
Originally Posted by
Noblejanobii

Okay so we're going to tag team this one! First I'm going to take $300 SP$ of team funds to
buy an Adrenaline Orb and
equip Willow's Key from the inventory.

Then we're going
use the adrenaline orb and
Search (22) Mercenary Guild's {Beguiling Tunnel: +Fairy Type+}

Then, once that's done, since I'm stealthy we've decided it'd be best for me to
hide out in the school shed and find out who's been hanging around there at night for Willow's Quest.
Feeling tired, disturbed, and anxious about what you just saw, you use an Adrenaline Orb to revitalize yourself. While it doesn't do very much for the horrors and trauma you just witnessed, it at least feels good to have your energy back.
You decide to head to the Sports Shed at Shila Educations to see if you might be able to see what's going on during the night hours and if Willow was right about someone prowling around. Once you unlock the slightly rusted, metallic cabinet, you see there's a little space inside, but most of it has plenty of old, dirty, battered balls, nets, and other sporting equipment that looks like they've seen quite a lot of use over many years.
You wait for a number of hours, at first thinking Willow was possibly wrong and was only imagining things. But then, when it gets quite late out, you hear the noises and some low volume chatter coming from outside. Slowly and carefully, you gently open the metal door and attempt to sneak up on them...
Madder rolls Stealth: 76%. Stealth bonus +25 = 101%!
Result: They never seen you comin'.
You shift your way through the shadows, and you behold Sansheel the Poliwhril and Desnim the Eelektrik. Without them noticing you, you see them carrying cardboard boxes filled with plastic bags of that maroon-colored powder, and you identify it as that illegal drug called Sway. As you catch them in the act, you realize they're using the outer yards of Shila Educations as a hidden cache for storing and concealing their Sway circulation.
After figuring it all out without them becoming aware, you confront them, and they nearly jump back in horror.
"Good god, who the hell are you!?" Sansheel explains.
"I know everything..." you tell them, flashing a dark smile. "I guess Willow was right to have her suspicions that something dirty was going on."
The Poliwhirl sighs in frustration and drops the box containing the Sway.
"Look..." he tells you. "I know what we're doing looks wrong, but hear me out. Sway... you know, it isn't as bad as some Pokémon think. For a lot of Pokémon that depend on us, Sway helps them get their mind off just how damn downright depressing things are."
"It's true," Desnim explains with a sigh. "Yaru is not a happy place. And now we've got Stalkers. Pokémon turning up dead with their bodies gutted up. Sway just helps Pokémon like you and me get their mind off of these bad things. For some Pokémon that aren't going through these times too well, it stops them from killing themselves."
Sansheel nods and tries to be open with you.
"Look, I tell you what," Sansheel tries to be sincere with you. "I'll give you 400, no, 500 Splinters just to keep quiet about this. Don't tell Willow because then the Pokémon that need this Sway to keep sane are never going to get it and then what do they have to turn to? We just need the rest of tomorrow to finish up here and that's it. And hey, I'll even throw in this as part of the deal."
Sansheel then pulls out a glowing charm on a string, and you recognize it as a holy Utopian relic. It pulsates with that familiar holy signature that you know you've seen and felt before...
"Found this while fishing over out in Yellowback Lake!" Sansheel tells you, looking at it fondly. "I don't know what it is but it's got to be worth a fortune, I'm sure! But hey, I'll throw this in as part of the deal and you can do whatever you want with it. Sell it, wear it, whatever! Just don't tell anyone. Not Willow, not her teacher friends, no one. Ok?"
"So what do you say?"
The choice is yours...
You can either...
Take Sansheel's deal, in which you will be given $500SP$ and the [Angel's Dawn] at the beginning of Day 9: Day Cycle once the Sway operation has been fully completed.
...Or...
Tell Willow about the Sway operation before the Day 9: Day Cycle, in which will result in the Sway smuggling operation being intercepted.
Not telling Willow before Day 9: Day Cycle will result in the first option being chosen. Once the operation completes, there will be no evidence left remaining to hold Sansheel and Desnim accountable, nor will there be enough suspicion to warrant their interrogation to trace down the Sway smuggling network.
QUEST UPDATED: Willow's Hunch
Madder the Mimikyu (S: Ghost/Fairy)
Health: 8/8 | Sanity: 5/8 | Purity: 5/12
Battle Stance: Fight
Perk: Seinaru | Abilities: Investigate
Trait: Stealthy
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