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Senior Moderator
Differences between the Real Game and Our Version (part 1)
--Combat is a LOT easier--you only have to determine damage and any status conditions.
--Magic is limited by an MP bar (one of the pioneers of doing so, and would make its way into video games)--you are not limited in how many times you can cast per in game day, nor do you have to prepare it
--There are different classes and races in our version
The current core classes in Chambers and Charizards 5e:
Warrior
Ranger
Wizard
Cleric
Rogue
Minstrel
Magic Knight
Runeblade
Animist
Paladin
Fighter
Valkyrie
There are many 3rd party class and race options, but accepting them is up to the Dungeon Master.
The current core races in Chambers and Charizards 5e:
Human
Elf
Dwarf
Halfling
Tiefling
Sylvan
Sirena (female exclusive; they are basically Swanna-ladies)
Brock is okay with any non-monstrous fantastic race in sessions. He will also enforce the "no evil characters" rule used in Chambers and Charizards organized play.
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