Just so everyone is aware, I'm including abilities even if they are combat based for right now, as some of them could be applied for non combat/creative uses. Also all Proficiency Bonuses are level based, so it's a +2 for everyone. Everyone else has bonuses based on the raw Ability Score, which I should go find the chart for you all.
So @Neo Emolga since you are a Rougish Emolga, you gain the following features
Spoiler:(If you've added these ability score increases already then ignore this):
Type Racial Features: Electric/Flying
As an Electric/Flying Type you may choose from these Ability Score Bonuses (No more than a net total of 4):
+1 CON or DEX / +1 INT or WIS for Electric type
+1 DEX or STR / +1 INT or WIS for Flying type
Electric - You are immune to the Paralyzed Condition. You have 2 Reactions instead of 1.
Flying - You have Advantage on ground based Dexterity Saving Throws and take no damage instead of half when you succeed, and half on failure.
Languages: You can speak, read, and write in the following additional languages
Jollish
Auran
Emolga Specific Racial Features:
Walking Speed: 25ft
Size: Small
Glide: You can glide up to a distance of 60ft. You have advantage on Stealth checks made when gliding to not be heard.
Choose your ability from Motor Drive, or Static and add it to your character sheet:
Motor Drive: When hit with an Electric type Move Skill, you gain +5 movement Speed.
Static: When you are successfully hit with a Melee Attack or Move Skill, you may use your Reaction to force that target must make a Strength Saving Throw, DC 13. On a failed save, that target is under the Paralyzed Condition until the end of your next turn.
Class Features:
HP: Your starting HP is 7. (6+Con Mod of +1 =7)
Expertise: Choose two skills. When making a check with those skills, you double your proficiency bonus when making a check with those skills. Please note these skills with an EX next to them on your sheet please!
Thieves Cant: You understand the coded languages of thieves, criminals and the general underworld, including symbols and markings.
Proficiency - Thieves Tools: An array of lock picking and trap disarming tools, very important for any rogue to have. You will start with Thieves tools in your inventory on top of the additional starting equipment, that will be sorted once your character sheet numbers are complete!
Saving throw Proficiencies: DEX and INT
Additional Background Skills: Performance and Investigation
I would give you Sneak Attack but seeing as we're not testing combat, that's kinda pointless. >.>
@EmeraldSky These are for you to add!
Spoiler:Type Racial Features: Electric
You gain a +1 to CON, DEX, WIS and INT for being a monotype!
Electric - You are immune to the Paralyzed Condition. You have 2 Reactions instead of 1.
Languages: You can speak, read, and write in the following additional languages
Jollish
Pikachu Specific Features:
Walking Speed: 35ft
Size: Small
Friendly Demeanor: Pikachu's are often seen as very approachable folk. DC's to make checks involving talking to strangers for help are lowered for you.
Choose your ability from Motor Drive, or Static and add it to your character sheet:
Lightning Rod: Whenever an Electric type Move Skill is used within 30ft of this Pokemon, the target changes to this Pokemon instead. They then gain a +1 to Ranged skill Damage until the end of combat.
Static: When you are successfully hit with a Melee Attack or Move Skill, you may use your Reaction to force that target must make a Strength Saving Throw, DC 13. On a failed save, that target is under the Paralyzed Condition until the end of your next turn.
Class Features:
Bardic Inspiration: By singing a jingle to your friends, they feel inspired by your music. As a Bonus Action you may give Bardic Inspiration to one Player. For ten minutes, a player with Bardic inspiration may roll an additional D6 on an Ability Check, Attack Roll, or Saving Throw. They may use this after seeing the roll but not before seeing the outcome.
Jack of All Trades: You may roll half your proficiency bonus (rounded down) when making skill checks with a skill you are not proficient in.
Bardic Focus: You gain Proficiency in an instrument of your choice, and you use this instrument to assist in using your Move Skills (when we get to combat in another test thread anyway)
Saving throw Proficiencies: CHA and DEX
Additional Background Skills: Persuasion and Acrobatics
So Emerald, you can have both proficiencies in Lute and Mandolin, they are separate from the Performance skill itself. Choose one of those for your Bardic Focus! Basically choose your favourite. XD
Other than that, you guys did great!




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