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  1. #1
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Lychee View Post
    Lillian woke up early, but stayed in the clubhouse, avoiding the crime scene where the most recent pokemon was killed. Valley Wellness centre, right? It didnt seem so well today. Gravemeld was killing a lot of pokemon.
    It gave her the chills.
    She couldnt look at the body. She couldn't think about it.
    Lillian stayed in bed for a while, trying to warm up.

    While sitting in the clubhouse trying to help coordinate actions for the day, she hears Dracobolts report about Orin STILL hiding something from them. She growls, swiping the enigma berry she got from Yssilee last night and biting into it. Right. Off to hunt down a bug, BEFORE the sun sets and epsilon is more likely to come out.

    Wherever she finds him, Lillian will march up to him. They've never had good interactions in the past, but in this case maybe that was a good thing. Maybe it was easier to goad him into a fight. Lillian found herself looking forward to knocking him out.
    "ORIN." She stomped a foot, demanding his attention.
    "What are you up to? Something useless and pathetic today, again? Honestly, you dont make a good leader OR a good stalker! How are you somehow never helpful to the team you're on? - Its hypothetical, dont answer. I'm not really here to hear you talk. I'm here to ask you to a "friendly" batlle... But we both know you don't have any friends."
    She drops down a bag of $500SP.
    "How much will I find on your unconscious body, old bug? Surely the towns founder has a stash of splinters for betting?" She waits breifly for a response, but charges on either way.

    "Did you know we had to vote about whether to actually keep you alive?... They decided you should live. But.."
    Lillian takes a battle stance.
    The obsidian dagger glinted like her eyes.
    "I voted to kill you."

    ------------------

    After the battle, (assuming Lillian both survives and wins) she will put $300SP into the team account, and take her little bunny self to the market with her winnings. She'll buy another adrenalin orb, using it in order to approach Willow, the Miltank. Lillian will ask her about her quest, ask about the utopian item she has, and challenge her to a friendly 'display battle' to show the kids at school how it's done, (putting up $150SP in a wager). If Willow is willing to hand over the utopian item upon losing, that's great too!
    (We're back from our commercial break!)

    Interview Rapport: POSITIVE
    +1 Shared Type (Normal)

    Victorious but a bit tired, you head back to base to transfer some of the money to the team bank, leaving you with $1450SP$. After heading to Invincible Drifter, you buy an Adrenaline Orb and use it right away, refreshing you and rekindling your energy. After the transaction, you find yourself with $1150SP$ remaining

    With plenty of daylight hours left, you head out to track down Willow the Miltank. You find she's a gym teacher working over at Shila's Educations, and between classes, you approach her, wondering what she could use your help with, but it's mainly out of interest for whatever Utopian relic she may be carrying. Still, the opportunity to be helpful to a good Pokémon is never a bad idea anyway.

    "Hello Lillian," she greets you, seemingly relieved to have someone willing to help her. "I feel something's wrong going on around the school, so I'll try to quickly explain."

    She takes a quick deep breath, and begins.

    "I've been working late for the past week or so, and at times when I thought I was alone, I wasn't," she tells you. "I thought it was Stalkers at first, but when I tried to confirm, they fled and I wasn't able to figure out what they've been up to. I think they're already on to me, but maybe if you were to come at night, you would be able to catch whoever or whatever it is off guard."

    She then hands you a small, brass-colored metallic key.

    [Shila Educations Master Key] has been added to the Team Inventory.

    "Here, take this," she tells you, letting your borrow it for now. "There's a Sports Shed outside of the main building in the back that this key will open. Maybe see if you can hide in there during the night, and when the time is right, come out and see if you catch anyone in the act. I'd try it myself, but... well, I'm badly claustrophobic. I think I would panic in there and they would hear me in there anyway if I tried it."

    SIDE MISSION STARTED: Willow's Hunch
    Spoiler:
    Synopsis:
    Willow has been noticing pokémon moving around at night on the school campus. Oftentimes she will stay back late in her office grading school papers and preparing lessons. She tends to be forgetful, as well, and will occasionally return to the school at late hours to pick up things she left. She has a key, being a senior teacher at the school, so she is able to get in without the principal's supervision.

