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  1. #1

    Stalkers RPG Item Directory

    ITEM DIRECTORY
    These are some of the items available in Stalkers, listed with descriptions, locations and prices for your convenience. If you get an item and need to check what it does, this thread will help you.
    Most items can be sold to a shop that sells the item in question for roughly half its selling price (give or take).
    More items will be added as you discover them.

    MATERIALS:
    Each material must be combined with other things in order for them to have any proper use. Items not on this list might still have the ability to be combined with other things.

    Material items combine by this format:

    Macro-Weed Fibre [2] > [Padded Strip]
    Iron Ore [2] > [Iron Ingot]
    Titanium Ore [2] > [Titanium Ingot]
    Obsidian Ore [2] > [Obsidian Ingot]

    Combining materials in this fashion does not require an action, but it does require you to have the Forge ability. So if you wanted to Forge an [E: Iron Dagger] and had two [M: Macro-Weed Fibre] and two [M: Iron Ore], just mention that you're combining those materials first and it will be done in addition to the Forging of the [E: Iron Dagger].

    [M:Padded Strips] - Padded strips made from macro-weed fibre.
    Purchased/found: Disaster Defence: $20 SP$

    [M:Iron Ore] - Mound of imperfect iron dug up from mines or ruins.
    Purchased/found: Disaster Defence: $30 SP$, Scavenging

    [M:Titanium Ore] - Mound of imperfect titanium dug up from mines or ruins.
    Purchased/found: Disaster Defence: $60 SP$, Scavenging

    [M:Wood] - Simple cut wood ready to be crafted into something useful.
    Purchased/found: Disaster Defence: $10 SP$

    [M:Elemental Orb] - An orb containing the power of a pokémon type. Can be used to power a gem or a weapon.
    Purchased/found: Invincible Drifter: $300 SP$, Scavenging

    [M:Smoke Ball] - An orb with the power to increase dodge rates. Can be used to power a gem or a weapon.
    Purchased/found: Invincible Drifter: $350 SP$, Scavenging

    [M:Light Ball] - An orb containing the power to increase speed. Can be used to power a gem or a weapon.
    Purchased/found: Invincible Drifter: $350 SP$, Scavenging

    [M:Focus Ball] - An orb with the ability to increase hit rates. Can be used to power a gem or a weapon.
    Purchased/found: Invincible Drifter: $350 SP$, Scavenging

    [M:Lum Berry] - A berry with the ability to cure any status condition in battle.
    Purchased/found: Berry House: $50 SP$


    EQUIPMENT:
    Equipment ranges from armour to weapons, but can also include such things as headbands and shields. You may equip only 1 piece of equipment at any one time. Blueprints for pieces of equipment must be found in order for them to be created, therefore not all are listed here. Blueprints reveal the materials needed to craft certain items.

    [E:Padded Armour] - Armour made of padded strips, which offers limited protection.
    Purchased/found: as Blueprints from Disaster Defence: $100 SP$

    [E:Scale Mail] - Armour made from iron ore and padded strips. Offers suitable protection with a small penalty to speed and dodge rate. Has 1 gem slot.
    Purchased/found: as Blueprints from Disaster Defence: $140 SP$

    [E:Chain Mail] - Armour made from iron, titanium, and padded strips. Offers heavy protection with a penalty to speed and dodge rate. Has 2 gem slots.
    Purchased/found: as Blueprints from Disaster Defence: $200 SP$

    [E:Plate Mail] - Armour made from iron, titanium, and padded strips. Offers the best protection with a significant penalty to speed and dodge rate. Has 3 gem slots.
    Purchased/found: as Blueprints from Disaster Defence: $300 SP$

    [E:Gemstone Headband] - A headband used instead of armour that grants the user a gem slot.
    Purchased/found: as Blueprints from Disaster Defence: $70 SP$

    [E:Iron Dagger] - The most basic dagger capable of potentially inflicting 1 extra point of damage per hit.
    Purchased/found: as Blueprints from Disaster Defence: FREE with any purchase!

