Does that include purity and sanity damage from objects and environments too? ((Like how Lillian picked up the medallion and got 2 points of damage, it would have otherwise been 4?))
Can objects with evil presence or harmful doo-dads be blessed or mechanically fixed so they no longer do damage to the pokemon picking them up?
Do items which cause damage when equipped continue to cause damage every round they're being held?
Oh my gosh, my bad again! xD It shouldn't have damaged you, you're right haha.
They cause damage if they are being used as part of an action. For instance, someone trying to take all those medallions to the chest would cause damage to the holder, because Medallion of the Baleful damages. It won't damage anyone sitting untouched in the inventory; only when someone does something with them.
The Rules and Gameplay aren't too specific with this, but it is specified that trapped items (items with ## that do Health damage) can be un-trapped by someone with Security, but similarly to how %% and && areas can't be un-trapped, neither can those types of items due to the nature of their damage.
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