Quote Originally Posted by Lychee View Post
Lillian the Lopunny is a chatty gal, so she is also going to have a talk to a few townsfolk.

If her diplomacy can be used once per round, it would be lovely to use it on Frinottie the Girafarig~
If its only once per game, then she wont use it yet.
Also, she will have a nice chat with Cliff the furfrou about what's been going on in town lately. Gossip is good! It's a lil gossip group about anything social or spooky happening. Ooo!
Interview Rapport: POSITIVE
+1 Shared type

Frinottie the girafarig is engaged with a customer at the Invincible Drifter, a specialty store in the bazaar. As you walk in, you note the many colourful, shiny, strange items and objects in display cabinets and set on tables. Trinkets, orbs, gems, equipment, and other bits and pieces are present here, among goods of other kinds. Your eye is almost caught by a particularly interesting object before you hear a voice chime.

"Welcome to the Invincible Drifter!" Frinottie trots over to you, then settles into a sensible walk. She offers you a genuine smile as the side bag strapped across her neck dangles by her front leg. "What can I get for you?"

You introduce yourself to the dual-type and begin to explain to her your mission in just enough detail so that she understands the importance of your work here, but not enough for a potential Stalker to catch on. You make good conversation, bringing up talk of her business, which Frinottie seems to very much enjoy speaking about. She asks questions in turn, and you gather that most of her enquiries are vague enough that they are probably just a citizen's interest. You skillfully guide the chat into useful territory, and you can clearly see that the girafarig is keen to help you in any way she can.

Frinottie the Girafarig is now COMPLIANT.

"It sounds like your work is of utmost importance," she says. She then seems to think of something and rushes past you, the tiny head on her tail biting your wrist fluff and dragging you along for a few steps. She stops at the cabinet you passed when you entered, and points to it with her snout. "That there is some kind of ancient medallion," she tells you, awe in her eyes. "It came into my possession not too long ago when a travelling merchant came through. I snatched it up before he knew what was happening, and it's been in this cabinet since. For some reason, nobody has shown any interest in it, but...it's mesmerising." She stares at it for a few seconds, then turns back to you. "I was selling it for two-hundred, but...well, you're just really cool, and for some reason, I really want to help you. So...how about this. If you come back to me with $50 SP$, I'll sell it to you. I-I would give it to you for free, but...it cost me that much to buy it, and, well, splinters aren't too easy to come across when you're a specialty retailer!" She tries to get out a little laugh, but it just ends up being awkward.

She walks past you and back to the till, where she begins rummaging through the shelves behind the counter. After about half a minute, she gives up and sighs.

"I don't think I can provide you with anything else useful, but... You want to get rid of the Stalkers, right? Well..." She rounds the counter and comes in close. Her voice is barely a whisper as she says, "I think Orin might be one of them." She winces, trying to gauge your response. She looks around to double-check that nobody is listening in, then whispers again. "He's a grouchy old 'mon who hates this town. He's jealous of the fact that Shilamora gets more attention than he does, because she's the face of Salvage Keep, while he's a washed up old coot. You didn't hear it from me, but...he's suspicious. I'm not the only one who thinks so."

Just as she pulls away, you hear a customer enter through the door, drawing Frinottie's attention up. She greets the customer, then wishes you luck for your further endeavours. She watches you leave the shop.


Lillian the Lopunny (M: Normal)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy



Interview Rapport: POSITIVE
+1 Shared type

You find Cliff the furfrou among the guild sector. Asking around leads you eventually to the small section of the Misc. Guild area, specifically the Barking Brigade. There is one small building dedicated to each guild in this section, and as you come into the Barking Brigade hall, you can see why: there are not many pokémon here.

Cliff is conversing with a herdier, who you gather is probably from another part of the valley, but he pauses upon your entrance. He appears almost confused about why you have entered, but he politely excuses himself from his conversation anyway and heads towards you.

"Yes, hello?" he asks. "If you're here to ask if you can join, I'm terribly sorry to inform you, but we only accept those who can procure a specific vocal burst. Usually snappy in feel and loud in volume."

Before he can go further into the spiel he seemed so well prepared to give, you stop him and explain that you are here to question him about anything peculiar that he might have experienced or seen lately.

The furfrou seems horridly embarrassed and backs up a few paces. "Oh, dear, I beg your pardon, my good lopunny. How rude of me to assume your intention, and without giving you a chance to respond! By the gods, I am such a fool sometimes." He lets out a small, gruff bark which you can only imagine is his definition of self-scolding. "Allow me to make it up to you; I shall tell you everything odd I have been party to lately."

Cliff begins to explain to you the politics of each guild, and how many of them clash with one another. He seems genuinely frustrated as he mentions how Fliscinco often uses the Barking Brigade as the subject of his amusement, and how Typhen is much too serious. He informs you that the only pokémon he can have a decent conversation with is Shrulop, whose tales can sometimes be lengthy, but appears to always have time for Cliff.

"Oh, and something very peculiar is happening at the Mercenary Guild. I can feel it every time I walk past their grounds! I occasionally see strange things happening there at night." He jumps suddenly, startling you as well, as something seems to come to his mind. "Shrulop and I were talking yesterday, and it seems as if his guild has been completely overtaken by hideous darkness. It's simply unbecoming of those lovely travellers. I would very highly recommend not setting paw there at all. My word, it is just abhorrent."

"Anyway, I must be getting back to my schedule. Bark practice is on soon, and I must be prepared. It was nice to meet you."

You watch as Cliff returns to his previous station, and figure it's probably time for you to leave as well.


Lillian the Lopunny (M: Normal)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy