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    Senior Moderator EmeraldSky's Avatar
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    Differences between the Real Game and Our Version (part 1)

    --Combat is a LOT easier--you only have to determine damage and any status conditions.
    --Magic is limited by an MP bar (one of the pioneers of doing so, and would make its way into video games)--you are not limited in how many times you can cast per in game day, nor do you have to prepare it
    --There are different classes and races in our version

    The current core classes in Chambers and Charizards 5e:

    Warrior
    Ranger
    Wizard
    Cleric
    Rogue
    Minstrel
    Magic Knight
    Runeblade
    Animist
    Paladin
    Fighter
    Valkyrie

    There are many 3rd party class and race options, but accepting them is up to the Dungeon Master.

    The current core races in Chambers and Charizards 5e:

    Human
    Elf
    Dwarf
    Halfling
    Tiefling
    Sylvan
    Sirena (female exclusive; they are basically Swanna-ladies)

    Brock is okay with any non-monstrous fantastic race in sessions. He will also enforce the "no evil characters" rule used in Chambers and Charizards organized play.
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


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