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  1. #1
    Quote Originally Posted by ShadowBolt25 View Post
    i think we still can have our own inventory's and a free option to put certain stuff in the team inventory
    have both combinable materials ( ores ) and ( ingots ) as an option

    I have questions about Learning Abilities ( if they become free )

    @Neo Emolga
    Would it work better to have separate wallets, but all items go into the group inventory? And yes, it's always a free action to move items around. :) You just can't equip someone else with equipment, and you can't force them to eat anything like a berry, or use something like an Adrenaline Orb.

    What would your questions be for the Learned Abilities?

  2. #2
    Quote Originally Posted by Suicune's Fire View Post
    Would it work better to have separate wallets, but all items go into the group inventory? And yes, it's always a free action to move items around. :) You just can't equip someone else with equipment, and you can't force them to eat anything like a berry, or use something like an Adrenaline Orb.

    What would your questions be for the Learned Abilities?
    for the consumables/materials/equipment that is bought (for example: Berries, Adrenaline Orbs, Iron Ore, etc ) it would be a good suggestion that personal inventory, having separate wallets, but all found items can go into the group inventory ( so that if someone on the team needs certain items they would have access to the items )


    now about my questions about Learned Abilities i was wondering if for a 2nd Ability would it be possible to switch it out with a different ability ( should the need arise, for example: Scavenging at (51) Reuse and Recycle then during a different day/night cycle Escort/Protect 50. Kannari the Rhydon ♀ [D/N] TEACHER: Forge )

    i mean after all if something happens to someone that can teach abilities we would be in trouble

    1 example was 51. Vye the Bisharp ♂ [D/N] TEACHER: Clairvoyance **COMPLIANT** <Adrian's Interview> KILLED BY THE STALKERS.

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