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  1. #1
    Cheers and good times! Neo Emolga's Avatar
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    2 of 3!

    Quote Originally Posted by Lychee View Post
    She will go to Timpani the Kirlia.
    Give Timpani the care package from Kaskin
    Briefly mention the comedy show coming up
    (Neither of those mention we have to interview the pokemon to do them, so I'm going to assume I can interact in another way instead)
    Lillian also plonks down 200sp to do a friendly battle.
    "You're one of the town guard, right? If there was an arrest, could we trust you're strong enough to do it? Let's do a friendly battle to test! You can probably save for equipment upgrades if you win my money?"
    You decide to seek out Timpani, and you find the Kirlia on break at the Valley Wellness Center. It seems like it's been a long day already for her with therapy sessions and counseling, but she's managing to pull through it.

    When you find her, you present to her the care package that Kaskin requested you deliver to her.

    "Hey Timpani," she tell her with a smile. "Special delivery!"

    She looks at it, not sure what it is at first, but then makes the connection.

    "Oh, thanks!" she replies to you with a grateful smile. "Huh, was kind of expecting Kaskin to be delivering that himself, but guess he's busy or something."

    SIDE MISSION UPDATED: Care Packages

    As she opens the box to ensure everything is there and accounting for, you decide to ask her about something else.

    "Say," you tell her. "You know Dimfred?"

    "Yeah, that Slowbro, right?" she asks, wondering why you would bring that up. "What about him?"

    "He's putting on a comedy show with Samba," you tell her. "I know, it sounds crazy at a time like this, but hey, it isn't such a bad idea come to think of it."

    She looks a little doubtful about the whole proposition, but she decides to hear you out.

    "I think it would be hard to get laughter going at a time like this," Timpani shrugs. "Guy's ever brave or nuts."

    "I hope he's nuts!" you laugh. "Who knows, there's a lot of untapped material out there. Makes me curious about what they're going to do. How about you?"

    "Oh, don't do that," she sighs, giggling. "Now you've got me wondering. And with the two of them... okay, fine, I'll nibble! I would hate myself if it ends up being good and I totally missed it."

    SIDE MISSION UPDATED: Spread the Word

    Then, feeling gutsy and confident, you decide to lay $200SP$ before her, and you smirk confidently.

    "You're one of the town guard, right?" you ask her. "If there was an arrest, could we trust you're strong enough to do it? Let's do a friendly battle to test! You can probably save for equipment upgrades if you win my money?"

    "We'll see about that," she tells you, smiling in return. "Out back. Can't be fighting in here, sorry."

    You both head toward the back lot of the building, giving you both a nice, open area to use. The ground is firm and arid, which makes it solid and dependable. You figure knowing this before you break into the fray will give you at least some of an edge.

    "You sure you wanna do this?" Timpani smirks at you. "Not too late to turn back!"

    "It's already over," you tell her, drawing your dagger. "Come at me!"

    FRIENDLY BATTLE!
    For your battle audio pleasure

    Timpani, Medium, Psychic/Fairy type. 10HP, 30% dodge rate, 1d4 attack die. 50 Speed.
    Lillian, Medium, Normal type. 10HP, 30% dodge, +2 DMG RES. 1d4+2. 105 Speed.

    Lillian strikes first!

    FIGHT!

    You don't waste a second as you surge toward Timpani, wind surging through your fur and blowing back your ears like a hurricane. You ready your dagger and thrust in quickly, blade piercing through the air...

    Lillian rolls 90%, hit! 2 damage + 2 [Obsidian Dagger = 4 Damage!
    Timpani: 6HP Remaining.


    You jab her fiercely in the side, causing her to cry out in pain and panic. She quickly leaps away and then unleashes a psychic barrage at you, sending violet waves of psychic energy right at you.

    Timpani rolls 70%, hit! 1 damage - 2 (Enigma Berry damage resistance = 0!
    Lillian: 10HP Remaining.


    The attack strikes you, but the damage just isn't there as the Enigma Berry's effect eats away the pain. You quickly speed around Timpani, dancing with wind before attempting to strike her in the side. You surge forward, driving the blade at her in the back.

    Lillian rolls 52!, Hit! 2 damage + 2 [Obsidian Dagger] = 4 Damage!
    Timpani: 2HP Remaining.


    "Ow!" Timpani cries out, stumbling backward. "What the hell, how are you so fast!?"

