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  1. #1
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Morzone View Post
    Alright, let's do this thing then. No good sitting around when a lead is ready to be opened. I'll take the Medallion of the Grotesque, Medallion of the Pathological, and the Medallion of the Baleful to the drowned marketplace square using the aqua gear. There's a chest that needs opening.
    After grabbing your Aqua Gear, you decide to take these three grim medallions to the Gem-Encrusted Chest, where the Drowned Marketplace Square is. Your idea of using a cloth bag and cloth towels to pick up and carry the medallions actually seems to work. Their ill effects don't seem to be able to influence you.

    Diving down into the depths, you see sights that most non-water Pokémon would never get the chance to see. Most of the booths and marketplace stalls are closed and empty for the night, and even so, you find it tricky to see so deep down and where there is very little light. Nonetheless, even though this area has been underwater for quite some time, you find it isn't filthy or overgrown with seaweed and other underwater vegetation.

    After searching in the dark, you find the Gem-Encrusted Chest. As you recalled from Truly's report, the gems can't be removed, so you don't bother trying. You feel around for the medallion slots, and when you find them, you carefully use your towel to grab each medallion, avoiding physical contact with them. After hearing what these things do to Pokémon to make them become violently deranged, you'd rather not test your wits and sanity against them.

    First, you lock in the Medallion of the Grotesque. It fits into place perfectly with a distinct click. Next, you insert the Medallion of the Pathological. It too, clicks into place with a firm click. Lastly, you take the Medallion of the Baleful, but despite your efforts of trying to use a towel to guard yourself against it, something happens when it locks into place.

    A sudden S̡҉̸̬̻̲̺̱̖̕͝h̥̹̪͈̰̫̳̭̹͔̥̬̙̜̀͡Á̡̛̠̲̦̲̫͈͔̳̣̜̦̳̪̪͎͠ͅ Ḑ̴͢͏̭̩͎̖͇͓̙ͅǫ̶͚̰͓̥̥͖̟̹͈̯̼̣̙̳̫́͘W̛͈̰̲͔̬̬͚͔͈͓̠̲̜̹͟ ͓̹̥ ̨̧͕͙͕͎͍͙̺̟̟̙͔̩̟͖̩̻͕̞̩I̷͟͏̬̲̯̲͓̱͓̜̠̺͙̟͝n҉̵̧̠͍͚͚̝̤̙͝ ͎̥͚̬͚̱̱̝͕F̸͖̻̜̤͍͕̱̙̤̼̤͈̬̤̟͈̻̲̙͜é̸̥̝͙̗̰͓̞̗̟̹̲̜̕̕͝ͅ ͖̖̖̳s̛̪̤̫̝̰̟̦͖͢͡T̷̖̻̝̣̝̞́͟͝a̴͢͞҉͍͔͙̰̦̲̬̝̝͘ţ̴̧̻͉͘͜ ͓͉͍͚̙ì̸̴̥̻̠̜̝̺̰͖̱͙̥͢͜o̸̢͕̗͉̬͈͕̣͘͟͡N̢̠͖͇̥͈͈̼̺͞ surges from the medallion and ĺ̘̼͎̪͙̱̗̜̀̀͞ụ̜͕̳͚̯͙̮͖̱͕͡͞ņ̸̛͕͔͓̻̩̥͜͠ͅg̢̬̬̗̼̣͓͝e ̵͉̺͇̥̼̪̞̤̪̖̦̦̘͙̻̖̯̀ͅs̵̺̞̤̤͍̜̩̲̖͕͍̘̤̖̘̜͕͟͢ into your spirit, suddenly flushing you with d̒͐ͧ͆ṛ͞e͔̾́a͉͙̦̘͎͟d̸̼̩̳͚ͣ̎ͯ̊ͩ ̱̼̹̠͓͊̔̃͌a̶̯̦̙n͕͖̱̾ͩͩ̾d̺̜̳͛̂̓͛͡ ̣̻̱͕̰̻͔͑ͭc̿̄̊̽ͯ͑͋͏̫̤̺̞ͅȏ̹͙̘̮̳͕̟ͫ̑̋̇͒ͭr͈r̫ͭ̿ͧ̏ͬͫͥ͠ ̗ṷ͇͈̫̥ͅp̥̹͓͓ͤ̐̏́t̞̙̫̦̠̹ͬ̀ͩ͘i̹͓ͣ̄͌͂̂̿̉͠o̓̉ͮ̾͑̓ͧn͐̒ ͓̮͍͐̾̑ͮ͘. But under the water... screams don't work the same way. All you can do is bulge your eyes in shock and h̪͚̲̫ͭo͈̫̝̙̯̯̬͠r̰̗̝ͣͤͭr̯̭̠̦͍̙̉ͫͯ̽̐̇o̤̠̙̘̟̮ͦ̈́r̻͐ ̝ as the shadows and wraiths nestle into your spirit.

