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    Cheers and good times! Neo Emolga's Avatar
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    And it's 3 of 3!

    Quote Originally Posted by Lychee View Post
    EDIT:
    After hearing about Litas revelation, and noticing some emissaries not return home, Lillian will nervously consume her adrenalin orb and go talk to Yasha, using diplomacy, of course.
    "We have the staff, we've cleansed the ground, we decoded the blessing. The pokemon of stars and light have come down and told us we need to go to you, Yasha. Please, guide us through the sin purge ritual. If nothing else, show us how to destroy these wretched phylacteries!"
    She will show Yasha all the utopian instruments and decoded shreds of paper, in the hope that something will be done quickly.
    (Yasha's already Compliant, but it's all good. :3)

    Recommended Listening

    Tired from all the shopping and battling, you decide to use your Adrenaline Orb and take advantage of the few hours of afternoon light you still have. The orb refreshes your energy, feeling as if you just woke up from a good night's sleep and ready to start the day as if it were morning.

    You gather all the Utopian weapons, tools, and documents into a wooden crate, and the amount of light and radiance from it all is almost overwhelming. You feel as though you carry a beacon of true purity with you, and you're almost a little nervous about someone nefarious noticing it.

    You then head to the Sacred Temple. Things are quiet as the sun begins to set in the distance, and you decide to enter the beautiful temple that has successfully withstood the worst cataclysms Yaru has ever seen. Once inside, there, you find Yasha alone, standing before the main altar. As you softly approach, you realize she's praying, head bent down, whispering words into the silence. After patiently waiting for her to finish, you then gently approach her, and present to her all the relics and artifacts you have found.

    "We have the staff, we've cleansed the ground, we decoded the blessing," you inform her, presenting the box of holy Utopian relics. "The Pokémon of stars and light have come down and told us we need to go to you, Yasha. Please, guide us through the Sin Purge ritual. If nothing else, show us how to destroy these wretched Phylacteries!"

    In the meantime, the glow of the holy relics... it almost seems to radiate with a light that flows gracefully throughout the temple. As if there is hope in the air and that light can still shine in this house of worship.

    Yasha turns to you, and then looks inside the wooden crate you've been carrying. Her eyes open wide and she almost gasps at what she beholds. You can easily tell this is a sight she was never expecting to see in this lifetime.

    "Remarkable..." she manages to say after being speechless.

    But after a few seconds of admiration, she looks up and nods to you.

    "You're right, we need to take these to the Sacred Ground," she agrees with you. "The sooner we learn about what we need to do, the more lives we'll save."

    Traveling together, you make your way back to the outside of the temple, where the Sacred Ground is. After laying the wooden crate down, you pull out all the relics and Utopian transcriptions. She reads through them, and when she finishes, she sighs with relief, and closes her eyes for a moment in thought.

    "Now I understand," she tells you. "The Abyss is trying to adapt their infiltration strategy. They have been using dark conduit anchors called Phylacteries, and you've already found one of them. In order to stop the Stalkers, these Phylacteries have to be destroyed. Once these dark conduits are obliterated by the Sin Purge Ritual, it will leave the Enthraller it belongs to vulnerable. Once you discern what Pokémon they've possessed, it's up to you to fight them and eliminate them. It's the only way you're going to save the souls of those Pokémon that have been ensnared by these demonic spirits."

    "Moreover," she continues to explain. "Conventional assassination killing of these Stalkers won't solve anything. As I've read, it will only end the victim's life, and those Enthrallers will simply move on to another victim. Because of these adaptations they've learned, if we are to truly eliminate these infiltrators from the Abyss, we need to do it another way..."

    She then takes the Sacred Lands Blessing, and begins to read the words aloud. Even with the first few words she speaks, a wispy, white light soon appears, and it grows brighter and brighter. More soft, tendrils of white, holy energy come forward, and they soon illuminate the whole area, driving back the darkness and the shadows.

    {Sacred Ground: Sacred Lands Blessing}

    As you watch in awe and witness the whole area become rejuvinated with new life in the form of heavenly flowers and foliage, you see a stone slab that was once buried now revealed.

    However, after so many years of neglect, the altar itself, once pristine and ornate, has fallen into disrepair. What you see before you appears to be an ordinary stone slab, mattered with so much dirt and debris over the years that it has become a grey and dirty brown color.

    {Stone Slab: <Repair>} had been noted in the Team Records.

    So many of the carvings and details have worn out and the divine encryptions have almost completely faded away. As this point, it's almost impossible to even tell it was an altar in the first place. But as you brush away some of the dirt, you can still see them if you look hard enough.

    "It's not too late," Yasha tells you, looking over the stone slab. "We can restore it, but it will still be an intense restoration task. Thankfully, as long as one among you has the skill to perform the restoration on this forgotten altar, we can undo the effects of time on this altar, and make it whole again."

    "I have gone through what you and your friends have managed to acquire here," Yasha tells with an optimistic smile. "We almost have everything we need. But first, I need to explain what each of these relics are, and how they function."

    ...

    The [Communion Talisman], which you have made whole again, is a holy communication device that will link the Altar with Utopia, once the Altar has been restored. I'm sure it will give them reassurance that the mission they had once attempted here isn't lost, and that their work is being continued.

    The [Safeguard Seal] is a celestial medallion that will be inserted into the side of the Altar once the restoration task is completed. With this protective medal, the Abyss will be completely blind to anything that happens here. To them, these temple grounds will become nothing but a white, impenetrable void to them. Evil has no place here once this Seal has been activated.

