I was going to check this out anyway, but what Mittlee said to Madder has me even more curious...
I'm going to search on #54a Clutch of Decaying Houses: Small House.
I was going to check this out anyway, but what Mittlee said to Madder has me even more curious...
I'm going to search on #54a Clutch of Decaying Houses: Small House.
As you come upon the group of partially collapsing and rotting buildings which you suppose was a small community at some point in the past, you can immediately see what Mittlee was talking abut. The whole area feels suspect and gives you a general sense of unease. There are a few different cottages here, and even from a distance, you can tell that something is not right. It is an abandoned set of buildings, after all, which you know from experience is the ideal target for Stalkers and their antics.
You decide to head for the first house, which appears to be the smallest of the lot. As you come to it, you can tell that it has been lived in, and a small light is on inside. Curiously, it's blue, but you figure that this is something Mittlee has set up for her comfort during the night. Before you head in and potentially give her a fright, you search the outside, ensuring you check under the rocks, decayed bits of building material, and surrounding plants. Most of what grows here is sparse and leafless, but that makes it fairly easy for you to rule out any relevant items or objects outside.
Spying the somewhat unstable roof and figuring it would be a good place to slip in from, you take wing and glide up, managing to weasel your way in through badly laid tiles. When you enter, it only takes you a bit of time to search the rooms and realise that the mimikyu is not home. You find this to be a relief, and finally target the source of the light, where you assumed she would be. However, upon entering the room, you see something that you don't imagine Mittlee set up at all--a shimmering, swirling, transparent forcefield. It emanates a rather bold blue light, illuminating this room and more with its strength. You approach it, in awe of what you see, and reach out to touch the barrier. To your relief, it does not hurt you in any way, but it is cold. In fact, when you pull your paw away, a small ripple of something akin to frost shimmers across the surface, and small droplets of water fall from your fingertips. You try to peer inside the dome, but you cannot see clearly into it at all. You can't be sure, but this seems like a barrier erected by someone who wanted to protect whatever is behind it. Judging by the icy touch it responds with, you wonder if it's triggered by ice-types at all.
{Magical Forcefield: +Ice-type+} was noted in the Team Records.
You remember that Mittlee explained to Madder that the feeling of being in this house was positive and warm, and that she felt safe. It's then that you can feel your mind at ease and your worries quelled, even just for the moment. The house is indeed safe, and although you want Mittlee to remain so, you can't help but feel like something important rests behind that forcefield.
After scouring the rest of the house, you can determine that nothing else lies here, and you make your way back to the clubhouse.
Neo the Emolga (S: Electric/Flying)
Health: 8/8 | Sanity: 8/8 | Purity: 10/12
Battle Stance: Fight
Perk: Repair
Trait: Lucky
Interview Rapport: POSITIVE, INTIMIDATING
+1 Shared type (Bug)
+Intimidation Flying > Bug
It's easy to find another fellow bug-type in town, and you've heard whispers about Bixas now and again. You know to find him at the training grounds shared by all the guilds during the day, and you hope that he's still there early in the night.
As you flit into the training grounds, you see the sole form of a large, brown creature with two enormous, thorned horns. You figure that this is Bixas, and head over to him. He hears your wing-beats and turns around, a look of animalistic readiness in his eyes. You stop midair, putting up your two front legs to signal your friendliness.
"What do you want?" he growls, horns still ready and guard still up. You can see now that his body is covered in old scars.
You begin to explain your situation, and you watch as his hostility completely melts away, and he gives a short sigh, almost smiling with his vertical mouth.
"You just wanna talk? Well, why didn't you say so?!" he begins with a chuckle, kneeling back down to finish tying a rope onto a wooden post. He rotates a little to try to meet eyes with you. "Gimme a sec, will ya? Just gotta...ah, done." He stands back up. "Sorry 'bout that; this complete tosser I never seen before barges onto my training grounds, claims to be some almighty warrior, and starts knockin' these posts over left an' right. Starts threatening to make folks 'bleed all over the floor' or some nonsense. Anyway, kicked his arse, threw him out. But still had to clean up after him." He scoffs, looking back at his work to ensure its quality. "Anyway, what can I do you for?"