    [E:Elemental Dagger] - A dagger that has been infused with an elemental power and deals damage of that type on a hit.
    Purchased/found: as Blueprints from Disaster Defence: $200 SP$

    [E:Dagger of Dispersion] - A dagger that deals one extra point of damage and has a 10% increase in accuracy.
    Purchased/found: as Blueprints from Disaster Defence: $200 SP$


    BERRIES:
    [Oran Berry] - Restores 2 points of Health
    Purchased/found: Berry House: $15 SP$

    [Spelon Berry] - Restores 2 Sanity
    Purchased/found: Berry House: $20 SP$

    [Starf Berry] - Restores 2 Purity
    Purchased/found: Berry House: $20 SP$

    [Sitrus Berry] - Restores 4 points of Health
    Purchased/found: Berry House: $25 SP$

    [Enigma Berry] -2 to all damage until the end of the next cycle.
    Purchased/found: Berry House: $200 SP$, Scavenging


    GEMSTONES:
    Gemstones are precious items with great power. They can be harnessed through the use of armour, where they can be equipped using "gem slots," or a headband which allows for a single gem to be attached. They are very valuable and do not come cheap.

    Gem dust: The first eight gemstones listed here also come in a "gem dust" variety, and combining two instances of the same gem dust will create a whole gem (with the exception of rainbow gem dust, which requires three parts to form one whole gem). Gem dust can be found through scavenging.

    [Yellow Gem] - Grants -1 Sanity damage when subjected to a Sanity-damaging effect.
    Purchased/found: Starplace Gems: $500 SP$

    [Blue Gem] - Grants -1 Sanity damage when subjected to a Purity-damaging effect.
    Purchased/found: Starplace Gems: $500 SP$

    [Red Gem] - Grants -1 Sanity damage when subjected to a Health-damaging effect (including battle).
    Purchased/found: Starplace Gems: $500 SP$

    [Green Gem] - Grants +2 maximum Sanity.
    Purchased/found: Starplace Gems: $500 SP$

    [Purple Gem] - Grants +2 maximum Purity.
    Purchased/found: Starplace Gems: $500 SP$

    [Orange Gem] - Grants +2 maximum Health.
    Purchased/found: Starplace Gems: $500 SP$

    [Clear Gem] - Duplicates the effect of a gem already equipped, excluding Rainbow, Black, White, and Grey gems.
    Purchased/found: Starplace Gems: $400 SP$

    [Rainbow Gem] - Negates super-effective damage and renders it regular damage.
    Purchased/found: Starplace Gems: $700 SP$

    [Black Gem] - Grants half damage to Sanity-damaging effects.
    Purchased/found: Starplace Gems: $1,000 SP$

    [White Gem] - Grants half damage to Purity-damaging effects.
    Purchased/found: Starplace Gems: $1,000 SP$

    [Grey Gem] - Grants half damage to Health-damaging effects.
    Purchased/found: Starplace Gems: $1,000 SP$

    [Safeguard Gem] - Crafted gem that protects the wielder from the first attack once per battle.
    Purchased/found: as Blueprints from Starplace Gems: $250 SP$

    [Cure Gem] - Crafted gem that has a 50% chance per turn to cure the user of a status condition in battle.
    Purchased/found: as Blueprints from Starplace Gems: $250 SP$

    [Status Gem] - Crafted gem that has a 25% chance to inflict a random status condition on your opponent when you are hit in battle.
    Purchased/found: as Blueprints from Starplace Gems: $250 SP$

    Coloured Gems: 1 Slot
    Black/White/Grey Gems: 2 Slots
    Rainbow Gem: 2 Slots


    OTHER ITEMS:
    These are more miscellaneous items which are all single-use, with the exception of Aqua Gear.

    [Aqua Gear] - Enables the user to access areas that are normally only accessible by Water-type pokémon. Purchasing just one set grants every Emissary this ability.
    Purchased/found: Invincible Drifter: $150 SP$

    [P:Lockpicking Tools] - Grants 1 use of the Security Perk.
    Purchased/found: Invincible Drifter: $200 SP$

    [P:Silver Tongue] - Grants 1 use of the Diplomacy Perk.
    Purchased/found: Invincible Drifter: $200 SP$

    [P:First-Aid Kit] - Grants 1 use of the Medicine Perk.
    Purchased/found: Invincible Drifter: $200 SP$

    [P:Blessed Charm] - Grants 1 use of the Seinaru Perk.
    Purchased/found: Invincible Drifter: $200 SP$

    [P:Old Tech] - Grants 1 use of the Technical Perk.
    Purchased/found: Invincible Drifter: $200 SP$

    [P:Tinkerer's Tools] - Grants 1 use of the Repair Perk.
    Purchased/found: Invincible Drifter: $200 SP$

    [Adrenaline Orb] - Grants the user 1 additional action in the turn it is activated.
    Purchased/found: Invincible Drifter: $300 SP$

    [Ancient Relic] - Some kind of mysterious crystal that gives off a calming, heavenly aura.
    Purchased/found: Invincible Drifter: $200 SP$ ($50 SP$ for Lillian only)

    [Mystic Crystal] - Some kind of mysterious crystal that gives off a calming, heavenly aura.
    Purchased/found: Starplace Gems: $300 SP$
    Last edited by Neo Emolga; 10-12-2019 at 11:04 AM. Reason: Unlocking material combining

  2. #2
    Salvage Keep Shops:
    Shopping can be paired with any action!

