Ugh...OK, the powers...For the Homestuck Grid...Yhea. Took a while for me to remember. Bleh.

Time aspect gives a very limited form of Time-Travel, within it's regular rules and boundaries.

Mind gives one an intuitive sense of which ideas are good or not-which ones work out better in the long run.

Life basically gives you a 1-up. You recover instantly from death, but only once!

Doom gives one a sense for when events of the lethal kind are about to happen. If not how to AVOID those events.

Rage grants a Bezerker mode, I think. Improved physical vitals by a great degree, but obviously renders thought useless.

Hope...Hrm. Hope, I think, creates projections of things. Anything. You can turn it physical, but that requires a LOT of training to make it happen.

Breath grants limited wind control. Not much else to say on that.

And I think that's it for the aspects powers. I can't feasibly tell you what aspect/class combos make...

...Hello, Hydra. Been a while.