You explain that you are looking to find out about anything strange or unusual that he's seen lately, and would appreciate it greatly if he had any input. You mention your investigation of Stalkers, to which he tunes in a little more.
"Them Stalkers, hey? Right bunch of pricks, that lot. Real keen to see 'em stomped into the dirt. Look, I don't know about you, but I've seen some real nasty corrupted energy around the Merchants Guild and Voyagers Guild. Might find somethin' at Greg's place--he gets a lotta traffic through there. Potential location for Stalkers to show up and hide their stuff, right?" He shrugs a little. "I'll tell ya what, Carly--I got skills you might wanna hear about. You're tryin'a get rid of those Stalkers...well, I don't imagine they'll take too kindly to that. They've been known to kidnap those who get in their way, and you gotta know how to rescue 'em. You know how? 'Cause if not, I can teach you."
Bixas as been identified as a teacher for: Rescue/Escape.
ABILITY UNLOCKED: RESCUE/ESCAPE!
Spoiler:
"You know what? You seem like a strong one. Lemme pose somethin' to you: all this Stalker shite aside, you interested in makin' a bit of money? 'Cause, uh, if it weren't already clear, I like to fight. And I'm strong. I haven't had a good fight in a mighty long time. So, indulge me a moment; you or your investigator friends want to win some cash and a special gem, you go ahead and challenge two particular folks and beat 'em. They'll give you rewards too. You beat Meela-Tay and Zephie, and I'll challenge you. Gotta warn you, though--super effective moves don't work on me. And I'm not wearing it now, but my plate armour can withstand a lot of damage." He seems proud as he talks, but you can also tell that he's worked hard to get where he is. "What do you think?"
SIDE MISSION STARTED: A Contest of Strength
Spoiler:
"You caught me at a bit of a bad time, Carly--I'm about to head back to the Mercenary Guild to get some shut-eye, since that corruption's all wrapped around Trinket Tower. I may be strong, but I know better than to wade through Stalker influence." He chuckles a little, then holds his fist out for you to fist-bump. "I'll catch ya."
He collects some of his belongings resting on a bench nearby and heads out, leaving the training grounds empty.
Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 6/8
Battle Stance: Flee
Perk: Technical
Trait: Nimble
I’ll go to (19) Tunnel Ruins to heal the beedrill.
This is not the first time you have waded into what you suspect is Stalker corruption, and it may not be the last. As you stand at the edge of the Tunnel Ruins, you inhale deeply and brace yourself. You can already feel the shadows licking at your hooves, but you try to disregard it as you focus your mind and head in.
You break into a gallop as the forms of shadow morph from the bleak darkness around you, twisting and turning as they reach out and try to grab your limbs. You dodge, weave and jump, nearly crashing into a fallen piece of old stone, but duck under it. You slide through, only to meet a spiky wall of shadowy energy which pierces your side. You leap away and try to go around it, but it keeps moving in every direction, blocking your escape completely. Your heartrate increases as your anxiety sets in, tugging at your chest and your head. Then, you realise it's not just one spiky wall--it's four. And they're closing in on you.
You watch with horror as the walls draw nearer as the whispers of menacing forms hiss and screech, then break into maniacal laughter as you stand hopelessly in the centre of this inescapable trap. There is nothing you can do as the spikes begin to piece your ski̲͕͚̱̿̄͒̽ͬ̉ͤ̍̀͊̀́ņ̸͚̠͍̣̫͓̪̘̠̩̇ͨͦ̇͌̉͊̓͒ͩ̍ͩ̾̋̇̎ͅ ̠ and reach into your bloodstream, trying to find the most easily co̖̪̪r͕͖̺͙̮̦ͅr͉u̱͎̯̠͖͇͕̕pt̸̯̪̱̟ḭ̝̫b̭̠͙̯̙̜l̦̖͓̳͓̼̠ e͙͖̥͈ part of you to take hold a̴n͔̳͖̰d̢̞ sin̶̪̩k̗̤̳̘̠͈ ̲̤̖ì̫̮̹n̫̳͚͈ its ̥̞̖t̻̼͎̗̙͎̖͝e̫̲eth̸̫͎ͅ. You shriek silentlyͦͣ͗̿̕, unable to produce any s̷̰̗̪͖̯͉ͣ̀̋̇ͨ͊õ̝̍́und as tḣe͌͗̑͑͑̈́̍͞ ̧͑̍͂s͌͊͒̽͆ͦ̚h̼̱̥͙̥̯̉͡ͅḁ͔̉͒͛̃ͣ͌ͭd̝̰̼̬̺ͣ́ͭͅow̴̬̗ͥ̎͌ ̮͈͖s ̐ͬ̀t̲̟̩͔͖͇́̑̽̏̂̐̋́a͙̟̭̣̲̯̖͋̈͊̐̉̆̂͘k̻̙̦ͭͥ̓ͤ̂̀ͥe ̠͝ ̗̬̫̣́ͭ͘ͅyǒ͎̳͕͍̱̺ͩ̊ͩ̚̕ŭ̧͓̙͇̗̻͉̉̃ͭ.̣̯͙̺̥̪͑͑ͣ̋ ̩͒̌̿ͮͤ͟
Sam the Deerling suffers 6 points of Purity dama̷̵̢̧͎̩̻̯͖̟͚͔͙͚̖̲͐͆̀ͦͨ͌̊͋̈́̋͂͟ͅge.
