
Originally Posted by
Lychee
Lillian looks around the emissary clubhouse, noticing another pikachu she didnt recognize! In order to get to know the new member, she tags along when they head out to the shops, ensuring that they buy some blueprints and anything extra we need in order to make a dagger. While they're there, she might make a passing comment to Kannari, asking what happens in town when a shopkeeper is killed- if she has anyone lined up to take over her shop? It's possible that theres no time to ask things while shopping, and that's ok too.
As the new pikachu heads off to learn forge, Lillian heads back over to the bounty hunters guild, looking for Holly.
"Holly! You've taken charge of Vyes captive. I expect you'll honor the same terms of contract?" She takes a battle stance and drops $200SP down in front of Holly.
"If I battle you and win, we get the captives freedom along with whatever else came with that contract. If you win, you keep my splinters. Is it a wager?"
---
After the battle is done, Lillian will wander back into town just in the nick of time and buy an adrenalin orb (or two! If she has the money). As soon as she sees that new pikachu finish up the dagger, she'll take it (and give that pikachu the second adrenalin orb if she bought one) along with gathering all three of the abyssal puncturing items (picking them up one at a time to negate the 2 points of damage of course).
Lillian will use her adrenalin orb to get an extra push of energy, and put all of them into the togepi statue.
Spike, Spear, Arrow, Dagger. Let's go!
(Going to handle the original action and the Adrenaline Orb action in two separate posts, so this first one just deals with the training and battle and my next one will deal with shopping, using the Orb, and those items on the Togepi statue)
---
After helping DracoBolt with the creation of his first Iron Dagger and he goes on his way, you swing by Kannari and ask her about what would happen to a shop if the owner is killed by the Stalkers. She makes a small grimace when it comes to thinking about that, but she gets that it's the reality of the situation right now in Salvage Keep.
"Whew, I try not to think about that," she tells you, having heard about what has happened to some of the others that weren't so lucky. "This shop is my pride and joy and no offense to anyone, but I don't think anyone else could run it the way I do. I can't tell you how many years I've put into making this place my passion."
She sighs, but she nods.
"I guess I hope someone, maybe Gal-Dan, might take it over if something were to happen," Kannari tells you. "But I know she's got her own work and I understand she might have trouble trying to pick up the trade in my stead. I guess I haven't thought that far ahead, but you know, that's all we can do sometimes is just take one day at a time and do the best we can. You know how it is."
You nod as she makes preparations to close down until tomorrow, and you decide to go seek out Holly instead. It feels colder out tonight than usual, and you feel like the wind in the air is playing games and you have feeling that it almost seems like the whispers are trying to make you feel lost in places that should be familiar. You could imagine that to any innocent Pokémon trying to find their way around, this strange feeling of losing one's bearings might be fatal when under the pursuit of the Stalkers.
In trying to go through the night to hunt her down, you find the Lycanroc Bounty Hunter at the Mercenary Guild. The large, black-brick building is definitely unmistakable and you have the feeling this is not the place you want to accidentally walk into uninvited without a reason to be there.
You don't particularly care about that and make your way inside. After all, considering the jobs and battles you've been in, you've practically become a bounty hunter yourself. While walking through the dark halls with their signature black bricks, you find a gathering hall where several bounty hunters are exchanging leads or sharing intel. Meanwhile, some are simply exchanging stories about recent jobs they completed.
You find Holly the Lycanroc, and you see it seems most of her tail was ripped off in what might have been a rough job. But, you imagine those in this line of work don't exactly play nice or have the most cooperative targets to hunt down. You see her examining a bounty board for wanted felons with high rewards on their heads, prospecting for her next job.
"Holly!" You call out to her, derailing her train of thought. "You've taken charge of Vyes captive. I expect you'll honor the same terms of contract?"
She turns around to look at you, and almost finds your inquiry comical.
"Pft, you mean Jasper?" she laughs. "Krenta is giving me some nice money for that chump and I intend to collect on that. What could that wimpy Mienfoo possibly mean to you? What, are you his nanny or something?"
You drop down the $200SP$ down in front of her and brace yourself. Some of the other bounty hunters nearby take an interest in this conversation and listen in.