    The past week, Willow has been heading home late or returning to the school more than usual. She has begun to notice strange movements and chatter. She at first thought it could be Stalkers, but culprits will flee or go silent if they notice her. She has tried to confront them a number of times, but to no avail. She is worried for the safety of the students and other teachers, and asks the Emissaries to investigate. She says that she doesn't have any rewards, but she hopes they will check it out anyway.


    As for the Stalkers, well, there's been a few odd things going on," Willow tells you, looking a bit anxious thinking about it. "I've tried talking to Lillosh. She's the Sandygast that teaches the kindergarteners. She's been oddly quiet and doesn't even speak to me or Xelphar. She always seems upset, but maybe the Stalkers are affecting her more than the rest of us. Or maybe one of her friends was killed recently. I've... seen some Pokémon seem okay one day, but then become completely heart-broken the next..."

    "Well, Lillian, thanks for your help," Willow tells you, trying to muster a quick smile. "If you could please give that key back when you're done with it, I would really appreciate it."

    She then waves a quick goodbye and heads back to the gymnasium.

    Lillian the Lopunny (M: Normal)
    Health: 10/10 | Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Lucky
    Equipment: Obsidian Dagger, Enigma Berry (until Day 8 Day Cycle)

  2. #2
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Bulbasaur View Post
    I'll check out the murder body, and use my Technical on the computer at 24a.
    You head back to the Scholars Guild Study Halls, returning to the computer that was recently repaired by Adrian. It doesn't seem like anyone has used it since then, but it still seems to be on, waiting for a password. You decide to put your technical skills into action and you perform a hard restart on the computer by turning it off and turning it back on again.

    You override the initial startup and instead of allowing the computer to boot in a standard user mode, you make the attempt to break into the administrator account, playing it as if you're the systems admin performing maintenance setup on the machine.

    You then bypass the operational system setup by going into the accounts and reconfigure the standard user password. You clear out the initial password, which was "SG11518" and then replace it with something easy to remember, using "testuser1" instead. You're confident it will look like a Scholars Guild Systems Administrator got a little careless and forgot to change it back to what it was before, but their chances of ever finding out it was you are between extremely slim and nil.

    {Partially Functional Computer: <Reapir>, Password / <Technical>}

    With that taken care of, you logout as admin, restart the machine and now login as a Standard Scholar's Guild user, using your "testuser1" password.

    The machine boots up, and upon arriving at the main menu, you discover that this computer is mainly intended to read, write, copy, and process computer memory chips and display their information. You make the connection and it seems like this is the only computer in the Scholars Guild that has this capability. All the others have other specific tasks, but this one is specialized for this purpose.

    The computer's main display screen is prompting you to insert a memory chip before it can perform any of the functions, but at the current moment, you just don't have one. You take note of the slot under the main screen that's configured to accept memory chips of different sizes and shapes, and even has the capability to copy and create new ones from an output port off to the side.

    {Memory Chip Slot: Memory Chip} has been noted in the Team Records.

    Though the machine is back up and running, it seems you need a memory chip to put it to good use, but at least you now know if you come across one in the future, this machine should now be able to help when it comes to reading it, processing it, or copying it.

    You decide to head back to base and prepare for whatever the night may bring.

    Mistee the Bulbasaur (M: Grass/Poison)
    Health: 10/10 | Sanity: 7/8 | Purity: 10/10
    Battle Stance: Flee
    Perk: Technical
    Trait: Charming

  3. #3
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Morzone View Post
    I shall take a search around the Mercenary sleeping quarters (22a) if my sources are correct there should be a yellow chest or box or something to go with the Yellow key our good friend Typhen the Luxio gave us.
    You head over to the Mercenary Guild sleeping quarters, which proves to be tricky due to the guarded nature of the building. However, you mention Typhen's name to the guards, and it seems they were told in advance by Typhen that you would be coming. They decide to let you pass, and you enter the dark halls of the Mercenary Guild.

    You head down to the sleeping quarters, which seem to be in the form of a barracks with bunk beds. Most of the Pokémon that sleep here have already woken up and have headed out to carry out their contract tasks, though there are a few here that work night shifts and are currently getting some sleep before heading out to work on their night contracts.

    After searching the various sleeping bunkers, you eventually find a few back rooms where mercenaries keep their belongings under secure compartments, very much like a locker room. You search through the compartments to see if anything was left behind, and while most of the compartments are securely locked or are completely empty, you do find a few stray splinters here and there that likely fell out unintentionally and were forgotten about.

    $32SP$ has been added to Adrain's Personal Inventory.

    In the back storage chambers, most of the area looks like it's been in disarray. Among the loose cloth sheets, piles of junk, and forgotten supplies, you find a half-buried yellow chest that seems to match the description that Typhen mentioned earlier. Shrugging, you decide to give the yellow key a try, and it fits perfectly into the yellow slot of the chest.

    {Half-buried Chest: Yellow Slot}

    After the lock becomes disengaged with a click, you then swing open the lid and you see it's impressively filled with a sizeable amount of splinters. You also find what appear to be a set of blueprints, describing the method on how to create a Hone Jewel.

    $205SP$ and [Blueprints: Hone Jewel] have been added to the Team Inventory.

    Nicely satisfied with the stash Typhen left for you, you gather it up and head back to base to prepare for tonight's activities.

    Adrian Aylian the Lucario (M: Fighting/Steel)
    Health: 7/10 | Sanity: 7/8 | Purity: 6/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Resourceful

  4. #4
    Cheers and good times! Neo Emolga's Avatar
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    The sun has set in Salvage Keep
    Submit your Day 7: Night Cycle actions now!



    Time Remaining:


    CLICK HERE

    (23th October, 1PM AEST)

    The world has become a much darker place...

    @Bulbasaur @Noblejanobii @Chakramaster @EmeraldSky @Scytherwolf @Morzone @HorusMyDude @Arrow-Jolteon @Lychee @sammy0295 @Truly @ARandomTool @LKWayvern @Dragon Master Mike @arnisd @Shruikan @ShadowBolt25

  5. #5
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Shruikan View Post
    Argh, everywhere I go I run into some blasted infernal trap! I spend as much time purifing myself as helping in the search!

    [Use Medicine to heal Arrow and Yris for 4 Purity each]
    Back at base, you decide to take this time to help Arrow and yourself recover from some of the rather shadowy and macabre forces of darkness that have been lurking around Salvage Keep.

    Once Arrow returns, you begin the purification process, restore and revitalizing Arrow's soul and the ill effects that the Abyssal shadows have done.

    Yris has restored 4 points of Purity to Arrow the Jolteon.

    Arrow the Jolteon (M: Electric)
    Health: 10/10 | Sanity: 4/8 | Purity: 8/10
    Battle Stance: Flee
    Perk: Security
    Trait: Nimble

    You heal a great deal of the spiritual damage done, but you decide to stop before it completes, as you have your own critical healing that you need to do for yourself as well. Taking a deep breath, you focus your restorative power, purging the darkness latched onto your spirit, and restoring the balance to your essence.

    Yris has restored 4 points of Purity to himself.

    Yris the Ultra Necrozma (L: Psychic/Dragon)
    Health: 12/12| Sanity: 8/8 | Purity: 5/8
    Battle Stance: Fight
    Perk: Medicine | Abilities: Rescue/Escape
    Trait: Resourceful

    You feel better, but there's still work to be done. However, you definitely feel more at ease with fewer shadows and macabre burdens weighing you down...

  6. #6
    Ace Trainer Lychee's Avatar
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    Lillian is a bit tired after fighting so much during the day, but will carry on! She gently unequips her the obsidian dagger and puts it into the team inventory, along with Willows key - better for someone who could hide well to do the hiding in the shed. She will quietly go out to the shop and buy an adrenalin orb for herself, just in case, and the mystic crystal for $300sp that appears to be utopian and still for sale in frinotties shop.

    Having the power to win battles is great, but, some of the things Orin said disturbed her. Maybe it was time to take a break from battling for a while. She makes a mental note to flee from her next encounter. She needs time to think.

    Picking up the barbed metal disk and noting the difference code, she quietly hops on over to the mercenary guilds heavy gate totem.