It's all almost ̷ͫ̅͒͂͋̀͠t̨̀̐͋ͣ̄̏͗͛̐͘oo ̵͂͆͞m̧̡̔̉́̅͊̍ͨucͣ́̌̿ḩͣ͗̋͌͆͌͡ as you feel yourself seizing and you try your hardest to keep breathing, but the hold is strong and you͂̎͂ͫͬ͘͝r will is b̵̨̛̘̬̥̤̝̙͌ͪ̎͠ͅrͮ̔̐̽ͥ̅̅͋ͪͣ̿̚͏̛̰̦͉̼͉̺̳̗̣ẽ͑̌̌̿̔̅̐͋̀ ̷̢̮͎̳̮̀͜aķ̮̘̣͖͓̥̮̲̦̲̫͈̲̘ͨͯͭͯ̐͠͝ing̵̛̮̠̬̯ͨ̂̈́͐ͯ̆̕͠͝ ̭͉̻̭̮̻̖̯̫̼̭. You try to scream to alleviate your mind, but your vocal chords are locked in place and your vision gets dizzier. You can barely see anything as you're crushed alive, trying to break free without any shred of success, until you hear a low buzz. Somehow, this buzz isn't sinister like everything else that your ears are absorbing. Somehow, this buzz feels real.
All at once you force your way out, passing through one of the enormous spikes and bursting out the other side of the wall. You can finally breathe again, but don't waste any time tracking down the buzzing. It feels like you're running in circles as you try to follow it, but eventually come to the form of a malnourished beedrill whose face lights up when they see you.
"Have...you come...for me?" she whispers, and you can't even respond as you drop to the ground and begin working on the beedrill as fast as you can.
{Whimpering Beedrill: <Medicine>}
Once you are done, the bug type's wings begin vibrating, and to your relief, she becomes airborne and begins thanking you profusely. Exhausted, you nod, barely able to comprehend what's going on around you as you feel something on the back of your neck and turn around to see an gargantuan wave of sizzling black energy sweeping for you, and before you can even make a move, the beedrill wraps her arms around you and takes to the sky. The wave narrowly misses you and seems to hiss as it happens. You look around your shoulder, now able to see the pulsating heart of the corruption.
{Corruption's Eye: <Seinaru>} was noted in the Team Records.
The beedrill flies you to safety away from the corruption, where the two of you crash to the ground, both still exhausted. You wait a few moments before both getting up and exchanging more gratitude before going your separate ways. You're happy that you were able to help that beedrill, but now you know you must rest.
Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 4/12
Battle Stance: Flee
Perk: Medicine
Trait: Nimble
Alright, I want to chase a few hunches underwater, but a couple of higher-priority leads are driving me nuts...
So first I want to talk to 35. Kaskin the Croagunk. I'm going to chat about the murder-surgeon Stalkers, but be very careful to convey I consider Kaskin an expert reference, not a potential suspect.
"...Because I think you probably already get a lot of unwarranted suspicion and scrutiny, just because of your typing and your profession."
