I have very little time and can't think this through so I'll just Search (25) Merchants Guild.
I have very little time and can't think this through so I'll just Search (25) Merchants Guild.
Hmm... More investigations sound nice. Let's go ahead 'n' see that thar Bounty Hunter's Guild. Gunslingers are always good, if they're shootin' for the law.
Action: Search Bounty Hunter's Guild
Traveling alongside Madder for most the way toward the Scholars Guild, where he leaves for the sleeping quarters, you head toward the Study Halls, which are also part of the old brick building that dates back long before even the cataclysm days.
You walk inside to see most of the halls are empty for the night, although there are a few avid researchers that are hooked into what they're doing in their pursuit of knowledge.
Most of the halls seem to be libraries with many books both new and very old. Some of these books are relatively fresh off the printing press that is also located within this very guild building, while others are in tatters and are barely held together. You realize that a lot of the historians and guild members here have been actively trying to either restore these books, or salvage their knowledge by using machines and printing press technology to put their fading words on tattered pages onto new pages with fresh ink. While a great number of books have been given a second life through these means, there is still an enormous amount of work that needs to be done and so many crumbling books have yet to be given this restoration treatment. But you can tell that the guild has been giving some books priority over others. Books that address pre-cataclysm technology, medical research, engineering, and scientific findings have been more at the forefront of this group's efforts while books mainly focused on the arts or literature novels have not been given the same treatment as of yet.
Some of the guild members have adopted to using computers for these tasks, though they're still on a rudimentary level compared to the computers and operating systems that humans have created. Most of these workstations are offline for the night, though some of the more avid researchers have been driven to keep working through the night after coming across unique findings.
One of these computers seems to only be partially functioning. While it looks like it was used recently, it seems the operating system display is now scrambled, and you're not sure if it's a hardware or software issue. You also see that the display screen, while garbled and seemingly frozen, is locked on a password prompt.
{Partially Functional Computer: <Repair>, Password / <Technical>} has been noted in the Team Records.
Normally, you wouldn't tamper with it, but you detect a very faint Stalker presence surrounding it. And it makes you wonder if in fact maybe this computer was damaged because it processed something infernal it was never meant to compile...
You go through the remainder of the study halls, but now at this late hour, even the night owl researchers have had enough and begin packing up and turning the lights out. You decide to head back as well, not finding all too much else beyond what you've already tracked down.
Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 7/10 | Sanity: 7/8 | Purity: 6/10
Battle Stance: Fight
Perk: Diplomacy
Trait: Resourceful
While you head to the Emissary treasury to get what you need to buy the blueprints, you realize the Emissary stores already have it (under Discovered Blueprints). Feeling you don't need a second copy, you simply head out to Kannari's home to request a lesson in how to Forge.
While late, she decides to do it anyway, too attached to her profession to ever give up denying others the opportunity to learn it and make her proud. That and she doesn't mind the opportunity to have her students make weapons and materials she can sell in exchange for her teaching services.
At first, she shows you the basics and how to take refined metal, smelt it down, and make basic shapes out of it. You master the simplistic shapes first, such as rods, metallic spheres, and metallic sheets before moving onto more intricate items. Moving on, you create more intricate tools and precision instruments. While more complicated with heavy sanding, carving, and welding work involved, it comes to you in time and you learn better methods on how to create more advanced tools and weaponry.
At long last, you restock Kannari's inventory with your own freshly made weapons. It ends up being a win/win situation for you both as now she has new supply to sell.
DracoBolt has learned Forge!
However, upon attempting to a dagger of your own, you realize Kannari isn't willing to supply the materials necessary to do it, and you don't have the necessary ingots needed to create one. For now, you have the skills and know-how on how to do it, but creating the dagger itself is going to have to wait another day until you have the materials.
For now, you head back to base and prepare for the next day to come.
DracoBolt the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Diplomacy | Abilities: Forge
Following the Lopunny's advice, you decide to head south past the Murky Pond and Yellowback Lake to see what might be found at the Rubbish Tip. From a distance, you can already see its massive, so you decide to assess the western side and leave it at that for now.
Around here, the night sky doesn't make it too easy to get a full assessment of what each object is, but you can see that a lot of it seems to be rubble, garbage, scraps, and half-buried motor vehicles. Most of the materials are broken, rusted, and are far too damaged to make any use of. And while there are seemingly entire mountains of refuse and debris, you find little to no value in any of it. Trying to use any of it in any kind of way would just result in a very crude construction that simply wouldn't be dependable enough to merit the work and time that would need to go into it.
All the while, the piles of trash are very difficult to navigate though. And a lot of it requires careful navigation to find stable and secure footing, lest you sink into the massive piles and not be able to find a way back out. While a good number of areas are tightly packed and can support the weight of most Pokémon, not all of them are. And it makes you wonder if any Pokémon sunk into this massive pile, couldn't climb back out, and as a result, died and had to make this pile of junk their final resting place. It makes you shudder at the thought of such an abysmal fate.
While searching the upper levels of the Rubbish Tip, you find yourself incapable of going any further despite a vast portion of the pile still too high for you to navigate. No slopes to head further upward seem to be available, and attempting to climb the wall of junk proves to be futile the first few times you try it. You either run out of protruding objects to grab to assist with your ascent, or some of them fall out of the wall upon grabbing them and send you tumbling back down again. It proves to be very frustrating and after eight attempts, you give up the pursuit.
Looking up, you feel convinced the only way for a Pokémon to get up there is if they fly up.
{Mound of Trash: +Flying-type+} has been noted in the Team Records.
Disappointed about the situation, you decide to leave that for someone else and make your move to head back to base. But you take note of it that there's a whole other section left to the Rubbish Tip that might still have something, especially if only a few select Pokémon have any hopes of reaching it...
Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Technical | Abilities: Escort/Protect
Trait: Charming
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