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  1. #8991
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    Well... I have these guys called Grand Artilleries. They're kind of average normally, but the catch is... Their debuffs are buffs and vice-versa. And most of their moves inflict debuffs onto them, so they literally just get better and better!

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  2. #8992
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    So, it's like Contrary Serperior with Leaf Storm. Cool, but I'd need to see what they're like...Draw me a sketch with all the important goodies.

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  3. #8993
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    *A hologram of a GRAND ARTILLERY pops up. It appears to be humanoid in every regard... Instead of hands, it has two large cannons, similar to that of Megaman, except for both of his arms. It appears it can alternate between cannon and hand mode. It has a powerful sword strapped to its waist, and two miniguns on its shoulders. It appears to have a scope on its eyes as well, for precise aiming. Their stats are exactly as Sivelos said... Average. Their moveset consists as thus... 90% moves that have debuffs for the user, and 10% normal moves. It seems to have a very wide range of attacks, at least one per attack element.*

    That's them...

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  4. #8994
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    *Tazz looks around, noting materials used and general costs. For all the average stats and whatnot, they seem to be extraordinarily pricey...*

    ...Mrmmm...Silvy, we don't have these resources, or at least not in any good quantity, and that we have some of this stuff at all is crazy. It would cost us a fortune just to get one of the materials needed to build this armor...Maybe if we found a way to substitute some of those metals for others, then we'd be good, but that's not going to work...I'll add it to our Schematics, but we're not able to field it. Yet.

    Oh, yes, it's not just infantry. Really, anything. Battleground structures, land and air vehicles, improvements for the ship, that's also going to be a thing we've got to keep an eye out for. In case we find anything useful, we might be able to get something out of it.

    ...Oh, yeah, MY Schematics...

    *A few more Schematics pop up.*

    Now, that guy, on the far left? *points to the far left guy.* I call him the Spellslinger. Most mages need some kind of focus for their Magic...Image? That a**? He somehow figured out how to do that with guns and bullets without losing much potency as well as adding variety, effortlessly making up for the lack of power a staff would have, as well as making it much easier to aim at distances, and the weight of the staff doesn't come with two pistol focuses...It's incredibly powerful, and even more versatile than the average mage-you can use healing magic with those guns, as a matter of fact, but I CANNOT, for the life of me, figure out how he did it. If I did, I'd have an army of these guys.

    That guy in the middle is the Esper. Now, Psionics is a vague field, mostly unstudied, but it's power is undeniable...It's being called the broken power to have in spades, so to speak...IF they had a common Focus. As of right now it's relegated to really rare L00T, as it was previously not understood how to make it, and only barely what to make it out of. Now, the materials for a Psionic focus are really rare...Really REALLY rare, so unless a new material that makes it a lot more common comes up, I can't make it...BUT, I've solved the problem on how to focus energies-it just takes a circle of metal with points. The amount of air to steel ratio or the amount of points is mostly unimportant, it just has to be circular-but it really has to be circular, and very symmetrical as well, otherwise it fails, so it leaves that kind of sawblade-like weapon. They can use it to generate more of itself, which is very convenient.

    Lastly...There's the War Medic. We have standard healers, but healing magic can only heal-and there's not much differentiating, nor can we cleverly use it to make cancer. However, these War medics can use tech and science to heal enemies and harm allies-sorry, wrong way around-without any worry of friendly fire, or enemey healing, all with the touch of a button. You'd think we'd need nanites for this, but using nanites is too expensive and not efficient enough. If they could do that on its own, THEN we can try this, but they're invaluable for building bunkers and denying enemy field due to the fact they can lay down persistent energy fields of specific kinds of power...Or at least, the way I have it planned.

    ...Our adventuring is likely to give us the answers we need, in time. Find weird things that are hopefully common, take them back, study 'em up, and BOOM. We have our new unit, ready to go! On that note, these can open up new classes we can take as well...Maybe. Depends.

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  5. #8995
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    Wow... That's a lot of good ideas. Very good indeed... Oh yeah, I had an idea... How about forcefields for the ships?

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  6. #8996
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    We already have that, Silvy.

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  7. #8997
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    Ah. Hm... *SIVELOS thinks hard.*

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  8. #8998
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    Yeah, this isn't easy...

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  9. #8999
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    Yeah. It's hard because I have to think within our supply...

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  10. #9000
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    Yeah, it is...I never said it was easy.

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