I want to ask him about other potential hobbyist-surgeons, or any ties he think resident Pokemon might have to specific Stalkers' murder methods. Who has access to the clinic? Does he have an apprentice?
I want to ask him about Yssillee. Does he know her, what does he think of her?
I want him to talk to me about Sway, and if he's ever treated any Pokemon for being dosed up on it, what the effects/symptoms are.
"There's been a rash of thieves taking advantage of the commotion, so if you notice your things going missing, uh... well I guess let me know.
"Oh, and, lastly -- do you think I could get a writing sample? Yeah, I'm thinking there's some gang activity, so I just want proof enough to rule you out to the... lesser minds among us."
(Of-- of course! I'll see if he has anything I can do to make his job easier... aiming for that side mission... If there's a natural way to slip that in during these talking points, I'll definitely do that!)
Interview Rapport: POSITIVE
+1 Shared evolution stage
It's easy enough to find Kaskin, who is working late at Black Dart Apothecary. You use the back of one of your pincers to knock on the door, and you hear shuffling from the other side for a bit before the door creaks open just slightly, and a small, dark blue form appears in front of you.
"Yes?" he asks, and you can immediately tell by his voice that he is not young.
You begin by introducing yourself and asking if you would be able to speak with him. The dual type looks you up and down, then asks why you would like to speak. You tell him that you're trying to gather information on the Stalkers and, given that they are known for violence and possible injuries, you believe he may have some crucial information for you. He considers this and closes the door. You then hear some rattling as a small chain is undone, and the door reopens wide enough for you this time. He asks that you come in, so you do, making your way through the waiting room and into his office, where you can see a single candle upon the desk.
He offers you tea or a snack, but you decline, and he sits down on his chair and asks you what exactly you are researching, and why. You begin to carefully explain your mission, mentioning that you are not the only one, and he watches you carefully as you speak. You explain that his advice would be invaluable, and that any patterns he has seen or any inklings he has regarding suspects would be helpful. You also mention the surgeon-like method that one of the Stalkers uses. You watch to see if his expression changes at all, but he remains relatively hard to read. You follow up with the fact that he is not a suspect, and that you merely wish to discuss medical practices with him. "...Because I think you probably already get a lot of unwarranted suspicion and scrutiny, just because of your typing and your profession."
He makes a sound of acknowledgement, then leaves the room for a moment. You're unsure what's happening until he returns with a clay cup releasing a line of steam, and you imagine he had made himself a tea shortly before you arrived. He sits back down. "Indeed, I do," he begins, taking a sip. "There are many who do not trust me solely because I possess two types commonly perceived as only useful for harming others. They are simpletons, but it is not their fault that they have been brainwashed with stereotypes. They are only at fault if they persist with their views upon gaining exposure and knowledge that combats them." The way he speaks on this topic makes you think that he has said this many times, and the response comes naturally to him now. "However, everyone here in Salvage Keep knows me, and, I hope, trusts me and my knowledge. It's mostly the...individuals passing through who hesitate to put their life in my hands." He holds up his left hand, and it's only then that you notice his middle finger is almost completely missing. "Nevertheless, you strike me as an intelligent pokémon. Noble, too, given that you are obviously from another land and yet you wish to put your life on the line for the pokémon here." He narrows his eyes a little, watching you as if you are a subject. "Are you sure you do not require any tea?"
You decline again, trying to steer the conversation back to the reason you came. You ask him about injuries from Stalkers, and if anybody has access to the clinic besides himself, or if he has an apprentice. You ask him of Yssillee as well.
"In all my time here working as a healer, not once have I seen another practice medicine or healing. Nor have I had an apprentice. Except..." He pauses. "Imeida. She had a son, Suvu. Suvu was not her biological son, but a teddiursa she had adopted a number of years ago. A few months ago, there was an attack on the town, and Suvu was killed by the mercenaries. Imeida avenged him, but since then, she has been...different. She used to help out around Salvage Keep, and she would frequently help me here, as well. She had an unbreakable bond with the town blacksmith, Kannari, but ever since the incident with Suvu...it's as if she is another pokémon entirely. Her friendships have dissolved, her memory is failing, and she is rarely even seen around town anymore. I cannot speak for her, but my conclusion is that her trauma is severe, or something else plagues her." He takes another sip. "As for injuries...Stalkers do not normally injure. They destroy. The only instance of injury that I have seen since their appearance has been Dee'mang. He was the first reported case of a Stalker attack, yet he was not killed. He was targeted by the Stalker Payload, whose obsession with explosives resulted in Dee'mang's injuries. A demolition burned his left side, took his eye, and destroyed one of his toes. Curiously, the Stalker did not attack again for at least a week. Dee'mang has only recently recovered enough to go back to living with Samba." He stops, addressing the final topic. "As for Yssillee...nice girl. She is a ranger, so she likely has superior knowledge about the various locations around town compared to anyone else."
