Quote Originally Posted by Truly View Post
IF it takes an action, I'll (learn how and) play jailor to Orin.

If it doesn't, I'll go ahead and Strap Down Orin either way.

I wait until the other Emissaries are out of the room - I urge them to leave us alone, while I tie the vivillion down.
"I'm all about vengeance. Or justice, but that's... I've got my eye on a couple 'innocent villagers,'" I make little air-quotes with my pincers, "my point is, whether you live or die, I intend to leave Salvage Keep better than when I arrived."

I try to give him a meaningful look, indicating I'm not talking about public works.

Then I'm headed to search Yellowback Lake. [edit: I messed it up and confused this with the Murky Pond. Please send me to Murky Pond -- otherwise, please disregard the stuff about the statue.]

Barring any danger, I'm going to try to topple Shila's statue. I know that's probably a long shot and it's pretty petty. But I think it'll mean something to Orin down the road. Call it a show of good faith.

EDIT:
I personally don't have an issue letting him in (worst case we move HQ) but the others do. If we can both move him to a different location and keep him restrained there, I'll do that (maybe we need someone to Escort/Protect?)

My preferred destination is #54b Clutch of Decaying Houses: Collapsed House.

If we can only restrain him in our base, I'm willing to chance it.
You confront the Vivillion, giving him a cold, hard glare while he shrugs and looks away.

"I'm all about vengeance," you warn him coldly. "Or justice, but that's... I've got my eye on a couple 'innocent villagers.' My point is, whether you live or die, I intend to leave Salvage Keep better than when I arrived."

"That's great, kiddo," Orin replies. "Oh, I'm not being sarcastic, I actually hope you're right about that, but only time will tell. And so far it's been only getting worse by the minute."

You then move in closer and attempt to restrain the butterfly. You start with using your pincers to wrap leather belt buckles around him and he just sighs and stops you midway.

"No, no," he tells you, shaking his head. "Come on, not like that. Bind the appendages first, then the torso. And wrap them tight. Even if it hurts. This isn't a spa treatment, you want to keep them bound down fast and hard, not act like you're wrapping them as a birthday present. Here, let me show you."

He starts by covering the basics with you and slowly moves into more advanced material. As you soon realize, it's true, Orin's methods and the process of restraining Pokémon down is definitely not a friendly kind of treatment and you figure no Pokémon would ever appreciate having this done to them.

SKILL UNLOCKED: RESTRAIN!
Note that this skill can only be used on Orin for now until a Holding Cell has been constructed.
Spoiler:
RESTRAIN: - 1 Action
Restrain can be used by any and all Emissaries to imprison any NPC. Now that the required structures have been built, any Emissary can Restrain an NPC by using one action. However, only one NPC can be restrained at a time due to the limited space and resources you have to help you contain them. If a Stalker is restrained at night and the RNG selects that Stalker to make a kill for the night, the Stalker will be unable to make a kill. Any NPC restrained this way has a permanent -1 rapport consequence to all future rapport checks, which can only be restored with <Diplomacy>. If the NPC was already in a Compliant state, they can last two cycles (one day and one night) before the Compliant state vanishes and the -1 rapport consequence kicks in. After being released from Restrain, the NPC with a -1 rapport score can be put into the Compliant state with Diplomacy regardless of whether or not they were previously.

How to use:
Just say, "I would like to Restrain 36. Napkin the Meowstic."


"Remember, you might end up having to do this to a Stalker," Orin reminds you. "Well, another Stalker other than me. Let me tell you, they don't mess around and play nice. So if you really want to make sure they can't break out and go off killing again, do it right. The first time."

He then proceeds to show you some of the more advanced techniques, and you quickly learn that this rough and intimidating practice needs to be done with care, as you're quite sure giving this kind of treatment to an innocent Pokémon isn't going to win you any cool points with them. However, if in fact a Stalker is buckled down and kept contained, you definitely think it would be effective at keeping them under control no matter what kind of dark influence is coursing through their minds, driving them to attempt an escape and feed their hellish desire to kill.

"Guess what, graduate?" Orin tells you. "Despite everything I've taught you, this probably still isn't going to be enough. No, you're going to need an extra layer of security despite what you think. You're going to need a Holding Cell as well. Don't think of it as overkill. There's no such thing as that when it comes to dealing with... us. You've either got to prepare well and do it right or it's just not going to happen."

He then proceeds to use a torn piece of paper and a pencil to draw up a rudimentary holding cell design, using sketches with measurements and what kinds of components to use. You figure if he helped to found Salvage Keep, he likely knows his stuff when it comes to putting up structures. Once it's completed, he rolls up the paper and hands it over to you.

[Blueprints: Holding Cell] was handed over!

"Putting that together should take about five iron ingots," Orin informs you. "I'll at least try to cooperate, so you don't need that for me, but for anyone else you want to hope to use this on, you'd better use that. And don't skimp out on materials, either. It's supposed to be a jail, not an outhouse."

You mention that you intend to keep him secured at the collapsed house, as you don't trust him within the walls of the Emissary base. He shrugs and sighs.

"If it'll make you feel better, fine," he replies, not at all enthusiastic about this proposition. "For real though, when you build these cells, for all intents and purposes, keep them outside or in a tight and vacant spot inside. It's not like you need to put them in an area that requires you to give them the grand tour of the whole base if that's what you're concerned about."

After dragging the butterfly all the way to the collapsed house, he willingly lets you bind him up and keep him restrained.

#4 Orin the Vivillon has been Restrained until Day 5: Day

Once you finish, he actually grins a bit.

"Good, you remembered what I told you," he smirks from the confines of his bindings. "Nice to see practice still makes perfect."

For now, you watch over him, making sure he doesn't have the chance to perform anything grizzly while you keep your gaze locked on him. It seems strange and unsettling to think you may bear witness to Epsilon trying to drive his body to murder, but there's only a chance of that. Regardless, you still feel what must be done has been put into action here.

Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical
Trait: Charming