    Adrian Aylian the Lucario suffers 2 points of Purity damage.

    [Medallion of the Grotesque], [Medallion of the Pathological], and [%Medallion of the Baleful% 2P DMG] have been removed from the Team Inventory.

    The Gem-Encrusted Chest, with its locks disengaged, now lies before you. Once you recover from the suddenly mesmerizing effect, you grasp the lid, and lift it open, expecting the worst to come out of the chest.

    But instead, there's only dead silence with nothing but the pressure of the ocean around you. You look inside the chest itself to behold what looks like a bootleg key, or at least a piece of it anyway. The odd thing is it doesn't even radiate with evil, which makes you even more suspicious. Regardless, you take it with you, wondering where the other half could be, and ultimately what this could possibly be for considering what lengths were performed to protect it.

    [Bootleg Key Half 2/2] was added to the Team Inventory.

    You then swim upward to try to reach the surface and head back to base before the night is over. Once you arrive on the shore, you feel relieved to be able to breathe normally again and see more clearly now.

    Adrian Aylian the Lucario (M: Fighting/Steel)
    Health: 10/10 | Sanity: 7/8 | Purity: 8/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Resourceful

  2. #2
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Shruikan View Post
    Urgh, again my soul has been tainted by that infernal darkness. Even my own powers can barely keep up with the damage they inflict on us...

    [Use Medicine to heal Yris for 5 Purity, and Mistee for 3 Sanity]
    Focusing on yourself, you close your eyes and surround yourself with a holy, purifying light that drives away the darkness hooked into your spirit. The shadows and nefarious tendrils of shade and darkness are forced away, purged and suffocated as the light drowns them.

    Yris the Ultra Necrozma (L: Psychic/Dragon)
    Health: 12/12| Sanity: 8/8 | Purity: 7/8
    Battle Stance: Fight
    Perk: Medicine | Abilities: Rescue/Escape
    Trait: Resourceful

    You find your soul significantly more refreshed and cleansed.

    You then approach Mistee and focus your powers on his mind. Memories of darkness and the horrors of the slaughterhouse are still there. You drive the horrors and the anguish out, knowing that while Mistee cannot forget these things once they have been seen, the agonizing damage they have done seems distant. Like an old memory that no longer feels as intimidating as it once was.

    Mistee the Bulbasaur (M: Grass/Poison)
    Health: 10/10 | Sanity: 7/8 | Purity: 10/10
    Battle Stance: Flee
    Perk: Technical
    Trait: Charming

    You then retire for the night, feeling relieved, but exhausted. When tomorrow comes, you'll be ready once again.

  3. #3
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Noblejanobii View Post
    After deliberating with some folks, Madder and I decided we are going to investigate 50. Kannari the Rhydon next.

    I hope we get to witness a murder! Mwhahaha!

    You are far too eager for this.
    While you appreciate Kannari lending her services and teaching of Forging, you're still not satisfied and want to know more about her. In fact, you want to know EVERYTHING about her. Undecided if she's truly trustworthy or if in fact she could be the enemy, you decide to make her the target of your meticulous investigation.

    You do what you do best. Slip into the shadows and become one with them, watching both from afar and from a distance.