The next subject on your list is about sway, the drug you and your companions have heard talk about. Kaskin's brow relaxes slightly at the mention.
"Sway is a narcotic. It is addictive after only a few doses and can be taken in a variety of ways; the most common form is in incorporated into food or drink as a powder, or consumed in a capsule. Dirty red in colour. It has been known to relieve pain, although it is not the most effective method. It is used to relieve stress and give the user a sense of euphoria. Withdrawal symptoms are generally universal--sweating, anxiety, cravings, and irrational behaviour. There are sway dealers in town--that much is certain. Who they are remains to be seen." The croagunk gets up and retrieves a thick ledger from his desk, and sits back down. "I cannot breach patient-doctor confidentiality, so it is out of my ability to reveal to you anyone I know who uses sway, and I do not believe it relates to your investigation." He holds eye contact with you. "What I can tell you is that I have patients who require my assistance, and you, I believe, are offering yours."
Kaskin opens the ledger on his lap, flicks through a few pages, then sets it back on the desk. He rummages through various cupboards and drawers, assembling some supplies in individual bags. By the time he is done, he has five bags wrapped neatly with attached labels. He steps away from the desk and return to his tea.
"I have much to deal with at the moment, so I would appreciate help delivering these packages to various patients on this page. You may keep any payment that is due upon delivery; I am well-stocked this month, and the elimination of Stalkers is going to require resources. So, the splinters are best given to you." He then hands you a copy of what is written in his ledger.
=Care Package List= was noted in the Team Records.
SIDE MISSION STARTED: Care Packages
Spoiler:
[Care Packages] x5 were added to the Team Inventory.
"Do not hesitate to come to me should you require medical assistance, either. I believe what you and your companions are doing is imperative, and not something that most pokémon would be willing to do."
Kaskin has been identified as possessing the Medicine Perk.
"If that is all the questions you have, I must ask for solitude, as I have much to get through before the sun rises."
He sees you out, ensuring you have the packages, and locks the door behind you.
Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical
Since we had such a lovely visit last time, I’m going to visit Miss Mitlee again to learn that investigate skill! Then I’ll be using it on #4 Orin the Vivillion.
You visit Mittlee, who is in the midst of walking from Fabulous Furnishings to her house. You enquire about learning Investigate, and she seems to perk up, both happy to see you again and interested in teaching you.
The two of you chat a little as you walk to her house, getting a little more acquainted. The chat is pleasant, and you only get more excited for learning the skill as you approach. Upon entering, she leads you into a room with a brilliantly glowing dome forcefield which gives you a strange sense of calming aura. It helps you focus as the two of you sit on floor cushions and she begins to teach you what she knows about the skill of stealthily observing others from afar and noting down everything useful. Over the course of a few hours, you begin to get a real feel for what you need to do and how you do it. Mittlee quizzes you on various techniques, and at first you are unsure of a few, but the more she teaches you, the more you understand. Soon, you feel like you are well-versed enough to conduct your first investigation.
Madder the Mimikyu has learned Investigate!
You take a deep breath once you feel like you are ready, and Mittlee gives you a few last tips before you depart her house, saying goodbye. Your first target will be Orin, the vivillon who resides in the Keep, and one of the founders of the keep itself, and by extension, the town itself. You've seen all you need to see in order to feel like he is suspicious and potentially guilty, so you begin your investigation this very night.
Madder the Mimikyu begins investigating Orin the Vivillon...
Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 7/8 | Purity: 12/12
Battle Stance: Fight
Perk: Seinaru | Abilities: Investigate
Trait: Stealthy
Bookmarks