Quote Originally Posted by Rival Max View Post
The pokemon wont be able to be used in the capacity truly asked about.
Then why even be pokemon trainers?

The skill roll will encompass the action. So a pokemons success will be determined by the chaeacters skill.
So Brawling with a Pokemon uses the player's skill and roll - like sending your charizard to bite someone's face off.
Con Artistry with a Pokemon uses the player's skill -- this actually would allow for "Mind Control" and get around the issues there (since "Con Artist" is the social skill).
Cat Burglar with a Pokemon -- like Klefki happening to have the right key for a lock, or a ghost type going through a wall to accomplish an otherwise difficult sneaking task.
Hacking (I think this was the name of it?) or Technology maybe. You could do that with... idk, a porygon or a rotom? But maybe it also counts as mechanical, so fixing up a car, which could use Whirlipede, or a Magnezone serving as an engine, or even something like architecture? -- get a Gurdurr involved.
Medic with pokemon - Traditional healer pokemon like Chansey, I guess, plus Pansage & Panpour lines?


Quote Originally Posted by Rival Max View Post
I am limiting each person to a single skill grouping because i dont believe its realistic for a person to master multiple skills in a couple of weeks.
Nobody is mastering a skill UNLESS they put ALL of their skill points into a single skill (which is what you're suggesting) AND we get a skill increase nearly every day (which seems like extremely dense action)

Remember this is supposed to be simple. So you pick the skill group that works best for you and in the story youll have a chance to increase that.
If you want a simple system where each player has a specialty, you could use a tag-skill system where the tagged skill gets a set bonus to a roll... And not require Skill Ranks and Skill Bonus and not need the numbers to be out of 100. And since you're the only one who rolls or worries about those numbers... you could just have everybody tag a skill and you apply whatever bonus you think appropriate when you roll it, and we don't really need to see any of it.

OR, if you ACTUALLY want us to each be specialists, then you just say that each character can only perform their specialty, but that they SUCCEED on it. Thus you only have the Hacker hacking, but you don't need to roll. This makes it simple: you remove the whole "ranking up" confusion.

But then again, nobody is going to be/want to be the Healer, and it sounds like this is going to be very focused on the Cat Burglar skill, so whoever gets that will get to do the most skill rolls.
Is that even going to be an issue? Hopefully, skill rolls will be very rare and it won't matter who has what skill. But this level of talk about it makes me worry that there will be a lot of skill rolls -- and that they'll be heavily disproportionate.

Anyway, I've typed enough.

tl;dr, just more whinging from me.