    Madder's Investigation on 50. Kannari the Rhydon has begun and will conclude at the end of the Day 6: Day Cycle

    Now, all you need is time...

    Madder the Mimikyu (S: Ghost/Fairy)
    Health: 8/8 | Sanity: 8/8 | Purity: 12/12
    Battle Stance: Fight
    Perk: Seinaru | Abilities: Investigate
    Trait: Stealthy

  4. #4
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Truly View Post
    In the end, we couldn't get enough Emissaries coordinated!
    I guess I'll just Restrain Orin again... what a waste of resources.

    IF somebody else comes to take over, THEN


    I will instead have a Lesson Interview with Eclipse the Houndour, to teach me how to Escort/Protect. Upon learning the skill, and in order to practice, I will Protect Marisha the Flaaffy.
    You seek out Eclipse, and you find him at the Valley Wellness Centre during one of his breaks. Activity at the centre seems quiet tonight, and just your luck, it seems Eclipse is bored. You take the opportunity to introduce yourself and express your interest in learning the ways of Escorting and Protecting.

    "Sounds good to me," he smirks, relieved that his cure for boredom came along.

    He starts you off with the basics, going into how to get a Pokémon to cooperate and understand your intentions. A lot of it comes down to building trust and assurance. For the Escort component of the teaching, having the Pokémon you need aid from understand what you intend to do with them and how you can't do it alone makes up a great portion of it. You learn that Eclipse has been using this influence for a while, but now that the threat of the Stalkers is weighing down on the civilians here, having them understand that their efforts will lead to lives saved makes it that much easier to accomplish this task.

    For the Protect portion of the teaching, Eclipse clues you in that this is quite frankly the easier part of the training and that very few Pokémon would turn down free bodyguard service. But he tells you want to do about Pokémon that are nitpicky about privacy. The more challenging part is the vigilance that is needed to keep that Pokémon safe. When you tell Eclipse this is going to be for protecting Pokémon from Stalkers, he can't even imagine what that would entail if a Pokémon were to be attacked like that, but a lot of it comes down to situational and environmental awareness. To be aware of not just unusual sights, but unusual sounds, smells, and feelings.

    Truly the Clauncher has learned Escort/Protect!

    "Always happy to help," Eclipse grins. "You sound like you got this down packed, so now's your shot to put what I've told you to good use."

    You nod in agreement, heading back out to Salvage Keep to track down Marisha. After some research, you discover her address is in the Rusty Shine Units, unit 16 to be exact. With the middle of the night swiftly approaching, you know you don't have too much time and a Stalker attack could be very imminent.

    When you arrive at her rickety apartment door, you knock on it with your pincer, and after a few moments, the door opens and the pink fluffy sheep stands before you in the doorway, blinking twice and looking at you curiously.

    "Uh, hey there," she greets you awkwardly as her head tilts to the side, not sure why you've come. "You uh, need something?"

    You tell her that it's been recently observed that Stalkers have been striking innocent Pokémon at night, and you want to keep her safe, suspecting she may be a possible target tonight. She looks at you a bit surprised, but shrugs and decided to go along with it.

    "For free, no less?" she asks, quite surprised at the proposition. "Well, okay. I mean, I'm just going to be sleeping tonight, but hey, make yourself at home. Well, provided you don't make a mess, right? Yeah, okay."

    She then shrugs and then goes back to bed while you enter her apartment and close the door behind you. You see she's actually done a fairly decent job keeping her apartment in working order, though you have the feeling her skills at repair had a part in that.

    Nonetheless, you pull up a wooden chair and as Marisha sleeps soundly, you keep a watchful eye and observe carefully in the shadows. Your concentration is on the old door and the single window at all times, and with you vigilant, nothing is going to come in without you knowing about it and intercepting the threat immediately.

    24. Marisha the Flaaffy will be Protected from all threats for the Day 5: Night Cycle.

    Truly the Clauncher (S: Water)
    Health: 8/8| Sanity: 8/8 | Purity: 12/12
    Battle Stance: Flee
    Perk: Technical | Abilities: Escort/Protect
    Trait: Charming

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