  7. #7
    Senior Moderator EmeraldSky's Avatar
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    I use Clairvoyance on the Safeguard Seal
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


  8. #8
    Eldritch_Angel LKWayvern's Avatar
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    I'd like to use Seinaru on the Sacred Ground at the Sacred Temple. Should be a nice break from all those Corruption Eyes.
    Avatar made by Neo Emolga.

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    Truly 

  10. #9
    borrow 600 $SP from the team wallet to put 300 $SP in my ( DracoBolt's ) Personal Wallet then take and equip the obsidian dagger from the team inventory & buy a 2nd Adrenaline Orb

    challenge cepillu to a friendly battle & place a 300 $SP wager down
    after winning

    use my Adrenaline Orb to use Diplomacy on Cepillu the priestess if you don't have the crypt key, next for extra energy next use the 2nd Adrenaline Orb & head over to interview (!) Dimfred the Slowbro for the quest he has,

    then head back and place the obsidian dagger ( for Lillian to use again ) & 300 $SP back in to the team inventory
    Last edited by ShadowBolt25; 10-20-2019 at 06:51 PM.

  11. #10
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Lychee View Post
    Lillian is a bit tired after fighting so much during the day, but will carry on! She gently unequips her the obsidian dagger and puts it into the team inventory, along with Willows key - better for someone who could hide well to do the hiding in the shed. She will quietly go out to the shop and buy an adrenalin orb for herself, just in case, and the mystic crystal for $300sp that appears to be utopian and still for sale in frinotties shop.

    Having the power to win battles is great, but, some of the things Orin said disturbed her. Maybe it was time to take a break from battling for a while. She makes a mental note to flee from her next encounter. She needs time to think.

    Picking up the barbed metal disk and noting the difference code, she quietly hops on over to the mercenary guilds heavy gate totem.
    (Orin's just being a jerk, don't take it to heart. <3)

    Tonight, you decide to take the barbed metal disk and write "18" on a sticky note. Despite the barbed metal disk's dark and shadowy presences, you find yourself able to resist them with ease thanks to your berry.

    Heading back to the Mercenary Guild using the moonlight as a guide, you find yourself able to walk through security with relative ease, as it seems you've built quite a reputation for yourself. Suspecting you're here to take a few jobs and that the metal disk is a weapon you own, the Mawile and Houndoom guards let you in and you trace your path toward where the Heavy Gate Totem is.

    As you follow your way down the cold, stone hallways, eventually you come toward where the activity stops and make your way down the quieter, more forgotten areas of the guild. As you keep going, then you find the dark hallway where it gets progressively darker as you travel down. The shadows attempt to weave into your soul, but they find themselves unable to pry into your spirit. However, it seems like the effects of the Enigma Berry only just barely manage to keep them at bay.

    As you arrive at the Heavy Gate Totem, you take the [%Bared Metal Disc%] and slide it into place. Not surprisingly, it's a perfect fit and locks into position once you push it all the way in. Then, upon the digital keypad, you type in "18" and hit the entry key. The console beeps twice with a green light indication, and the lock on the heavy gate is suddenly disengaged and the gate swings open.

    {Heavy Gate Totem: Metal Disc Slot, ENTER DIFFERENCE CODE}

    You make your way past the gate and travel down the dark tunnel hallway, feeling a bit of a chill in the air and through your fur. Meanwhile, you use your large ears to keep on full alert, using your keen sense of hearing to be ready for anything that might jump out at you.

    As you travel further down, you see there's a sudden fork in the road. The single tunnel suddenly divides into three separate tunnels, and it's anyone's guess as to what they might lead toward. Figuring why choose, you decide to start with the first one, but with the intention of seeing where all three might go toward eventually.

    Heading toward the left, you walk down the first tunnel and you definitely start to feel there's a significant dark presence here. The stone walls, which started as uniformly-laid bricks, now have become twisted and gnarled in shape and structure, rapidly losing color and fading into blackness. Meanwhile you start to hear a harsh, stinging-like buzzing and ringing in your ears, making you wince. While it doesn't hurt you, it's terribly annoying and irritating, and you have no idea where it might be coming from.

