Quote Originally Posted by Truly View Post
I was under the impression that Scavenging allows us to come up with some materials -- included, Iron Ingots used to make the Holding Cell we just got blueprints for.
Ok, I conceed that you have a point there.

Quote Originally Posted by Truly View Post
If that's the case, wouldn't it be on the list, either as [Exorcise (locked)] or as "???" or something? I thought I remembered SF even saying that we had found all the Ability Actions, but now I can't find where, so I might've dreamed it.
Ahh, yes she did say that. Post #215 My bad. So yeah, if Exorcise exists it wouldn't be a learned skill.

Quote Originally Posted by Truly View Post
In any case, we have nothing to go on. Looking for something that may or may not exist in lieu of taking action on a concrete plan is foolish. There are a lot of unquestioned Pokemon -- for instance, the ones I laid out as Stalker-relevant in my other thread -- but we're not questioning them, either.
Ok yes, it may not exist. But even if it doesn't, we get more info and possible leads at the same time, while your plan may be concrete, it is also far less likely to be useful. Have you ever heard the term "calculated risk"?

Also, if you have suspicions, why aren't you questioning them instead then? Or you know, bringing them up more frequently so people with better typing can?

Quote Originally Posted by Truly View Post
We had like two or three players take the Resourceful trait, a trait only useful for scavenging, then refuse to unlock scavenging. That's wasteful.
Your're thinking too short term. Those traits last the whole game. They will be the same use if we unlock scavenging in two turns as if we unlock it now but don't use it for two turns.