"If I battle you and win, we get the captives freedom along with whatever else came with that contract," you tell her, bracing yourself for a challenge. "If you win, you keep my splinters. Is it a wager?"
"Two hundred Splinters?" Holly asks, looking surprised. "That punk kid means that much to you? Well, well, that's a surprise, but it's more than what Krenta would give me. And aren't you the one who beat the crap out of Bixas as well? I heard about that."
"Still," she smirks, looking right at you with a dark smile, "Two-hundred Splinters for kicking your arse sounds like fun, so I'm not turning down that opportunity!"
FRIENDLY BATTLE!
For your battle audio pleasure
Holly, Medium, Rock type. 10HP, 30% dodge rate, 1d4 attack die. 110 Speed.
Lillian, Medium, Normal type. 10HP, 30% dodge, +2 Dam. Res, 1d4+2 attack die. 135 Speed.
Lillian strikes first!
FIGHT!
You quickly realize that while you are slightly faster than Holly, she definitely isn't slow like some of the other combatants you've faced. Still, with two-hundred splinters and Jasper on the line, you're not going to make this easy on her. Using the firm, stone tile floor and the surrounding environment as best you can, you dash toward Holly, and swipe in fiercely with your Obsidian Dagger.
Lillian rolls 69%, hit! 1 points of damage, +2 from Obsidian Dagger = 3 damage, halved-rounded down (Normal vs Rock) = 1.
Holly: 9HP Remaining.
Your first strike only takes a slight glancing blow off of Holly's rock mane. Meanwhile, she's also quick to unleash a reprisal attack, and lunges at you with her razor-sharp teeth.
Holly rolls 90%, hit! 2 points of damage, -2 from Enigma Berry = 0 damage!
Lillian: 10HP Remaining.
Holly's teeth strike in firmly, but the pain-negating effects of the Enigma Berry absorb all of the impact damage. You quickly turn around, watching her movements carefully at you prepare to move in again.
It seems most of the other bounty hunters in the hall have dropped what they've been doing and are now watching this unfold, but the only one getting spectator support is her, not you. Regardless of her having the home field advantage, you charge in and prepare your attack again, trying to go for the head this time.
Lillian rolls 86%, hit! 4 points of damage, +2 from Obsidian Dagger = 6 damage, halved (Normal vs Rock) = 3.
Holly: 6HP Remaining.
You ram the Obsidian Dagger as firmly in as it can possibly go, and while it hits like a drill to the face to Holly, once again, her rocky mane absorbs most of the impact piercing damage. She snarls in anger, lunging at you with teeth fully exposed and strongly desiring revenge.
Holly rolls 35%, hit! 1 point of damage, -2 from Enigma Berry = 0 damage!
Lillian: 10HP Remaining.
Holly barely gets even a nibble off of her reckless attack, and for the little she gets, none of it connects after the effects of the berry flush it out. And she lands to recover from her attack, you take the opportunity to strike her in the back when she's not expecting to be attacked from there.
Lillian rolls 63%, hit! 2 points of damage, +2 from Obsidian Dagger = 4 damage, halved (Normal vs Rock) = 2.
Holly: 4HP Remaining.
While her rocky coat makes it difficult to get the strikes you really want to get in, a great deal of damage still gets its way through and she yelps out as she recoils from the blow.
"You..." Holly snarls. "I'm going to make you hate me if it's the last thing I do!"
Once again, she lets revenge-fueled rage get the better of her as she charges in and tries to make use of her claws instead. She makes a quick, brutal swipe for your face, trying hard to dig into it.
Holly rolls 77%, hit! 2 points of damage, -2 from Enigma Berry = 0 damage!
Lillian: 10HP Remaining.
Her claws manage to connect, but it only feels like a feather duster upon impact. Once again, the berry effect saves any damage from getting in. As a result, it hasn't slowed you down one bit.
"What... the... hell..." Holly snarls as she realizes she's not even putting a dent into you.
She tries to go on the defense as you sprint toward you and the wind sweeps through your fur. You then leap into the air and prepare to drive you dagger into her once again.