    However, it takes you to a dead end. A dark and shadowy void-like barrier blocks you from advancing any further, and trying to attack it feels like trying to punch rubber, only it makes you feel ill for doing that.

    {Dissonant Tunnel: +Dark Type+}

    You figure a dark type Pokémon might be able to pull back this dark and shadowy barrier with their power, but you're just not quite capable of doing that kind of thing yourself. But you take note of it for the others to try dealing with it at a later time.

    You shrug and decide to head back to try one of the other tunnels. You figure maybe you'll have some better luck there and you're getting tired of the annoying sounds and buzzing that sounds like a loud fly that just won't go away.

    You make your way back to the fork and decide to try the center route this time. It takes you straight down a wide hallway of stone, which starts normal, but then as you advance further, you notice it begins to change. The walls start dripping with acid, and you find yourself having to watch your step as pools of lime-green corrosive fluids are scattered around the floor.

    As you go down further, the amount of acid and pools of poison get wider, thicker, and more in abundance. Eventually, it gets to the point where there's just too many and barely any area to walk without stepping in the acid and corrosive pools. Meanwhile, up ahead, it looks like it the entire floor is coated with toxic pools, leaving no way to advance any further without jumping into it.

    {Fetid Tunnel: +Poison Type+}

    Like the other tunnel, you find the only way someone is going to be able to get through here is if they're a poison type Pokémon, because anyone else who tries to make their way through here is just going to melt and disintegrate.

    Carefully, you make your way back to the fork, avoiding the acid pools you walked around before. Part of you isn't exactly thrilled walking around them seemed to be for nothing, but you at least note it for the others to be aware of if they come down this way.

    Once you come back to the fork, you decide to try Tunnel #3. Hoping you have a little more luck with this one, you make your way down and still keep on high alert for anything. Thankfully, this tunnel doesn't seem to be heavy on the irritating noises, so it doesn't bother you to use your long ears to detect anything in advance.

    But this tunnel in particular seems unusual. The more you travel down it, the more you want to keep going. Unlike the other two tunnels, the bricks in the walls soon transition into more fantastical sights, like a galaxy of stars, and then a sunrise. As you walk down, you actually become enticed by the phenomenal depictions of what look like magical fireworks, then serene clouds, and then a majestic undersea coral reef, like the entire tunnel is a movie screen, but you can feel like you're really there. It all seems quite dreamlike and you find yourself immersed in the color and wonder of it all.

    You almost find yourself forgetting where you are, what you're doing, who you are, and why you're even here, and it almost takes a miracle for you to reflect on all this and snap out of the immersion and rapture of the dreamlike trance you're in...

    {Beguiling Tunnel: +Fairy Type+}

    You gasp, realizing this is actually a very unique form of a trap and the allure of this was just mere flicks away from resulting in you transcending down further and further into this trap endlessly. The tunnel goes on for what looks like forever, but you come to your senses and realize it's part of the dreamlike-illusion. However, because of this, you realize only a Fairy type Pokémon would know how to dispel the fantasy from what is real.

    You shudder to think how many Pokémon might have come down this way, only to walk forever... and ever... and ever... never to wake up from an endless dream...

    You quickly turn around and sprint back toward the way you came, almost flushed with fear. The area where the normalcy of the tunnel is seems like it's so distant away, but you race toward it, trying not to fall victim to the allure once again. You race past more amazing sights of mystical clouds, stars, and myriads of colors and captivating sights of sheer wonder, but you shut them out of your mind and lock your eyes back toward the start of the tunnel.

    Thankfully, you make it back toward where the tunnel starts, and never once did you think you've be so relieved to see ordinary tunnel stones again. Carefully, you return back to the fork, ensuring you don't look back toward where the illusionary tunnel would have taken you...

    At the end of it all, you sigh, realizing the only Pokémon that might make use of this place would be a dark, poison, or fairy type, but you figured you did your part in tracing what each of these three paths entail.

    You decide to return back to base, tracing and backtracking your way out of the Mercenary Guild. It's been a long night and you could use the break now...

    Lillian the Lopunny (M: Normal)
    Health: 10/10 | Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Lucky
    Equipment: Enigma Berry (until Day 8 Day Cycle)

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