ago, Silvanis is the son of a Thalmor ambassador. Even now he doesn't know the plans that the Thalmor had for him. After the Markarth incident, in which Ulfric Stormcloak, armed with his Thu'um caused chaos, the Aldmeri dominion classified Ulfric as a threat, and came to the conclusion that they need a weapon to fight him. Slivanis

    From a young age, Silvanis was trained in magic. His days were spent learning the ways of the Mage. At age 7, strings were pulled by his parents for him to get into the college of Winterhold. He spent all his time in the library with his nose in books, and out in the courtyard, putting his knowledge into practise. He was tested regularly, to make sure he was excelling and making good progress.

    When he first entered the college, he was given a parchment with an incantation. He was never told what it did, and couldn't find it in any of the books in the college. All he was told was to try and cast the spell every night. When he could do it, he would be done at the college of Winterhold.

    After seven years of studying and training at the college of Winterhold, Silvanis managed to cast the spell. When he did, he knocked out a wall in the college. After doing this he was told the truth. It wasn't a real incantation. All of the words were false, with the exception of one. Fus. A word of the Thu'um. Silvanis hadn't cast a spell. He had used a dragon shout.

    When the greybeards caught wind of this magical prodigy, who had accidentally used a Thu'um, they demanded he relocate to High Hrothgar to be taught how to use this ability properly and learn their ways.

    At age 16 Silvanis is one of the youngest students of the Thu'um. He still doesn't know that the Thalmor plan to use him to combat Ulfric Stormcloak.

    Title Application: None

    Other: We spoke on Skype about this Spin. He only can use very basic shouts.

  10. #60
    Just Another Man Trying to Get By Grsspkmnmaster's Avatar
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    Quote Originally Posted by SpinelWolf View Post
    OMG Grsspkmnmaster! It's been so long since I've seen you! Of course you can have a reservation. I look forward to reading all of this when you're finished.
    Yeah, I really want to get writing again.

    Sign up's finished.

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