    4/4 discovered!

    (3) Disaster Defence
    1. [M:Padded Strips] $20 SP$
    2. [M:Iron Ore] $30 SP$
    3. [M:Titanium Ore] $60 SP$
    4. [M:Wood] $10 SP$
    5. [Blueprints: Scale Mail] $140 SP$
    6. [Blueprints: Chain Mail] $200 SP$
    7. [Blueprints: Plate Mail] $300 SP$
    8. [Blueprints: Elemental Dagger] $200 SP$
    9. [Blueprints: Dagger of Dispersion] $200 SP$


    (6) Starplace Gems
    1. [Blueprints: Safeguard Gem]: $250 SP$
    2. [Blueprints: Cure Gem]: $250 SP$
    3. [Blueprints: Status Gem]: $250 SP$
    4. [Yellow Gem]: $500 SP$
    5. [Blue Gem]: $500 SP$
    6. [Red Gem]: $500 SP$
    7. [Green Gem]: $500 SP$
    8. [Purple Gem]: $500 SP$
    9. [Orange Gem]: $500 SP$
    10. [Clear Gem]: $400 SP$
    11. [Rainbow Gem]: $700 SP$
    12. [Black Gem]: $1,000 SP$
    13. [White Gem]: $1,000 SP$
    14. [Grey Gem]: $1,000 SP$
    15. [Mystic Crystal]: $300 SP$


    (7) Berry House
    1. Oran Berry: $20 SP$ $10 SP$
    2. Sitrus Berry: $50 SP$ $25 SP$
    3. Enigma Berry: $200 SP$ $100 SP$
    4. Spelon Berry: $30 SP$ $15 SP$
    5. Starf Berry: $30 SP$ $15 SP$
    6. Lum Berry: $40 SP$ $20 SP$


    (11) The Invincible Drifter
    1. [Aqua Gear]: $150 SP$ - Sold Out
    2. [P:Lockpicking Tools]: $200 SP$
    3. [P:Silver Tongue]: $200 SP$
    4. [P:First-Aid Kit]: $200 SP$
    5. [P:Blessed Charm]: $200 SP$
    6. [P:Old Tech]: $200 SP$
    7. [P:Tinkerer's Tools]: $200 SP$
    8. [M:Elemental Orb]: $300 SP$
    9. [M:Smoke Ball] $350 SP$
    10. [M:Light Ball] $350 SP$
    11. [M:Focus Ball] $350 SP$
    12. [Adrenaline Orb]: $300 SP$








    Useful Links

    >> Sign-Up Thread
    >> Season 4 Rules and Gameplay
    >> Main Action and Team Status Thread (this thread)
    >> Emissary Clubhouse
    >> Questions & Answers Thread
    >> Item Directory (this thread)

  3. #3
    Discovered Blueprints:

    When Blueprints are bought, the material combinations used to forge the bought equipment become known to the Emissaries.

    [#] refers to the number required of that particular material
    Slots refers to how many gem slots are available in the equipment. Each gem takes up 1 or more slots. If equipment only has 1 slot, a gem that takes up 2 slots cannot be used with the equipment.
    Defence refers to Health damage resistance.

    Each Emissary can only wield one piece of equipment.

    EQUIPMENT:

    E:Gemstone Headband (2 per Forge action)
    Used instead of armour or weapons. Gives the effect of whatever gem is used (1 slot gem only).
    Padded Strip [1] + Gemstone [1]

    E:Iron Dagger (1 per Forge action)
    Iron Ingot [1] + Padded Strip [1]
    50% chance to deal +1 Health damage on a hit

    E:Titanium Dagger (1 per Forge action)
    Titanium Ingot [1]+ Padded Strip [1]
    +1 Health damage on a hit

    E:Obsidian Dagger (1 per Forge action)
    Obsidian Ingot [2] + Padded Strip [1]
    +2 Health damage on a hit

    E:Padded Armour (1 per Forge action)
    +1 Defence
    Padded Strip [3]

    M: Hone Jewel (1 slot)
    Focus Ball + Clear Gem Dust [2]
    + 10% chance to hit

    CLUBHOUSE:

    Holding Cells: (Unlock Restrain)
    Iron Ingot [5]
    Last edited by Neo Emolga; 10-20-2019 at 01:31 AM.

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