Quote Originally Posted by SpinelWolf View Post
So I've been thinking I'll allow multiple Thanes in a Hold, however the home and housecarl that comes with the title will have to be decided. One person can have the house and housecarl that's in the game, and the other(s) will have to create their own. Also, if there's multiple artifacts for a Daedric Prince there there can be multiple Champions. I came to that last conclusion since I am working on another character who I wish to have the Savior's Hide, which is a symbol of Hircine's Champion. Since one character already has his ring you can probably guess my thought process.

Let me know if you guys agree or disagree with this.
I think the more characters we have to drag along with us, the more intricate the roleplaying will have to be, and the longer it'll take to move things along if people in charge of too many characters and housecarls don't have all the time to post (which is understandable, I have classes and stuff too)

Just a curiosity, what power level are we starting at/aiming for? We have a couple people with Daedric weapons, a few mages with decent buff-enchantments, and faction armor, and then there are some sign ups with normal mundane equipment. And now we're talking about characters starting with Daedric items? I guess I'd have to know more about the plot, but it feels like we're starting out incredibly strong with no room to grow. Or at least, the only way to go up is to start looking for Infinity+1 Swords of Überdestruction.

Quote Originally Posted by dragonmaster715 View Post
I have a question. To what extent will character death be implemented in the role play? I it going to be just like in Skyrim take 5 arrows to the face drink a health potion and keep moving like nothing ever happened? or do you plan on it being a bit more realistic so like, magic/potions help, but they have limits and if you get hit too hard your going to die? also yeah sure i don't mind multiple thanes/daedra champions.
Personally I'm more for realism, otherwise we can just god-mode the entire plot, especially with hammerspace and time-stop while sorting through inventory.