Quote Originally Posted by Morzone View Post
There's a lot to do, but my training tells me not to remain too focused with what is right in front of me. I will trust my fellows to deal with the current situation. Meanwhile I shall take a trip to the Delta Den and apply my steel type capabilities to search the strangely hidden side-bag we found there previously. It seems to have been forgotten with everything else going on.
After making sure Delta is not around, you decide to head into the Flareon's house. Not much has changed since Mistee last came through here. The house seems darkened from the lack of sunlight bearing through the curtains around the windows. In the meantime, you also find the rooms to feel stripped of color and character as a musty smell wafts around you.

Most of Delta's belongings exist only out of necessity and even then, makeshift objects and improvised means of living are abundant here.

You find the large, concealed container that Mistee had reported earlier. The lock is quite firm and doesn't look like an easy thing to pick. Only an experienced professional with the right tools could do it. You, however, know of a way to use your steel typing abilities to force the lock. Using your metal claw, you reach into the lock's mechanisms and give it a good, calculated impact of force to deftly disengage the lock. You manage to remove it carefully, successfully avoiding to leave any kind of evidence it was tampered with.

{Hidden Side-Bag: <Security> / +Steel-type+}

You then open the container, and you immediately find out why this bag was kept shut.

As you sift around through the contents, you find it filled with opioids, narcotics, and that suspicious maroon-colored powdery substance you identify as sway. Small bags of other drugs are abound, but you have no interest in any of those and don't even want to imagine what they do.

You do, however, find a sterile, unused needle among the piles of suspicious narcotics. You decide to take it with you, knowing it's unlikely anyone will notice it's disappearance. Meanwhile, you have a feeling there may be a use for it somewhere...

[Unused Needle] was added to the Team Inventory.

The rest of it you decide to leave behind, knowing you really don't even want to meddle with whatever those things might do to your mind and body. You activate the lock once again and put it back where you found it. You test it to make sure it works again, and once you confirm it does, you prepare to head out the way you came. You're not sure what to make of what you've just found and what Delta might be hiding, but you know it wouldn't be wise to ask.

Once you make it back outside, you take a breath of fresh air realized no one noticed your presence here. You then head back to base and prepare to place the needle among the collected belongings.

However, upon placing it in the cabinet, something catches your eye that was given by Kaskin earlier. You find the [Vial of Painkiller], which you remember was prescribed for Delta. But after what you saw, something doesn't quite make sense.

You decide to put the needle to use and take a small sample of the Painkiller fluid.

[Unused Needle] has become the [Painkiller Needle].

As for the vial of painkiller, the pinprick in the cap is minor enough to the point where no one would notice it, and despite you filling the needle, enough of the medication remains to dissuade any notion that it was ever tampered with. You place both items back into the cabinet, and then prepare for tonight.

Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 10/10 | Sanity: 6/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Resourceful