    She looks very weak, but she's able to quickly compose herself, leap out of the way, and unleash a reprisal attack on you, focusing on her mental energies to unleash a psychic shockwave. The swirling waves of violent psychic energy weave and bed around you, and almost seem impossible to dodge.

    Timpani rolls 56%, hit! 3 damage - 2 (Enigma Berry damage resistance = 1!
    Lillian: 9HP Remaining.


    Though most of the damage is absorbed, some of the psychic shockwaves still break through and trigger the nerves in your mind, resulting in a painful headache for a few moments. However, it isn't nearly enough to slow you down, and you quickly leap forward, ready to finish this with a powerful, final blow.

    Lillian rolls 79%, hit! 3 damage + 2 [Obsidian Dagger] = 5 Damage!
    Timpani: -3HP Remaining.


    It strikes a heavy and overwhelming blow to her and she immediately gets thrown back onto the ground. After rolling over several times, she looks absolutely exhausted and it looks like it's going to be a while before she gets up.

    LILLIAN WINS!

    "Ugh..." she gasps, matted with dirt. "I didn't... think..."

    She passes out face-down in the dirt, completely unconsciousness. You imagine after a fight like that, she may need the rest, even if it's in the middle of nowhere.

    You decide to take your bet winnings from her pouch.

    $400SP$ has been added to Lillian's personal inventory.

    After a fight like that, you figure Salvage Keep might need to get their hands on some better guards...

    Lillian the Lopunny (M: Normal)
    Health: 10/10 | Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Lucky
    Equipment: [E: Obsidian Dagger], Enigma Berry [+2 DMG Resist] (until Day 9 Day Cycle)

  2. #2
    Cheers and good times! Neo Emolga's Avatar
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    And it's 3 of 3!

    Quote Originally Posted by Lychee View Post
    EDIT:
    After hearing about Litas revelation, and noticing some emissaries not return home, Lillian will nervously consume her adrenalin orb and go talk to Yasha, using diplomacy, of course.
    "We have the staff, we've cleansed the ground, we decoded the blessing. The pokemon of stars and light have come down and told us we need to go to you, Yasha. Please, guide us through the sin purge ritual. If nothing else, show us how to destroy these wretched phylacteries!"
    She will show Yasha all the utopian instruments and decoded shreds of paper, in the hope that something will be done quickly.
    (Yasha's already Compliant, but it's all good. :3)

    Recommended Listening

    Tired from all the shopping and battling, you decide to use your Adrenaline Orb and take advantage of the few hours of afternoon light you still have. The orb refreshes your energy, feeling as if you just woke up from a good night's sleep and ready to start the day as if it were morning.

    You gather all the Utopian weapons, tools, and documents into a wooden crate, and the amount of light and radiance from it all is almost overwhelming. You feel as though you carry a beacon of true purity with you, and you're almost a little nervous about someone nefarious noticing it.

    You then head to the Sacred Temple. Things are quiet as the sun begins to set in the distance, and you decide to enter the beautiful temple that has successfully withstood the worst cataclysms Yaru has ever seen. Once inside, there, you find Yasha alone, standing before the main altar. As you softly approach, you realize she's praying, head bent down, whispering words into the silence. After patiently waiting for her to finish, you then gently approach her, and present to her all the relics and artifacts you have found.

    "We have the staff, we've cleansed the ground, we decoded the blessing," you inform her, presenting the box of holy Utopian relics. "The Pokémon of stars and light have come down and told us we need to go to you, Yasha. Please, guide us through the Sin Purge ritual. If nothing else, show us how to destroy these wretched Phylacteries!"

    In the meantime, the glow of the holy relics... it almost seems to radiate with a light that flows gracefully throughout the temple. As if there is hope in the air and that light can still shine in this house of worship.

    Yasha turns to you, and then looks inside the wooden crate you've been carrying. Her eyes open wide and she almost gasps at what she beholds. You can easily tell this is a sight she was never expecting to see in this lifetime.

    "Remarkable..." she manages to say after being speechless.

    But after a few seconds of admiration, she looks up and nods to you.

    "You're right, we need to take these to the Sacred Ground," she agrees with you. "The sooner we learn about what we need to do, the more lives we'll save."

    Traveling together, you make your way back to the outside of the temple, where the Sacred Ground is. After laying the wooden crate down, you pull out all the relics and Utopian transcriptions. She reads through them, and when she finishes, she sighs with relief, and closes her eyes for a moment in thought.

    "Now I understand," she tells you. "The Abyss is trying to adapt their infiltration strategy. They have been using dark conduit anchors called Phylacteries, and you've already found one of them. In order to stop the Stalkers, these Phylacteries have to be destroyed. Once these dark conduits are obliterated by the Sin Purge Ritual, it will leave the Enthraller it belongs to vulnerable. Once you discern what Pokémon they've possessed, it's up to you to fight them and eliminate them. It's the only way you're going to save the souls of those Pokémon that have been ensnared by these demonic spirits."

    "Moreover," she continues to explain. "Conventional assassination killing of these Stalkers won't solve anything. As I've read, it will only end the victim's life, and those Enthrallers will simply move on to another victim. Because of these adaptations they've learned, if we are to truly eliminate these infiltrators from the Abyss, we need to do it another way..."

    She then takes the Sacred Lands Blessing, and begins to read the words aloud. Even with the first few words she speaks, a wispy, white light soon appears, and it grows brighter and brighter. More soft, tendrils of white, holy energy come forward, and they soon illuminate the whole area, driving back the darkness and the shadows.

    {Sacred Ground: Sacred Lands Blessing}

    As you watch in awe and witness the whole area become rejuvinated with new life in the form of heavenly flowers and foliage, you see a stone slab that was once buried now revealed.

    However, after so many years of neglect, the altar itself, once pristine and ornate, has fallen into disrepair. What you see before you appears to be an ordinary stone slab, mattered with so much dirt and debris over the years that it has become a grey and dirty brown color.

    {Stone Slab: <Repair>} had been noted in the Team Records.

    So many of the carvings and details have worn out and the divine encryptions have almost completely faded away. As this point, it's almost impossible to even tell it was an altar in the first place. But as you brush away some of the dirt, you can still see them if you look hard enough.

    "It's not too late," Yasha tells you, looking over the stone slab. "We can restore it, but it will still be an intense restoration task. Thankfully, as long as one among you has the skill to perform the restoration on this forgotten altar, we can undo the effects of time on this altar, and make it whole again."

    "I have gone through what you and your friends have managed to acquire here," Yasha tells with an optimistic smile. "We almost have everything we need. But first, I need to explain what each of these relics are, and how they function."

    ...

    The [Communion Talisman], which you have made whole again, is a holy communication device that will link the Altar with Utopia, once the Altar has been restored. I'm sure it will give them reassurance that the mission they had once attempted here isn't lost, and that their work is being continued.

    The [Safeguard Seal] is a celestial medallion that will be inserted into the side of the Altar once the restoration task is completed. With this protective medal, the Abyss will be completely blind to anything that happens here. To them, these temple grounds will become nothing but a white, impenetrable void to them. Evil has no place here once this Seal has been activated.

    The [Holy Infuser] is a divine badge that holds an incalculable amount of celestial power. We will use this to power the Altar, and with it, we will be able to generate enough force to destroy these dark and almost indestructible Phylacteries.

    What we will need is a [Pure Cloth], which can be made by using Seinaru on a few pieces of Macro-weed Fibre. The demonic taint of an Enthraller Phylactery is strong, and it will try to penetrate the Altar. With this [Pure Cloth], we will be able to guard the Altar from the taint of these demonic conduits, and shield the Altar from the resulting detonation of the Phylacteries once the Phylactery Ritual is read.

    The [Starhail Staff] is the main driving force behind the Ritual. It will link and channel its power with the [Communion Talisman] and will be empowered with the [Holy Infuser]. Once the Phylactery Ritual is read, the [Starhail Staff] have enough power to create a divine energy field that will completely obliterate whatever dark Phylactery is prepared upon the Altar itself...


    The [Mystic Crystal] and the [Ancient Relic] are both components of the Altar. Once the [Starhail Staff] has been used to activate the Altar, these will stabilize and reinforce the holy energy field so that the [Starhail Staff] will not need to be used again for reactivating the field. This will then allow you to use the Staff it as a weapon.

    "We have most of the pieces," Yasha explains. "There are just a few things that need to be done..."

    1. Use Repair Upon the Stone Slab. This will restore it to its former glory and will give this priceless Utopian relic the rebirth it needs to become capable again.
    2. Create a [Pure Cloth]. We have most of the relics, but the one that the Emissaries will need to make themselves is this. But it can be done by taking Four Macro-weed Fibres from the Team Inventory and using Seinaru on them to weave them into this holy, protective fabric.
    3. Lastly, the Entire Altar can only be completed by the use of Forge. This will complete the artisan process behind linking all of the individual components together.


    "Steps 1 and 2 can be done in any order," Yasha tells you, assuring you that there isn't all that much left to complete. "Step 3 can only be done once Steps 1 and 2 are finished, however. But once this is done, the Altar will be complete, and will be capable of destroying any Phylactery. The one you have that belongs to Gravemeld is one of these seven Phylacteries. We're going to need to eradicate all of them."

    "But once we destroy a Phylactery, what happens next?" you ask Yasha.

    "These Stalkers will then need to be confronted in combat," Yasha explains. "Once you have destroyed their Phylactery, you then must track down and discern what Pokémon that Stalker is. To ensure their elimination, you will need to use a Vessel of Banishment, which can be equipped and wielded like any other weapon. These are holy weapons capable of inflicting permanent wounds upon the Enthrallers that possess the Pokémon victim's body. Right now, we know there are seven Stalkers, but we only have six Vessels of Banishment. A seventh one has to be out there somewhere..."

    The Vessels of Banishment are now Equippable as weapons, but can only be used in Hostile Battles against forces of the Abyss (Abyss Hunters, Abyss Minions, and the Enthrallers themselves)

    [E: Crusader Spear] (2d8+2 holy damage)
    [E: Starhail Staff] (2d12 holy damage)
    [E: Rod of Light] (2d4 & 1d6 holy damage)
    [E: Jadestone Sword] (1d12+3 holy damage)
    [E: Dragonstar Flair] (5d4 holy damage)
    [E: Thundercaller Relic] (1d20 holy damage)
    <7th Vessel Missing>

    "Enthrallers are very powerful," Yasha warns you. "So powerful that in order to destroy them, the Vessel of Banishment you smite them with will have to be sacrificed to fully and utterly obliterate the Enthraller, banishing them into nothingness. As such, though you can wound and inflict harm upon these Stalkers with conventional weaponry and attacks to weaken them, the final killing blow must be performed with a Vessel of Banishment."

    (NOTE: Which means you'll need to bring the Stalker/Enthraller down to 0HP or less and then have the Emissary equipped with the Vessel of Banishment nail them with the final killing blow (else you just keep dropping their negative HP further and further down until that happens). Because it's just more epic that way, that's why!)

    "Sounds tough," you sigh.

    "Prepare yourselves," Yasha recommends. "Remember, you are fighting in the War of Souls now. We're all soldiers in this war, and soldiers need to always be prepared to make sacrifices..."



    NOTES ABOUT STALKER BATTLES

    You can have UP TO THREE Emissaries engage in a Stalker battle once the Stalker's Phylactery has been destroyed and you know who the Stalker is and what Pokémon they're masquerading as. Mercenaries won't be counted in this 3-Emissary limitation, so load up on them (meaning with two mercenaries each, you can have a max party of nine Pokémon)! Also, one of the players will need to be armed with a Vessel of Banishment. You can only bring one of these into the battle because otherwise you'd wear out multiple Vessels on one Enthraller and you would end up running out of them before getting through every Stalker battle.

    Health Damage caused by a Vessel of Banishment NEVER heals, so it does damage to the Stalker's current and maximum Health. This means that even if you get wiped from the battle, the Stalker will only be able to heal up to their maximum health. So if they started with 50HP but you did 20 damage with a Vessel of Banishment before the whole Emissary team wiped, they would only have a max HP of 30 on the second round when you challenge them again. So even if things went badly during Round 1, don't give up hope, things will be easier on Round 2!)

    Good luck, everyone!


    Lillian the Lopunny (M: Normal)
    Health: 10/10 | Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Lucky
    Equipment: [E: Obsidian Dagger], Enigma Berry [+2 DMG Resist] (until Day 9 Day Cycle)

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  4. #3
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Arrow-Jolteon View Post
    I'll head over to (48) Crater Centre and try opening the Gate to the Underground
    After coming over the crater's rim, you quickly realize someone had been watching you moving your way back out the minefield. Realizing it's one of the Abyss's sentries, you aren't surprised you were spotted considering the crater had virtually no place to hide.

    You sense the Vileplume that was watching you isn't normal, and you can see the evil in her eyes...

    ABYSS HUNTER HOSTILE ATTACK!
    For your battle audio pleasure


    Arrow, Jolteon (Medium), Electric type. 10 HP, 30% dodge rate, 1d4 attack die. 130 Speed.
    Vexi: Hunter of Netherfall, Vileplume (Medium), Grass/Poison type. 10 HP, 30% dodge rate, 1d4 attack die. 50 Speed.