Lillian rolls 46%, hit! 1 point of damage, +2 from Obsidian Dagger = 3 damage, halved rounded-down (Normal vs Rock) = 1.
Holly: 3HP Remaining.
It doesn't do much, but it does add more to the injuries and now it looks like it's becoming too much for her. She tries to take advantage of your recovery time and lunges toward your back with claws ready to tear their way in.
Holly rolls 58%, hit! 3 points of damage, -2 from Enigma Berry = 1 damage!
Lillian: 9HP Remaining.
The claws tear in fiercely, but most of the heavy slashing gets resisted and it only results in a small ping of pain. You've had worse and you still feel ready to strike back. You try to catch Holly as she tries to prepare for another strike, aiming for an open spot in her chest.
Lillian rolls 95%, hit! 2 points of damage, +2 from Obsidian Dagger = 4 damage, halved (Normal vs Rock) = 2.
Holly: 1HP Remaining.
Holly, totally not expecting you to take advantage of that opportunity, howls in rage and anger, working completely off of adrenaline. At this point, she's out of control and it seems like only finishing her off is going to be all that ends this. She attacks wildly with her claws, losing all sense of reason.
Holly rolls 15%, miss!
Lillian: 9HP Remaining.
Her rage-fueled attack causes her to make an attack that's all too hasty and you manage to narrowly avoid it and slip away from the path of her claws. As her body passes by you, you strike her from behind, making your move to drive your dagger into her.
Lillian rolls 385, hit! 2 points of damage, +2 from Obsidian Dagger = 4 damage, halved (Normal vs Rock) = 2
Holly: 0HP Remaining.
And that last, final blow was all you needed to put her down...
LILLIAN WINS!
Holly collapses to the floor, much to the shock of her fellow bounty hunters. Weak, tired, and angry, she glares at you from the ground in total contempt, but there's nothing she can do about it. Whatever fight was left in her has been stabbed out of her.
"...Dammit!" she spits in anger, still too weak and unable to get up off the stone tiled floor. "Fine, you want that punk kid so badly?" she snarls at you before tossing you an old iron key with her mouth at you. "Go ahead and have him! I'm through with babysitting his sorry ass, so you'd actually be doing me a favor taking him away! I've got better bounties to go after anyway, so sucks to be you!"
You take the key and pay no attention to Holly's angry banter. You then head toward where they have felons in holding, and eventually you find Jasper the Mienfoo, looking down at the floor from his cot. You use Holly's key and unlock the cell door, and suddenly Jasper looks up at you, surprised.
"Who... who are you?" he asks.
You introduce yourself and that you're here to take him out of here and bring him back to Yssillee.
"Yssillee!?" he asks, suddenly exciting. "Yssillee sent you? Oh thank you! I have no idea why they did this to me, but please take me to her!"
You nod and the two of you head out to head to Yssillee's apartment at the Trinket Tower. While the hour is late, you figure Yssillee wouldn't mind to see her brother, safe and sound once again.
When you arrive at Yssilee's apartment, you happily knock on the door, and with tired eyes, Yssillee answers the door, wondering why anyone would be coming to her at this hour of the night. However, when she opens the door and sees you and Jasper safe and sound, she immediately lights up.
"Jasper!" she cheers happily. "You're okay! Oh my god, I was worried sick!"
"Oh, it's been one nightmare after another..." Jasper tells her, knowing it's a long story. "But thank goodness it's over! Lillian here helped me get out of there!"
Yssillee turns to you, sighs happily, and is thankful the tribulation is over.
"Thank you for everything," Yssillee tells you, putting her paw on her brother's back. "There's no way I would have been able to do what you did and I think they knew that. Listen, I want you to take these. I know you'll make better use of them than I can..."
$100 SP$, [M: Orange Gem], and [Enigma Berry] have been added to the Team Inventory.
QUEST COMPLETED: Fee or Free
As she says goodbye, you know Jasper will be much safer now with his older sister to protect him. And thanks to you, the nightmare is finally over and now the two of them can rest easy, reunited.
Lillian the Lopunny (M: Normal)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Lucky
Equipment: Obsidian Dagger, Enigma Berry (until Day 7 Day Cycle)
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