Quote Originally Posted by Truly View Post
I'll Escort Kaskin to 22, the mercenary guild, and blow his mind: following the same steps as before, I'll head him to the Fetid Tunnel and ask him to help look it over.
Change my stance to Flee.
(May edit later, for fluff, not substance.)
As you and Kaskin leave the Mercenary Guild, you realize that just as you cross the barren divide, one of the Abyss's agents is in pursuit. When you turn behind your back to see what it is, it's not the Pokémon you'd expect. Nonetheless, you can see the evil in the Bounsweet's eyes, and your only thought right now is to run. Run as fast as you can...

ABYSS HUNTER HOSTILE ATTACK!
For your battle audio pleasure


Truly, Small, Water. 8 HP, 40% dodge rate, 1d2 attack die. 44 Speed.
Xexa: Assassin of Gravemeld, Small, Grass type. 8 HP, 40% dodge rate, 1d2 die. 32 Speed.

Truly acts first, will be attempting to Flee.

Fight!

As Xexa starts her nefarious pursuit, you and Kaskin decide not to try and deal with this and escape as soon as possible. You try to make a sprint for it, attempting to use the mounds of dirt as cover to hide your escape.

Truly tries to run away... (Rolls 79%) ...but couldn't!

Xexa anticipates it and she cuts you off, blocking your escape as she tries to barrage you with a storm of razor-sharp leaves.

Xexa rolls 26%! Miss!
Truly: 8HP remaining.


You quickly turn around and try to run in the other direction just mere seconds before the hurricane of leaves slices through your previous position. The trenches and crags are ragged and nearly cause you to stumble, but you manages to make your way around them, hoping to clear enough distance between you and her to escape.

Truly tries to run away... (Rolls 90%) ...but couldn't!

You're not able to break away from her pursuit and what's even worse is the rocky terrain causes you to trip and waste precious time trying to recover. Mercilessly, Xexa jumps in for the strike, attempting to snare you with a grass knot attack.

Xexa rolls 7%! Miss!
Truly: 8HP remaining.


You manage to take cover behind a nearby rock, just as the attack strikes it and ingrains itself into the stone. You're not sure where Kaskin is at this point, but you're hoping he has escaped by now.

You try jumping into a nearby trench, hoping Xexa doesn't notice you doing it. You wait here for a moment, hoping she keeps going and never notices your hiding spot.

Truly tries to run away... (Rolls 89%) ...but couldn't!

However, you find out the hard way she immediately jumps into the trench with you, launching a energy ball right at you!

Xena rolls 25%! Miss!
Truly: 8HP remaining.


You quickly leap out of the way, just as the energy ball hits the backside of the trench and creates a cloud of dust. You immediately plunge into the resulting shrouding cloud, hoping to lost Xena's pursuit.

Truly tries to run away... (Rolls 69%) ...but couldn't!

Unfortunately for you, the dust doesn't stay in the air long enough for you to get enough distance, and Xena attempts to snipe you from behind with another Energy Ball.

Xena rolls 1% Miss!
Truly: 8HP remaining.


Her hasty attempt results in a wild miss, and she decides to close in on you. You decide to try another direction, and sprint as far ahead as you can.

Truly tries to run away... (Rolls 16%) ...and did!

Using another trench, you head down an almost maze-like winding path. You push forward quickly but silently, giving her no indication of which of the paths you've taken. In her attempt to pursue, Xena has no choice but to guess, and she takes the wrong one, chasing nothing for far too long as you head in the other direction, far from her pursuit.

Truly has successfully escaped from the battle.

Panting with your heart racing, you're relieved when you confirm there's no sign of her anywhere. Once you're certain you're safe, you make your way back toward Emissary base...

Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical | Abilities: Escort/Protect
Trait: Charming