    Arrow acts first and will be attempting to Flee.

    Fight!

    You decide to quickly make a break for it and dash away as quickly as you can from this demonic poison flower Pokémon. Your speed is your signature trait and you try to make the most of it.

    Arrow tries to run away... (Rolls 72%) ...but couldn't!

    And you quickly realize the problem isn't your speed, it's the steepness of the cliff. Breaking into a sprint anywhere on this cliff could easily send you tumbling down to your death, forcing you to have to tread slowly and carefully until you can find a safer path downward.

    You have a dark feeling this Vileplume was well aware of that and decided to use it to her advantage...

    "SSssSSssSLlAUgHTTER!" she screams

    She aggressively charges after you, opening her mouth to spray you with a corrosive sludge.

    Vexi rolls 63%, Hit! 2 damage!
    Arrow: 8HP


    You cannot grasp the true nature of this Abyssal force...
    Arrow suffers 1 point of Sanity Damage!
    Arrow suffers 1 points of Purity Damage!


    The corrosive sludge burns through your fur, but it has a horrendous after-effect at taking stabs at your mind and spirit. Growling, you try to break away and find a quick but reliable way back down the mountain to get away from this abomination.

    Arrow tries to run away... (Rolls 4%) ...and did!

    A few feet down from your position, you find a much safer and much more reliable, leveled slope that heads all the way back down the crater mountain. Quickly, you use the firm and leveled ground and make a furious sprint down the path, far outracing the Vileplume, giving her absolutely no chance to catch up with you.

    Arrow has successfully escaped from the battle.

    You're a little singed from the attack, but generally you're fine and happy to be out of there.

    Taking a sigh of relief, you head back home to Emissary base, pondering about what your next move will be tonight.

    Arrow the Jolteon (M: Electric)
    Health: 8/10 | Sanity: 5/8 | Purity: 7/10
    Battle Stance: Flee
    Perk: Security
    Trait: Nimble

  5. #4
    Cheers and good times! Neo Emolga's Avatar
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    The sun has set in Salvage Keep
    Submit your Day 8: Night Cycle actions now!



    Time Remaining:


    CLICK HERE

    (13th November, 5AM AEST)

    You are not sure what the lament from beyond means... but it reminds you...

    Active Dark Event 2: Mission Disclosure has elevated to 10%...


    @Bulbasaur @Noblejanobii @EmeraldSky @Scytherwolf @Morzone @HorusMyDude @Arrow-Jolteon @Lychee @sammy0295 @Truly @ARandomTool @LKWayvern @Dragon Master Mike @arnisd @Shruikan @ShadowBolt25

  6. #5
    Senior Moderator EmeraldSky's Avatar
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    I'm going to learn Forge--taking along an Enigma Berry just in case.

    Once I have the skill, I'd like to do the following:

    - [M: Clear Gem Dust] x2 -> [M: Clear Gem]
    - [M: Green Gem Dust] x2 -> [M: Green Gem]
    - [M: Blue Gem Dust] x2 -> [M: Blue Gem]
    - [M: Iron Ore] x6 -> [M: Iron Ingot] x3
    - [M: Titanium Ore] x4 -> [M: Titanium Ingot] x2

    FORGE ITEMS:
    Use
    2x [padded strip] and 2x [Green Gem] to make
    [E: Green Gemstone Headband] x2

    Set stance to Fight, equipping the Jadestone Sword.

    (I hope I'm doing this right...)
    Last edited by EmeraldSky; 11-10-2019 at 01:20 AM.
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


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    Eldritch_Angel LKWayvern's Avatar
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    I'd like to revive Yris.
    Avatar made by Neo Emolga.

  9. #7
    Ace Trainer Lychee's Avatar
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    Lillian notices that a few pokemon didn't come home tonight, and gives Buzzswole a nod. It had been long enough that she was pretty sure Madder and Brass would need rescuing- just like she had, a few days ago!
    Desperately hoping that other pokemon could become organised to help too, she picks up $60 from the team inventory and sets out towards town for a quick shop before the mission.

    BUY
    - 1x [titanium ore]

    Now that the team inventory had enough supplies to make an iron dagger, a titanium dagger, plus a couple of headbands as well as enough macroweed for the pure cloth, she figured that ought to be enough supplies for now.

