Ugh...OK, the powers...For the Homestuck Grid...Yhea. Took a while for me to remember. Bleh.
Time aspect gives a very limited form of Time-Travel, within it's regular rules and boundaries.
Mind gives one an intuitive sense of which ideas are good or not-which ones work out better in the long run.
Life basically gives you a 1-up. You recover instantly from death, but only once!
Doom gives one a sense for when events of the lethal kind are about to happen. If not how to AVOID those events.
Rage grants a Bezerker mode, I think. Improved physical vitals by a great degree, but obviously renders thought useless.
Hope...Hrm. Hope, I think, creates projections of things. Anything. You can turn it physical, but that requires a LOT of training to make it happen.
Breath grants limited wind control. Not much else to say on that.
And I think that's it for the aspects powers. I can't feasibly tell you what aspect/class combos make...
...Hello, Hydra. Been a while.




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