Quote Originally Posted by Scytherwolf View Post


I think I'll search (40) Vehicle Yard (Abandoned).
Steeling yourself before you head out in the early morning, you begin thinking about the location you think would be best to start investigating. The abandoned vehicle yard pops into your mind, and you set your sights there, figuring it would be a good place to scope out.

You flit close to top speed towards the vehicle yard, arriving in almost no time at all. The first thing you notice is that this place, true to its written status on the map you are going off, looks abandoned. There are upturned chassis leaning against other twisted metal, some piled up several metres high. Every scrap of metal you can see is rusted or corroded in some way, and you gather that these have been here for a long time. Weeds sprinkle the ground, reaching up the sides of decrepit vehicle shells, a semblance of nature reclaiming what once it lost.

You zip through the rows of scrap and debris, rising over particularly high mounds and inspecting what may lay within. Nothing particularly interesting catches your eye, so you head closer to the outskirts of the plot, where you find the makeshift workshop where Neo, your fallen comrade, found Marisha upon the Emissaries' initial arrival. You hover low to the ground, barely noticing the dust clear beneath the rapid beat of your wings, and head under the shelter which looks like it was thrown together in haste, then tweaked and upgraded to form a suitable workspace. You begin rummaging through some of the storage, most of it full with tools, but some containing other items and objects too. Amid the collection, you find various tools, as well as secateurs, a watering can, fertiliser, weed killer, and a few different board games. You also find a number of trinkets and small mechanical devices, such as a compass.

Eventually you come to a safe which rested behind a sheet of corrugated iron. You begin inspecting it, noticing that it looks somewhat broken. You frown a little, clicking your mandibles in thought as you consider the best way to proceed. You put your technical knowledge to use and begin tinkering with the safe, using some of the materials and tools around you to work on it. At one stage you hear a noise and whirl around, only to watch as one of the corners of the overhead tarp flaps against a post in the gentle wind, which you then disregard and get back to work. It takes you a good while, but you eventually manage to work your way around the safe's functionality and break it open.

{Faulty Safe: <Repair> / <Technical>}

You open it, finding a number of seemingly useless things. There's a blank notepad, some maps and brochures, an old instruction manual for a machine, and some magnets. You have no idea why these are important enough to put in a safe, but shrug, figuring they're important to whoever put them in here. Just as you go to shut the door, you notice something pinned on the inside of the door--a paper. You pull it off and unfurl it, your skin immediately turning cold as your eyes fall upon what looks most certainly to be something Stalker-related.



=Basal Maze= was added to the Team Records.

You have no idea what this leads to or what it means, but you're simultaneously keen to find out, and terrified to find out. Regardless, you know that it will have to be solved.

Searching the rest of the workshop brings nothing further to your attention. While you know that this is Marisha's workspace, you can't help but wonder if someone else also frequents it, whether she knows about them or not. Regardless, you're glad you found something, and bring it with you back to the clubhouse.


Carly the Yanmega (L: Bug/Flying)
Health: 12/12 | Sanity: 8/8 | Purity: 8/8
Battle Stance: Flee
Perk: Technical
Trait: Nimble