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Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 5/12
Battle Stance: Flee
Perk: Technical | Abilities: Escort/Protect
Trait: Charming


EDIT EDIT EDIT: Let me crunch down on one of those Enigma Berries. I have no idea what I'm dealing with...

The Vessels of Banishment are brought and shown to us, now that each one is purified and we know what each one truly is. Offered to us to be wielded as weapons, we cautiously consider, then select our most suited implements.

Equip: Crusader Spear

It is an empowering moment. I am beyond hope for those citizens already reaped by the Stalkers, and the guilt of their deaths and damnation falls, in part, on me. It's heavy. But it was all in pursuit of this. Without us, without me, Yaru would have been doomed. I must remind myself that, no matter what could have been, we are making a difference... This world was already lost when we arrived. The Emissaries are here only to do what they can to try to Salvage... Salvage Keep.

Battle Stance: Fight

With the Crusader Spear in claw, I leave the Emissary Quarters with the others. Walking in a group, I, Lillian, Dracobolt, and Old Lace meet Bixas the Pinsir, and with Lillian at the point, beg him to teach us to Rescue.

Learn: Rescue/Escape

Old Lace observes the lesson, lending beginner's expertise and gearing up for the missions ahead, and Lillian supplements with how it feels to be on the other side - her own experience as an amateur Escapee. And then we go our separate ways. The Sheriff and Battle-Bunny begin tracking Anxia to Payload's lair, and I pull Dracobolt aside. "You and I," I tell him before he has time to scurry away, "are going to save Brass."

Rescue: Brass the Braixen

Dracobolt has been flighty and excitable. He's been frivolous and impatient. Even now, he seems to have somehow found time to broker a deal with a wandering mercenary to come along on this mission. It's unnecessary, but I can't fault him for trying so hard. I only hope he got a good deal - no need to brief somebody for a one-time thing.

Despite Dracobolt's general demeanor, I feel confident about the Rescue. We both wield Banishing Vessels. We both are fresh on our skills. We know that Brass was attacked and bested by a Water Type, like me, and while that limits my effectiveness should we meet the same Disciple of Repose, it nearly un-limits Draco's.

We both have our own way of tracking through water: the Pikachu can conduct energy through it, and I sense the life-stuff innately, as though this body was born to rely on it.

"Make sure you pay attention to the direction we're going," I tell my companion. "I want to be able to come back here later and search for clues."
Truly has avoided the followers of the Abyss...

Grabbing the Crusader Spear with your claw and an Enigma Berry, you head out into the night. On the way there, you follow the dark path, munching on your Enigma Berry as the night sky hangs overhead. It seems to come sooner these days and the stars don't shine quite as bright as they used to...

When you find your way to Bixas, you join up with Lillian, following along as Bixas gives you a quick overview of the process of running a search and rescue, and not to fall into the same traps and hazards that the victim might have fallen into. The other part is understanding the psychology behind it and thinking like a kidnapper so you know what to watch out for.

Tracking and keeping an eye out for signs and disturbances is not only helpful when it comes to making sure you find them, but for also having situational awareness. You feel a lot of this information isn't something you would have picked up accidentally, and learning about all these tracking concepts has definitely opened your mind to new potentials.

Truly has learned Rescue/Escape!

At this point, you head out to track down Brass while Lillian heads out to find what became of Madder.

Weapon in your claw, you feel you're ready to take on whatever horrors the Abyss might have in store...

Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 5/12
Battle Stance: Fight
Perk: Technical | Abilities: Escort/Protect, Rescue/Escape
Trait: Charming
Equipment: [E: Crusader Spear] (2d8+2 holy damage), Enigma Berry (until Day 9 Night Cycle)