    The [Holy Infuser] is a divine badge that holds an incalculable amount of celestial power. We will use this to power the Altar, and with it, we will be able to generate enough force to destroy these dark and almost indestructible Phylacteries.

    What we will need is a [Pure Cloth], which can be made by using Seinaru on a few pieces of Macro-weed Fibre. The demonic taint of an Enthraller Phylactery is strong, and it will try to penetrate the Altar. With this [Pure Cloth], we will be able to guard the Altar from the taint of these demonic conduits, and shield the Altar from the resulting detonation of the Phylacteries once the Phylactery Ritual is read.

    The [Starhail Staff] is the main driving force behind the Ritual. It will link and channel its power with the [Communion Talisman] and will be empowered with the [Holy Infuser]. Once the Phylactery Ritual is read, the [Starhail Staff] have enough power to create a divine energy field that will completely obliterate whatever dark Phylactery is prepared upon the Altar itself...


    The [Mystic Crystal] and the [Ancient Relic] are both components of the Altar. Once the [Starhail Staff] has been used to activate the Altar, these will stabilize and reinforce the holy energy field so that the [Starhail Staff] will not need to be used again for reactivating the field. This will then allow you to use the Staff it as a weapon.

    "We have most of the pieces," Yasha explains. "There are just a few things that need to be done..."

    1. Use Repair Upon the Stone Slab. This will restore it to its former glory and will give this priceless Utopian relic the rebirth it needs to become capable again.
    2. Create a [Pure Cloth]. We have most of the relics, but the one that the Emissaries will need to make themselves is this. But it can be done by taking Four Macro-weed Fibres from the Team Inventory and using Seinaru on them to weave them into this holy, protective fabric.
    3. Lastly, the Entire Altar can only be completed by the use of Forge. This will complete the artisan process behind linking all of the individual components together.


    "Steps 1 and 2 can be done in any order," Yasha tells you, assuring you that there isn't all that much left to complete. "Step 3 can only be done once Steps 1 and 2 are finished, however. But once this is done, the Altar will be complete, and will be capable of destroying any Phylactery. The one you have that belongs to Gravemeld is one of these seven Phylacteries. We're going to need to eradicate all of them."

    "But once we destroy a Phylactery, what happens next?" you ask Yasha.

    "These Stalkers will then need to be confronted in combat," Yasha explains. "Once you have destroyed their Phylactery, you then must track down and discern what Pokémon that Stalker is. To ensure their elimination, you will need to use a Vessel of Banishment, which can be equipped and wielded like any other weapon. These are holy weapons capable of inflicting permanent wounds upon the Enthrallers that possess the Pokémon victim's body. Right now, we know there are seven Stalkers, but we only have six Vessels of Banishment. A seventh one has to be out there somewhere..."

    The Vessels of Banishment are now Equippable as weapons, but can only be used in Hostile Battles against forces of the Abyss (Abyss Hunters, Abyss Minions, and the Enthrallers themselves)

    [E: Crusader Spear] (2d8+2 holy damage)
    [E: Starhail Staff] (2d12 holy damage)
    [E: Rod of Light] (2d4 & 1d6 holy damage)
    [E: Jadestone Sword] (1d12+3 holy damage)
    [E: Dragonstar Flair] (5d4 holy damage)
    [E: Thundercaller Relic] (1d20 holy damage)
    <7th Vessel Missing>

    "Enthrallers are very powerful," Yasha warns you. "So powerful that in order to destroy them, the Vessel of Banishment you smite them with will have to be sacrificed to fully and utterly obliterate the Enthraller, banishing them into nothingness. As such, though you can wound and inflict harm upon these Stalkers with conventional weaponry and attacks to weaken them, the final killing blow must be performed with a Vessel of Banishment."

    (NOTE: Which means you'll need to bring the Stalker/Enthraller down to 0HP or less and then have the Emissary equipped with the Vessel of Banishment nail them with the final killing blow (else you just keep dropping their negative HP further and further down until that happens). Because it's just more epic that way, that's why!)

    "Sounds tough," you sigh.

    "Prepare yourselves," Yasha recommends. "Remember, you are fighting in the War of Souls now. We're all soldiers in this war, and soldiers need to always be prepared to make sacrifices..."



    NOTES ABOUT STALKER BATTLES

    You can have UP TO THREE Emissaries engage in a Stalker battle once the Stalker's Phylactery has been destroyed and you know who the Stalker is and what Pokémon they're masquerading as. Mercenaries won't be counted in this 3-Emissary limitation, so load up on them (meaning with two mercenaries each, you can have a max party of nine Pokémon)! Also, one of the players will need to be armed with a Vessel of Banishment. You can only bring one of these into the battle because otherwise you'd wear out multiple Vessels on one Enthraller and you would end up running out of them before getting through every Stalker battle.

    Health Damage caused by a Vessel of Banishment NEVER heals, so it does damage to the Stalker's current and maximum Health. This means that even if you get wiped from the battle, the Stalker will only be able to heal up to their maximum health. So if they started with 50HP but you did 20 damage with a Vessel of Banishment before the whole Emissary team wiped, they would only have a max HP of 30 on the second round when you challenge them again. So even if things went badly during Round 1, don't give up hope, things will be easier on Round 2!)

    Good luck, everyone!


    Lillian the Lopunny (M: Normal)
    Health: 10/10 | Sanity: 8/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Lucky
    Equipment: [E: Obsidian Dagger], Enigma Berry [+2 DMG Resist] (until Day 9 Day Cycle)

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