    Next, she goes to Bixas.
    "Hey! Have you heard there is going to be a comedy show on, that Dimfred is running?" She tries to lighten the mood, but then gets down to it.
    "It seems there is more I can learn from you, Bixas. Would you teach me how to rescue others? I need to rescue a friend, tonight."
    Once she learns how to rescue, Lillian will set out with the intention to rescue Madder. Hopefully another pokemon with the skill will join in!

  10. #8
    1. borrow 50 $Sp from the team wallet

    2. equip the Dragonstar Flail

    3. set my stance to Fight

    4. hire a mercenary for 50 $Sp ( a Hydreigon )

    5. go Learn Rescue/Escape from Bixas the Pinsir

    6. if a free action help with the rescue of Brass

    7. if the side quest is complete go turn in the quest to Dimfred the Slowbro

    8. if that is everything, head back to base for the night
    Last edited by ShadowBolt25; 11-10-2019 at 11:53 PM.

  11. #9
    To Me, My X-Men HorusMyDude's Avatar
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    The darkness was different now - before, Old Lace had seen it as much another obstacle. Despite the paranoia of Yaru, despite the fear prevalent in every nook and cranny of the town, in every face, be it traveler or local, the darkness was simply an object. Objects could be ignored or pushed through, and Old Lace treated the night as he treated a bad storm - with a stiff upper proboscis and a heart full of muscles and iron.

    Not anymore, now.

    To combat the darkness, he would need a weapon of light. On the news of Madder's disappearance, the Buzzwole simply gave a dark glance to the Lopunny who had been leading the charge. He took up a weapon, a rod of light, that glowing in the darkness seemed more akin to a revolver, shining the night, an echo of what Old Lace's life had been long ago. Muscles or no, fear of the dark or no, he was a lawman.

    Action: Equip the Rod of Light, then participate in the rescue mission to save Madder.

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    Lychee 

  13. #10
    Truly the Clauncher (S: Water)
    Health: 8/8| Sanity: 8/8 | Purity: 5/12
    Battle Stance: Flee
    Perk: Technical | Abilities: Escort/Protect
    Trait: Charming


    EDIT EDIT EDIT: Let me crunch down on one of those Enigma Berries. I have no idea what I'm dealing with...

    The Vessels of Banishment are brought and shown to us, now that each one is purified and we know what each one truly is. Offered to us to be wielded as weapons, we cautiously consider, then select our most suited implements.

    Equip: Crusader Spear

    It is an empowering moment. I am beyond hope for those citizens already reaped by the Stalkers, and the guilt of their deaths and damnation falls, in part, on me. It's heavy. But it was all in pursuit of this. Without us, without me, Yaru would have been doomed. I must remind myself that, no matter what could have been, we are making a difference... This world was already lost when we arrived. The Emissaries are here only to do what they can to try to Salvage... Salvage Keep.

    Battle Stance: Fight

    With the Crusader Spear in claw, I leave the Emissary Quarters with the others. Walking in a group, I, Lillian, Dracobolt, and Old Lace meet Bixas the Pinsir, and with Lillian at the point, beg him to teach us to Rescue.

    Learn: Rescue/Escape

    Old Lace observes the lesson, lending beginner's expertise and gearing up for the missions ahead, and Lillian supplements with how it feels to be on the other side - her own experience as an amateur Escapee. And then we go our separate ways. The Sheriff and Battle-Bunny begin tracking Anxia to Payload's lair, and I pull Dracobolt aside. "You and I," I tell him before he has time to scurry away, "are going to save Brass."

    Rescue: Brass the Braixen

    Dracobolt has been flighty and excitable. He's been frivolous and impatient. Even now, he seems to have somehow found time to broker a deal with a wandering mercenary to come along on this mission. It's unnecessary, but I can't fault him for trying so hard. I only hope he got a good deal - no need to brief somebody for a one-time thing.

    Despite Dracobolt's general demeanor, I feel confident about the Rescue. We both wield Banishing Vessels. We both are fresh on our skills. We know that Brass was attacked and bested by a Water Type, like me, and while that limits my effectiveness should we meet the same Disciple of Repose, it nearly un-limits Draco's.

    We both have our own way of tracking through water: the Pikachu can conduct energy through it, and I sense the life-stuff innately, as though this body was born to rely on it.

    "Make sure you pay attention to the direction we're going," I tell my companion. "I want to be able to come back here later and search for clues."
    Last edited by Truly; 11-13-2019 at 08:01 AM.

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