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  1. #1
    Hey fam,

    Firstly I just wanted to apologise for all the confusion. It's always a possibility that I've missed something and usually it's a case of the derp.

    Combining materials is part of Forge; basically to avoid becoming OP quickly I invented having to combine materials (which in hindsight makes things more annoying) in order to craft them. The issue here is that it was the first time using the system, and I think I actually forgot to mention it anywhere. XD And because so much of this was developed on my own, I haven't passed on certain things to Neo unless it's explicitly written somewhere. I thought I did write it, but turns out I didn't. I apologise for that; that's a combination of an oversight and the first trial of this system. I can also see now that having to combine materials only causes a hefty extra step, especially considering Forge is being used so rarely.

    In previous iterations of Stalkers, you had one Learned Action/Ability from the start, and learned a second upon playing. This time, I thought it might be cool to start with none and have to learn both, which made finding teachers more valuable. But a lot of people didn't even learn one action at all, so my takeaway from this is that you should all start with one, like in previous versions, and learn one. Part of the reason I didn't have you start with one was because I introduced Clairvoyance and Forge, and thought it might be more fun to unlock them in gameplay.

    Neo's right about separate inventories--it was to encourage people to use items they found, instead of feeling like they were taking resources from other players by using a shared inventory. It's become clear now that this makes things even more awkward, because then you feel like you're taking resources from each other. xD

    Would everyone be okay with these immediate changes?

    a. Get rid of combinable materials (i.e. Have only Iron Ingots, and no Iron Ore that you have to combine)
    b. Combine all inventories into one Team Inventory (but please don't let this discourage you from using shared items!)
    c. Learning Abilities can be done for free. Just @ me or Neo in this chat thread with the Abilities you want and we can add it to your stats.


    Let me know your thoughts!

    @Bulbasaur @Noblejanobii @Chakramaster @EmeraldSky @Scytherwolf @Morzone @HorusMyDude @Arrow-Jolteon @Lychee @sammy0295 @Truly @ARandomTool @LKWayvern @Dragon Master Mike @arnisd @Shruikan @ShadowBolt25


    RE: frustrations and impatience:

    Please be patient. xD Any such errors stem from me, not Neo. He's only following what I've put in place for him, and because my brain works in weird ways, details sometimes fail to get from my brain into written form. It was easy for me to work things out and tweak them as I went when I was running it by myself. I made my own rules and, I hope it was clear, I'm very willing to compromise. I like improvising and I'm down with the Rule of Cool, which in D&D means that you're willing to bend the rules and ad-lib if it means a better player experience, and more fun. Of course, that is not normally part of Stalkers, and the reason I was running it that way was because it was easy to keep track of everything when it was all just coming out of my brain.

    Neo has been extremely courteous and respectful of the systems I've developed, so he is sticking to what I have put in place. Like, I was happy to mess with my own systems and scrap things if I had to, but Neo obviously doesn't want to mess with things that I put in place out of courtesy. So just know that the rules he's passing on to you and running by are things that I have put in place, and very likely things that don't work. I know it's kind of hard to get a hold of me during the week, so Neo is doing his best, which is pretty freaking amazing! So do have mercy on him, because whatever is going on is my fault. XD

    That being said, always willing to compromise. :)

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  3. #2
    Quote Originally Posted by Suicune's Fire View Post
    [FONT=Arial]Hey fam,

    Would everyone be okay with these immediate changes?

    a. Get rid of combinable materials (i.e. Have only Iron Ingots, and no Iron Ore that you have to combine)
    b. Combine all inventories into one Team Inventory (but please don't let this discourage you from using shared items!)
    c. Learning Abilities can be done for free. Just @ me or Neo in this chat thread with the Abilities you want and we can add it to your stats.


    Let me know your thoughts!
    i think we still can have our own inventory's and a free option to put certain stuff in the team inventory
    have both combinable materials ( ores ) and ( ingots ) as an option

    I have questions about Learning Abilities ( if they become free )

    @Neo Emolga

  4. #3
    Quote Originally Posted by ShadowBolt25 View Post
    i think we still can have our own inventory's and a free option to put certain stuff in the team inventory
    have both combinable materials ( ores ) and ( ingots ) as an option

    I have questions about Learning Abilities ( if they become free )

    @Neo Emolga
    Would it work better to have separate wallets, but all items go into the group inventory? And yes, it's always a free action to move items around. :) You just can't equip someone else with equipment, and you can't force them to eat anything like a berry, or use something like an Adrenaline Orb.

    What would your questions be for the Learned Abilities?

  5. #4
    Quote Originally Posted by Suicune's Fire View Post
    Would it work better to have separate wallets, but all items go into the group inventory? And yes, it's always a free action to move items around. :) You just can't equip someone else with equipment, and you can't force them to eat anything like a berry, or use something like an Adrenaline Orb.

    What would your questions be for the Learned Abilities?
    for the consumables/materials/equipment that is bought (for example: Berries, Adrenaline Orbs, Iron Ore, etc ) it would be a good suggestion that personal inventory, having separate wallets, but all found items can go into the group inventory ( so that if someone on the team needs certain items they would have access to the items )


    now about my questions about Learned Abilities i was wondering if for a 2nd Ability would it be possible to switch it out with a different ability ( should the need arise, for example: Scavenging at (51) Reuse and Recycle then during a different day/night cycle Escort/Protect 50. Kannari the Rhydon ♀ [D/N] TEACHER: Forge )

    i mean after all if something happens to someone that can teach abilities we would be in trouble

    1 example was 51. Vye the Bisharp ♂ [D/N] TEACHER: Clairvoyance **COMPLIANT** <Adrian's Interview> KILLED BY THE STALKERS.

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