Quote Originally Posted by Lychee View Post

Oh, I know its terribly rude of me to go around visiting other pokemon in the evening, but I'm a perky and diplomatic girl! Im sure that my natural charm will make things ok.
I'm definitely not terrified of moving around outdoors at night time.
Nope! Not scared at all!

On that note, I'm off to use my diplomacy on the Rhydon that Shilamora has told us to speak to about fixing the statue.
I'd love to know about the blacksmiths shop! About where their goods come from, or if things are mined or recycled! Have there been any pokemon stocking up on hundreds of sharp knives? What about scalpels? Do you Smith jewelry?

Im just so curious to have a chat...And huddle by a nice roaring furnace with a big strong pokemon by my side.
Please? Please let me stay inside with you??
Interview Rapport: NEUTRAL

Figuring it would be good to interview the rhydon mentioned by Salvage Keep's mayor, you head over to Disaster Defence. You look around, but realise that the shop is shut and practically nobody is in the bazaar at this time of night. After checking your map, you figure you should probably check the rhydon's house, as that's probably the most likely place to find your interview candidate. After navigating there, you see lights emanating from inside and knock on the door. You hear nothing for a time until a crash reaches your ears, followed by loud cursing. You realise that there's a workshop attached to the back of the house, and head there, follow the sounds.

You see the hulking form of a rhydon in a black apron standing on the workshop's veranda, muttering as large claws drag across the sheets of metal piled up on a bench. You make yourself known with a tiny throat-clear, and the rock and ground-type looks up at you, expression quietly surprised. It quickly melts into one of curiosity, then muted excitement.

You introduce yourself, mentioning that you have heard of the great blacksmith of Salvage Keep and wish to have a chat about what kind of work is done at the smithy. You briefly mention the frame of the mission, ensuring not to go too in-depth, but making the importance of you and your companions very clear. The whole time, you see the rhydon's face stuck in amazement, completely engrossed by your tale. One heavy foot after another, the blacksmith drops down the two stone steps leading to the veranda and clasps two massive, cold paws over one of yours.

She gives you a toothy grin. "Well it is a pleasure to meet you."

Kannari the Rhydon is now COMPLIANT.

"So! What brings ya here? Aside from, ya know, the obvious interest in me work?" the rock type asks, her voice deep but jolly.

"I'm just so curious to have a chat... And huddle by a nice, roaring furnace with a big, strong pokémon by my side," you say, looking wistfully into the distance. Then you look back. "Please? Please let me stay inside with you"

Kannari continues to look at you, her face a mixture of amusement, flattery, and a bit of a question. She can't tell if you're flirting or just very friendly. "Well, crikey, if there's one thing I'm good at - besides crankin' out ripper equipment - it's havin' a gab!" she chuckles, giving you a hearty slap on the back that was perhaps just a little too forceful. She lumbers back up the steps then swipes a big arm towards her, inviting you in. "Though I'm afraid you're out o' luck on the other front--me forge is at the shop. This is me personal workspace, but it's still full o' mighty cool stuff! Don't be shy! Take a gander!" She swings open the main door, opening up her workshop to you.

Immediately the smell of metallic residue hits your nose as you step onto a chilled concrete floor. There are workbenches everywhere, complete with hand-operated machinery and a vast array of tools and materials. You can see various suits of armour, most incomplete, along with weapons, sheilds, and other equipment. You try to keep an eye out for anything that might indicate that Kannari is also a practiced stonemason, but don't manage to get far before she suddenly appears beside you, her loud voice catching you off-guard.

"Yep, I live and breathe this stuff. Check out that mace on this second workbench--isn't she a beauty? Got the technique down after a boldore showed me his secret. Deadset nearly smashed 'is leg off when he gave me the demo!" Kannari bellows with laughter as she picks it up and holds the head with one massive palm while the other holds the hilt. She widens her eyes and gives a tiny nod, extending her arms. "Go on! Give 'er a whirl!"

You politely decline, a little scared that the weight of the weapon might pull your arms from their sockets.

"Look, prob'ly for the best. But hey! If you're interesting in learning the ropes of the smithing, by the socks on a cobalion, I'd be happy to show ya. Best damn smith in all the Valley," she assures you, and you're inclined to believe her.

Kannari the Rhydon is been identified as a Skill Teacher for: Forge.

SKILL UNLOCKED: FORGE!
Spoiler:
FORGE (ANY CYCLE) - 1 Action
Using this skill, you can use materials to create items or equipment. When you come across certain types of materials, you will be able to bring them to a forge and spend some time crafting special items for yourself, your teammates, or even NPCs. Blueprints for weapons, armour and accessories will become available to you throughout the course of the game through different means.

You can forge 1 piece of equipment (E:) per Forge action. If you have materials that can be crafted into other materials, you can do this in addition to forging equipment. For instance, if you have x2 [Red Gem Dust], you can craft that into 1 [Red Gem] as part of the Forge action, as well as 1 piece of equipment.

How to use:
Once you know what you want to forge, simply write "I would like to craft x1 [Padded Strips], x2 [Iron Ore], and forge one [Iron Dagger]."


After affirming that this is a skill you or your companions may learn, you ask her more questions about how to gather materials and where they're sourced. Kannari tells you that she buys most of them from merchants who come through the Valley. "You guys talked to Sebbit at all? He's a strange little bloke, but he'll help ya learn how to Scavenge. Very useful, very satisfying. You head down into those ruins on the border with the mountains and scour their insides till the miltank come home. You can find some ripper stuff down there. Anyone can do it! Just gotta listen to the call of adventure," she chuckles in a deep rumble. "You look like you got some spirit in ya, Lillie. Give it a go if it tickles ya fancy."

Lastly, you ask her about the mission that Shilamora entrusted you with. Kannari sighs, then gives a nod, explaining that stone isn't her favourite material to work with, but she'll accept the work anyway.

"Shila's a busy pokémon, so if you wanna drop by here tomorrow, or come by the shop instead, I'll have collected the reward for ya. Unless you wanna go to her directly. Up to you and your companions."

MISSION COMPLETE: Demolition Diplomacy!
Reward: Visit Shilamora or Kannari; or visit any part of Salvage Keep, or Kannari's associated locations to get your reward.


"Much as I'm enjoying this chat, I promised Aluxi I'd drink 'er out of 'er own tavern, and I don't wanna leave the competition waiting." She leans in, adding, "I mean, I say competition, but that's really just to make her think she stands a chance." She rights herself, bellows, then crashes her arm into your side again in good spirits. You chuckle lightly, somewhat insincere as you cradle your arm and shuffle a step away. "Anyway. Better get on with it."

She removes her dirty apron and tosses it over the nearest bench, oblivious as it slides off and crumples on the floor. You leave the workshop first and Kannari locks it behind you. She then turns to you, holding out her arm in a handshake offering. You hesitantly take it, but her grip is surprisingly appropriate and doesn't even break a bone.

"Nice to meet you, mate. Come see me if you ever want some fair dinkum equipment, or stop by my shop sometime!" She gives you a farewell signal as she heads off in the direction of the Swollen Blister Tavern while you set off back to the clubhouse.


Lillian the Lopunny (M: Normal)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy